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AUGMENTED REALITY

By: IQRA AMJAD


(AF22ATK0188)
AND
SYEDA ROHAN FATIMA
(AF22ATK01..)
Figure 1: Augmented Reality
BACKGROUND OF THE STUDY

• An AR system adds virtual computer generated objects, audio and


other sense enhancements to a real-world environment in real-time.

• These enhancements are added in a way that the viewer cannot tell the
difference between the real and augmented world.
BACKGROUND OF THE STUDY

• AR should not be confused


for Virtual Reality (VR).

• VR is a completely
simulated computer
generated environment
where everything is under
the control of a system.

Figure 2: Virtual Reality


PROBLEM STATEMENT

• AR faces some technical challenges regarding for example binocular view, high
resolution, color depth, luminance, contrast, field of view, and focus depth.

• Also before AR becomes accepted as part of user’s everyday life, just like a
mobile phone, issues like intuitive interfaces, costs, weight, power usage,
ergonomics, and appearance must also be addressed.
RELEVANCE OF THE STUDY

• The study pointed out the various applications of AR. It also suggests
possible areas of improvements and also make future
recommendations that could improve on the existing technology.
Figure 3: Sword of Damocles
Historical Development (cont…)

• One of the next big developments in augmented reality was in 1974 by Myron
Krueger. The project was called, Videoplace, which combined a projection system
and video cameras that produced shadows on the screen.

• In 1990, a Boeing researcher named Tom Caudell coined the term “Augmented
Reality”.
Historical Development (cont…)

• In 1992, Louis Rosenburg from


the USAF Armstrong’s Research
Lab created the first real
operational augmented reality
system, Virtual Fixtures.

• Figure 4: Virtual Fixtures


Historical Development (cont…)
Historical Development (cont…)
• In 2000 when Hirokazu Kato from the Nara Institute of Science and
Technology in Japan created and released software called ARToolKit.
Historical Development (cont…)

• Figure 5:
Historical Development (cont…)

• Figure 6: Google Glass


Historical Development (cont…)

• In 2016, Microsoft
introduces the next iteration
of wearable augmented
reality, the HoloLens.

• Figure 6: Microsoft HoloLens


Historical Development (cont…)

• In 2018 Magic Leap an AR


technological company came
out with their AR glasses

• Figure 7: Magic Leap


RELATED WORKS
REVIEW OF AUGMENTED REALITY

• Creating Augmented Reality (cont..)


REVIEW OF AUGMENTED REALITY
APPLICATIONS OF AR

•:

• Figure 8: AR in Architecture
APPLICATIONS OF AR

Figure 9: AR in Education
APPLICATIONS OF AR

• Figure 10: AR in Medical


APPLICATIONS OF AR

• Military: In combat, AR can


serve as a networked
communication system that
renders useful battlefield data
onto a soldier's goggles in real
time. • Figure 11: AR in Military
APPLICATIONS OF AR

• Gaming: AR gaming uses the


existing environment and creates
a playing field within it. AR
games are typically played on
devices like smartphones, tablets
and portable gaming systems. • Figure 12: AR in Gaming
APPLICATIONS OF AR

• Workplace: Big machines are


difficult to maintain because of their
multiple layers or structures. AR
permits users to look through the
machine as if it’s an x-ray, pointing
them to the problem right away.
• Figure 13: AR in Workplace
APPLICATIONS OF AR
• Other areas of AR application includes:

Music

Retail and Advertising

Broadcast and Live Events

Social Media…
Mobile Augmented Reality (MAR)

• Simply put, mobile augmented reality is a type of AR that you can


take with you wherever you go.

• Portable augmented reality uses technology that you can move from
place to place.

• Mobile augmented reality is one of the most explosive growth areas


for AR applications currently.
REVIEW OF AUGMENTED REALITY

• Augmented Reality Software Development Kits (SDKs):

Google's ARCore

AR.js

ARToolKit

DroidAR
FINDINGS AND DISCUSION
FINDINGS AND DISCUSION
FINDINGS AND DISCUSION
• Dangers of AR:

• Wearers of augmented reality glasses may become unaware of


surrounding dangers.

• Privacy issues, overload and over-reliance issues is the biggest danger


of AR.

• Certain guidelines need to be implied for users not to rely in AR


related products.
CONCLUSION AND RECOMMENDATION
THANK
YOU

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