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Teachers Discovering Computers

Integrating Technology and


Digital Media in the Classroom
7th Edition

Chapter 7

Evaluating Educational Technology and


Integration Strategies
Evaluating Educational Technology

 Evaluating the appropriateness and effectiveness


of educational technology is an important aspect
of integrating current technologies into your
classroom curriculum
 Evaluate before, during, and after instruction

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Sources of Information

 School districts and state


 Departments of Education
 Professional organizations
 Colleagues
 Published evaluations
 Technology conferences
 Websites (that list and review)

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Evaluating Software Programs

 Free trial versions


 Software/app
evaluation rubrics
 Detailed assessment
tool

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Evaluating Software Programs

Content (the most important)

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Evaluating Software Programs

Documentation and
technical support

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Evaluating Software Programs

Ability levels
 Can software or app be used with various ability
and academic levels?
 Can software or app adjust the academic level
and students move through the skills?

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Technical quality and ease of use
Ability levels and assessment
Ability levels and assessment

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Evaluating Software Programs

Technical quality
 How well the software or app presents itself and how
well it works

 Ease of use
 User friendliness
 Student opinion is important in these criteria

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Evaluating Web Resources

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Evaluating Web Resources

Authority
 Is the author or organization clearly identified?
 Is the author qualified?
 Has the author or organization listed
experience, position, education, or other credentials?

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Evaluating Web Resources

Affiliation
 Who is the Web site
associated with?
 Who supports the
websites financially?
 Examine the URL and
domain name
(COM,GOV, NET, EDU,
UK)

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Evaluating Web Resources

Purpose and Objectivity


 Is the content provided free?
 Is the content unbiased?
 Is there a possibility of hidden political, financial,
theoretical, or educational goals?

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Evaluating Web Resources

Content and Learning Process


 Is the content valid and appropriate?
 Does the information relate to your needs?
 What topics are covered? And what are not
covered?
 For what level is the information written?
 Do the links within the site add value?

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Evaluating Web Resources

Audience and currency


 Is the content suitable for your students?
 Is the content up to date and timely?

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Evaluating Web Resources

Design
 Interface
 Navigation
 Interactivity
 Instructional Design model

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Evaluating Educational Technology

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Assessment Tools for Evaluating the
Effectiveness of Technology
Integration

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Assessment Tools for Evaluating the
Effectiveness of Technology Integration
To ensure that students meet the learning
objectives, teachers must use many forms of
assessment to evaluate student performance.

 Traditional assessment
 Alternative assessment

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Alternative assessment

 Authentic assessment (performance based


assessment)
 Project-based assessment
 Portfolio assessment
 Checklist
 Rating scale
 Rubric

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Teacher observation

 Observe motivation
 Observe how long students work on an objective

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Evaluating Technology-Based Student
Projects

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Evaluating Technology-Based Student
Projects
 Integrated learning systems (ILS to automatically track
student progress, e.g, saving and analyzing discussion boards)
 Assessment rubric to evaluate students’
presentations, videos, and collaborations

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Evaluating Technology-Based Student
Projects
Evaluating content
 Based on your standards and benchmarks
 Review punctuation, grammar, spelling, coverage of
material, presentation of the material in a logical
order, citations, references

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Evaluating Technology-Based Student
Projects
Evaluating planning
 Flowcharts
 Concept map or story
web
 Storyboard

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Evaluating Technology-Based Student
Projects
Evaluating creativity
 Evaluate originality, imaginative and innovative
approach, and artistic abilities
 Color, clip art, and artwork should strengthen content

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Integration Strategies

 Teachers must become facilitators of learning


 Use technology to enhance learning environment
 Put technology at point of instruction
 Many mixtures of technology

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One-Computer Classroom

 Use the computer for classroom presentations and


demonstrations
 Introduce new concepts
 Students use to present assignments, projects, and
research activities to the entire class
 Maintain class records, create presentations and
projects, do research, and communicate with other
teachers

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Multicomputer Classroom

 Remember, one-computer classroom strategies


also apply to a classroom with two or more
computers.
 Multiple learning centers
 Create specialized centers such as a video center,
a listening center, and a digital production center.

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Integration Strategies

Computer Labs/Media Centers


 All students have hands-on experience
 Often used to teach technology skills or subject-
specific skills
 Integrate computer-related skills into subject-
directed curriculum areas
 Example: Web scavenger hunt

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Curriculum Integration Activities

 Teachers who integrate the Internet successfully


are using it in ways that engage students in
problem solving, locating research information,
and developing higher- order thinking skills.

 A curriculum resource page is a teacher- created


document containing hyperlinks to teacher-
selected Web sites that assist in teaching content-
specific curriculum objectives.

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Curriculum Integration Activities

 Interactive Lessons and Assessment


 A learner response system includes a software that is
installed on a teacher’s computer, a wireless receiver,
and student hand-held infrared transmitters that collect
student responses or data in real time

 Today, teachers may receive online advice from other


educators by joining educational mailing lists, forums,
newsgroups, discussion

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Creating Lesson and Project Plans

Examples of subject-
specific and
interdisciplinary teacher-
created curriculum
integration activities.

Each of these lesson or


project plans is centered on
a focus question and uses
a combination of learning
processes and teaching
strategies to assist in the
delivery of the instructional
process.
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Language arts integration

 Reading, writing, listening, viewing, speaking, and


literature

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Social studies integration

 Creating Lesson Plans


 History, geography, civics, and economics
 What Wonderful Webs We Weave

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Mathematics integration

 Basic number concepts, measurements, geometry,


algebra, calculus, and data analysis
 The Business of Professional Sports

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Science integration

 Creating Lesson Plans


 Physical sciences, earth and space sciences, and
life sciences
 Let’s Think as a Scientist

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Physical education and health integration

 Basic health and physical education literacy


 Eating Healthy!

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Arts integration

 Visual and performing arts including drawing,


painting, dance, music, and theater
 The Theory of Color

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Curriculum Integration Activities

 Creating Lesson Plans


 Interdisciplinary Integration
 Includes two or more academic disciplines or
curriculum areas to form a cross-discipline or
subject-integrated lesson

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Curriculum Integration Activities

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Finding Funds to Support Classroom
Technology Integration
 Many school districts do not have sufficient
funding for technology
 If school cannot provide funds, turn to the public,
and private industry, and the government for
grants

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Finding Funds to Support Classroom
Technology Integration
 Grants
 Funds provided by a funding source that transfers
money, equipment, or services to the grantee
 Grantee is the teacher, school, or organization
 Sources: Department of Education, federal
sources, foundations, and corporations

Chapter 7: Evaluating Educational Technology and Integration Strategies 48


Finding Funds to Support Classroom
Technology Integration
 Grants
 Request for proposal (RFP)
 Grant proposal
 Look for opportunities on the Web

Chapter 7: Evaluating Educational Technology and Integration Strategies 49


Finding Funds to Support Classroom
Technology Integration
 Partner with local businesses
 Small amounts of money can go a long way
 Enter contests to win equipment
 Involve parents and community
 Showcase students’ use of technology
 Volunteers (my case)

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