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Programming using Java

Module Overview
Programming using Java
MISM: Object Oriented Programming in JAVA

Lecturer: Mr Kanos Matyokurehwa

Contact: Cell. 0775141206


App: 0717191245

Email: kmatyokurehwa@gmail.com
Module aim
The module aims at empowering students with computer-programming skills using
structured and object oriented languages. The module will also cover the basic OOP
concepts, Exception handling in Java, Programming using Swings, Threads and
Frameworks in Java
OBJECTIVES

By the end of this module students should be able to:


Learn how to design a graphical user interface (GUI) with Java Swing.

Utilize concurrency in Java applications.

Understand the nature and design of OOP frameworks


Methodologies/Approaches
 
Lectures,
tutorials,
research,
Group work.
Module Assessment

  
Continuous assessment is worth 40% of the total final mark

In class tests, assignments and practical questions constitute coursework

The final examination is worth 60%


Questions?
Programming using Java

Chapter 1: Introduction to Java


Introduction to Java

Objectives
In this Chapter you will learn to:
 Understand Java Programming Language
 Declare variables and Literals
 Explore the NetBeans environment
Java Programming Language

Need for Java


 Use
 Java is used to build applications and platforms for a number of devices, including
computers, laptops, gaming consoles, Blu-ray players, car navigation systems, medical
monitoring devices, parking meters, lottery terminals and smartphones.
 It is also a key language for networking, particularly for data centers that store and transfer
Web-based data.
Java Programming Language

 Applets
 Java is also used to create miniature, dynamic programs that run alongside or are
embedded within Web pages.
 These programs are called applets and can be used to display maps, weather, games or
other interactive widgets or tools on a Web page.
Java Programming Language

 Programming
 Java is object-oriented and class-based.
 Developers adopt and use Java because code can be run securely on nearly any other
platform, regardless of the operating system or architecture of the device, as long as the
device has a Java Runtime Environment (JRE) installed
Java Programming Language

 Java and JavaScript


 Java is more robust and can be used as the sole programming language for an application,
while JavaScript is a lightweight scripting language that adds functionality -- like a Java
applet -- onto a Web page.
Java Programming Language

Areas where the Language can be used:

Desktop Applications
 These are the applications that we need to install on each machine like for example an
Anti-virus program.
 
Web Applications
 These are applications that can run on the server side to create web pages and the most
commonly used is the Servlet.
Java Programming Language

Enterprise Applications
 These are distributed applications like the banking applications and they can be accessed everywhere in
a given Country. In Java we use the EJBs (Enterprise Java Beans) to create enterprise applications.
 
Mobile
 These are applications that are created for mobile devices. We are currently using the Java ME to create
these mobile applications.
 
Embedded System
 These are systems in which the Computer that controls the device will be embedded inside that device
hence the name embedded system for example your wrist watch is an example of an embedded system
and we use the Oracle Java SE Embedded technology.
The Evolution of Java

Year Notable Developments

1990 Sun Microsystems created the software in a Project called the


Green Project headed by James Gosling

1991 The new software was named the Oak


1992 The Team came up with an application that could control home
appliances by merely using a hand held device

1993 WWW (World Wide Web) appeared on Internet. The Team


developed Applets that could run on Computers on the Internet

1994 A Web browser was developed by the Team called HotJava that ran
applet programs.
1995 The Oak was renamed to Java
1996 Java was established as an Object Oriented Programming
Language
Basic Java Features

Multi-threaded
 A thread is like a separate program, executing concurrently.
 We can write Java programs that deal with many tasks at once by defining multiple threads

Distributed
 We can create distributed applications in java.
 RMI (Remote Method Invocation) and EJBs are used for creating distributed applications.

Portable
 The ability to carry the Java byte code to any platform
Basic Java Features

Object-oriented
 Object-oriented means we organize our software as a combination of different types of objects
that incorporates both data and behavior.
 The object oriented language supports abstraction, encapsulation, polymorphism and inheritance
we are going to discuss more about these terms in the coming Chapters.

Platform Independent
 A platform is the hardware or software environment in which a program runs.
 The Java program is compiled by a Compiler and converted into byte code. The byte code is a
platform independent code because it can be run on multiple platforms (Write Once and Run
Anywhere (WORA).
Declaring Variables
 When you come up with your program you will find that you need to create objects, these are
real world entities that we can see like for example a dog, person, cat and others.
 These objects have got state and behavior like for example a person the state [what we know
about a person] could be the name of the person, hair color, height and others.
 The behavior [what the person can do] could be a person can run, walk, talk, laugh and so on.
The state of an object is maintained in a variable and behavior will be shown through a method.
 In programming the state of an object is shown through a variable.
 A variable is just a unique identifier that stores a value in the program.
 We can also show the behavior of the person through a method for example we can come up
with a method to talk, run and laugh and so on.
 The variable should start with a data type that tells the compiler how the variable name should
be stored so let us look at the data types.
Data Types
 A data type is simplest terms specifies how the data will be stored.
 The data type is given to a variable name that determines the specific data to be contained
in the variable.
 There are two types of data types: the primitive and non-primitive
Primitive data type:
 These are the data types that are predefined by the language and we have eight of them that are
supported in Java.
Byte
 This is normally used when you are dealing with large arrays to save space because a byte is
almost four times smaller as compared to an integer data type.
 The default value for the byte is 0

Short
 We can use this data type to save memory also when you are dealing with large arrays where
memory saving is critical as the short data type only uses 16 bits as compared to the integer that
consumes 32 bits
 The default value for the short is 0.
Primitive data type:
Int
 This is a 32 bit integer. The int data type is mostly used to control loops and also used with
arrays.
 The default value for the int is 0.

Long
 This is a 64 bit data type and is commonly used when you feel the int data type will not
hold enough space.
 The rule is you only use the long data type is the range of values is wide enough to the
extent that the int data type cannot support it
 The default value for the long is 0L.
Primitive data type:
Float
 This is a single- precision 32 bit floating point.
 This data type is normally used when you want to save memory when you are dealing with large arrays of floating points as
compared to using the double data type.
 However this data type should not be used when you are dealing with computations that require precise values like the
currency.
 The default value for the long is 0.0f

Double
 This is a double-precision 64 bit floating point. Generally for most decimal values, this is the default data type.
 However this data type should not be used when you are dealing with computations that require precise values like the
currency.
 The default value for the long is 0.0d.
 You should use floats instead of double when memory usage is critical. If you need more precise computations, use doubles
Primitive data type:
Boolean
 This data type has got two possible values: true or false. This data type is normally used to
track those conditions that evaluate to either true or false.
 The default value for the Boolean is false.

Char
 This is a 16 bit Unicode character. The char data type is used to store any character.
 The default value for the char is '\u0000'.
Non-primitive data type:
 The non-primitive data types are not defined by the language itself but by the programmer
who will writing the code.
 They are at times called “reference variables” or “object references” because they
simply reference a memory location that stores the data.
 One interesting thing is that the information that is going to be accessed by these reference
variables will be eventually stored as a primitive data type.
 So in other words we are saying the variables of non-primitive data type they simply
reference to the actual value stored in the primitive variable.
Defining variables and Literals
 A variable provides a storage space that can be used to store a value for a program.
 Each variable will be of a specific type like int for integer, char for character,
Boolean, string, double, float and these are all called data types.
 Types of variables in Java

Local variable:
 These are the variables that are declared inside a method or a constructor, the scope
of the local variable or the visibility of the variable is only confined to the method
only.
 Local variables do not have default values hence once you declare a local variable
you need to assign a value to the variable failure to do that if you try to call the
variable later in the method without a value assigned this will generate an error.
Defining variables and Literals
Instance variable:
 These are the variables declared in a class but not inside a method or a constructor. The values that
the instance holds may be referenced by many methods. For instance variables we can use access
modifiers like public or private.
 If you declare an instance variable and do not assign it a value it will be given a default value.

Class variable:
 These variables are declared with the keyword static in the class but outside the method
 These variables are rarely used and the moment they are declared with the static keyword it means
the value assigned to the variable will not change.
 The class variables also have the same default values as the instance variables.
 If we declare the class variable as public static final then the variable name itself should be in
uppercase
Variable naming conventions

 The variable name should not be a reserved word or keyword.


 A keyword is an inbuilt name used in the Java program as shown in the table below.
 The variable name should not begin with a numeric value but instead should start
with a letter or an underscore (_)or a dollar sign ($) and then can be followed by a
sequence of digits or letters
 The variable name should be unique in that program
 The variable name should not have spaces in between if you want to write a variable
like first name you can write this as firstName.
 Java is case sensitive which means which means variable names Day and day will
be treated as two different variable names, so be careful when using the lowercase
and uppercase in variable names.
Keywords in Java
Literals

 A literal is a sequence of characters that could be letters, digits and other symbols representing a value to be
stored. The literals can be Boolean, integer, String or Char data types.
Integer literals
 The following primitive data types such as byte, short, long and int can all be created from the int literal. An
example of an integer literal can be like this: int age = 50;
Floating point literals
 These are numerical values but with some decimal points for example: double sum = 90.50;
Character literals
 These are shown in single quotation marks for example char answer = ‘Y’;
String literals
 These are enclosed inside double quotation marks for example String name = “Joana”;
Boolean literals
 These either have a True or False value for example boolean married = true;
The NetBeans Environment

 We are going to have a look at the NetBeans environment and see how we can create a
project in NetBeans IDE

 Double click on the Netbeans icon and you will see a screen like the following:
The NetBeans Environment

 Un-check the Show On Startup checkbox so that it will not appear next
time. Click on File menu tab and select New Project
The NetBeans Environment

 In the Categories section select Java and in the Projects section select basic
Java Application and click Next button.
The NetBeans Environment

 This interface enables you to give a name for the project you are creating.
You will find that the Project Name will be given the same name as the
name of your Main Class . Click the Finish button
The NetBeans Environment

 This is the NetBeans environment that we use to write our programs


Variable declaration

 Let us look at how we can declare a variable in NetBeans.


 To do that we need to go to our main method which is: public static void
main(String[] args) {
public- Here public is an access specifier which allows the main method to be
accessible everywhere.
static- static helps main method to get loaded without getting called by any
instance/object. And Static means it will execute first
void- void clarifies that the main method will not return any value.
main- It's the name of the method.
String[] args- Here we are defining a String array to pass arguments at command
line. args is the variable name of the String array. If you donot pass any argument in
command args then it will assume null by default
Variable declaration

 In java we have comments and the line shown as a comment will not be
executed when the program runs and the comments are there to assist the
programmer on what a section of code does
 Let us declare the following variable names of type integer.
int age1, age2, age3; //we are coming up with three variable
//declarations age1 to age 3 which are of type int
 In Java each statement should end with a semi-colon; if you do not end
with a semi-colon you will see an error message. An error message is
generated by the Java compiler so that you correct your code again
}
Variable declaration

Let us look at another declaration of type string:


 String name = “peter”; //example of a String declaration together with //initialization,
 initialization is when we give a value to a variable name and the String type the value
should be in double quotation marks
 We can now use the System.out.println() statement to print the name on the screen and
to do that we say:
 System.out.println(“ My name is :” + name);
 We use double quotation marks to show the text that should appear on the screen and we
use the plus sign to retrieve the value from the variable name
 Let us run our code to get the output. To do that we go to the File menu; and select the
Run tab then click on Run Project (JavaApplication…).
Variable declaration

Let us write a program to assign these variables the values: use the correct data
types:
age = 60;
score = 50.70;
name = “your name”;
gender = ‘M’;
Married = “False”;

Print the values on the screen


Exercises:

Task 1:
 You have been asked to create a class in Java called Human and then in the
method you need to declare the variable names that describe a human being
together with their data types:
 for example a human being is identified by a name and this will be of type
string.
 Come up with the other five variable names that describe a human being
Exercises:

Solution: Task 1
 In your main one of the possible variable names you can use could be the
following:
 int shoeSize;
 int height;
 String lastName;
 String address;
 String hairColor;
Summary of Chapter 1

In this Chapter we learnt the following:


 The need for Java and the data types in Java.
 How to declare variables and Literals
 How to explore the NetBeans 8 Environment
Summary of Chapter 1

 Main
 Student p = new Student();
 P.method();

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