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Designing Effective Instruction 1
Designing Effective Instruction 1
Instruction
The Component Display
Theory
1. Start with a rule, definition, principle or procedure
Don’t:
• Use too many gestures when you speak
• Gestures like finger pointing and table thumping can appear
aggressive.
• Dominate the discussion. Confident speakers should allow quieter
students a chance to contribute.
• Draw too much on personal experience.
• Ask questions that are personal – may not be prepared to handle
responses ie- sex abuse etc.
• Interrupt. Wait for a speaker to finish what they are saying before
you speak.
• Use yes/no questions, will not draw out others thoughts
Using Activities
• Interactive activities can include reflection or reinforce content
or skills
• Small group problem solving activities
• Task directed activities – individual or group
• Case studies
• Hands on activities
• Use of materials to understand a concept or identify a strategy
• Practice activities
• Role playing
• Demonstrating
• Skill training
• Games
• Object lessons
• Myth vs. Reality
Using Activities
• Reflective Activities
• Allow for participants to reflect on the content provided and
formulate their own understanding.
• Can assist with self awareness and goal setting
• Some examples,
• Having participants write down their own thoughts on a topic
• Having participants write or share an aspect of their experience or
personal history
• Having participants set goals
• Having the participants identify feelings (joys, fears etc.)
• Can be done verbally, in writing, with questionnaires, with
pictures
• The reflective activity must have its own specific goal which
relates to one of the outcome goals of the workshop.
Other Instructional techniques
• Personal Narratives – the use of story telling
• Movie and Television clips
• Music and Pictures
• Educational videos
• Cartoons
• Idea reinforcers - handouts
Other items to consider
• Introductions
• Ground Rules
• Variety of Activity
• Self Disclosure
• Group Development (Forming, Storming, Norming, Performing)
• Professionalism
• Voice projection
• Voice inflection
• Movement
• Visual aids
• Time
• Body language