Professional Documents
Culture Documents
Entrepreneurship - L8 To L9
Entrepreneurship - L8 To L9
L8 to L9
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CREATIVITY AND THE BUSINESS IDEA
• L E A R N I N G O B J E C T I V E S:
• To identify various sources of ideas for new ventures
• To discuss methods for generating new venture ideas
• To discuss creativity and creative problem-solving techniques
• To discuss the importance of innovation
• To understand and be able to develop an opportunity
assessment plan
• To discuss the aspects of the product planning and
development process
• To discuss aspects of e-commerce
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Trends of the Next Decade
A trend often provides one of the greatest opportunities for
starting a new venture.
Seven trends that provide opportunities
• Wearable trend
• Green trend
• Payments
• Maker trend
• Mobile trend
• Health trends
• The Internet of things
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Trends of the Next Decade
• Wearable trend
• the wearable tech industry includes categories such as
augmented reality (Google Glass), body monitoring (Fitbit),
and point of view (GoPro).
• Consumer interest in “Smart Watches” is expected to
boost the industry further as new companies form to
service the industry with applications and accessories.
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Trends of the Next Decade
• Green trend
• The green sector continues to provide a wealth of inspiration for entrepreneurs
around the world.
• New businesses in this area include energy efficiency and storage, software, e-
commerce, electronic components, and hybrid energy storage approaches
• Payments
• Money and the way we manage and exchange it continues to be an industry
undergoing a massive transformation.
• This industry includes services for lending money (LendingTree.com) to products
that allow anyone to accept credit cards (Square), as well as billing and
accounting services.
• New forms of currency designed to reduce fraud such as Bitcoin and the entire
ecosystem around financial fraud detection and mitigation
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Trends of the Next Decade
• Maker trend
• In May 2014, Disney announced that it would buy Maker Studios,
series of YouTube channels dedicated to independent inventors,
designers, and tinkerers for as much as $1 billion
• Maker Studios and other outlets such as Etsy are part of the growing
DIY ecosystem
• According to Time magazine,15 approximately 135 million U.S. adults
are considered makers and the industry is expected to grow to over $8
billion by 2020 fueled in part by interesting 3D printing products.
• Mobile trend
• The mobile phone continues to revolutionize the way we consume
content, make purchases, and interact with each other.
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Trends of the Next Decade
• Health trends
• This provides many opportunities for entrepreneurs, including
cosmetic procedures, mind expansion such as the “brain gym” of
Vibrant Brains, personal health portals, point-of-care testing facilities,
fitness centers,
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SOURCES OF NEW IDEAS
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SOURCES OF NEW IDEAS
• Consumers
• Existing Products and Services
• Distribution Channels
• Federal Government
• Research and Development
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METHODS OF GENERATING IDEAS
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METHODS OF GENERATING IDEAS
• Focus Groups
• In a focus group, a moderator leads a group of people through an open, in-
depth discussion rather than simply asking questions to solicit participant
response.
• The moderator focuses the discussion of the group in either a directive or
a nondirective manner.
• The group of frequently 8–14 participants is stimulated by comments from
each other in creatively conceptualizing and developing a new
product/service idea to fill a market need.
• the focus group is an excellent method for initially screening ideas and
concepts.
• The results can be analyzed more quantitatively, making the focus group
an even more useful method for generating new product ideas
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METHODS OF GENERATING IDEAS
• Brainstorming
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CREATIVE PROBLEM SOLVING
• Brainstorming
• Reverse brainstorming
• Brain-writing
• Gordon method
• Checklist method
• Free association
• Forced relationships
• Collective notebook method
• Attribute listing method
• Big-dream approach
• Parameter analysis 16
CREATIVE PROBLEM SOLVING
• Brainstorming method:
• A method for obtaining new ideas focusing on the
parameters
• A good brainstorming session starts with a problem
statement that is neither too broad nor too narrow
• Usually, 8–12 individuals are selected to participate.
• To avoid inhibiting responses, no group member should be a
recognized expert in the problem area.
• All ideas, no matter how illogical, need to be recorded,
• Participants are prohibited from criticizing or evaluating
during the brainstorming session 17
CREATIVE PROBLEM SOLVING
• Reverse brainstorming
• The technique is based on finding fault by asking such questions as “In how
many ways can this idea fail?”
• Since the focus is on the negative aspects of a product, service, or idea, care
needs to be taken to maintain the group’s morale.
• Free association
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