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Methodology in TESOL: Dini Yanti Sakinah Fidini Peparing Mauludi
Methodology in TESOL: Dini Yanti Sakinah Fidini Peparing Mauludi
1
First Presenter
Fidini Peparing
Mauludi
As the Merriam-Webster Medical Dictionary states, •It can be said that technology has big influence towards the
“technology” is just “application of knowledge to practical education worlds. It can be used to develop the quality of
purposes” or “a scientific method of achieving a practical education in every field of studies.
purpose” •Futhermore, media technology can increase the students’
(Merriam-Webster). interesting in learning process.
They state that Quizizz is a fun game to conduct quick Quizizz is a game-like educational application. It has
assessments in the classroom. In short, it can be inferred that several features, such as memes, themes, avatars, and
Quizizz is a web tool to create interactive quiz games used entertaining music.
as an assessment instrument in the classroom.
The results revealed that some of the students’ views The advantages of digital assessment are quick and accurate the
regarding the use of Quizizz are: students’ responds and also the question will be stored and can re-
use again whenever required and the feedback will give in
(1) an interesting tool, (2) encouraging students’ automatically (Harvey and Morgey, 1999). Furthermore according
confidence, (3) increasing students’ motivation, and (4) to Campbell (2005) teacher are able to spend more of their time on
improving reading ability. quality feedback, reflection and moderation
The Examples
The Examples
In Quizizz, teachers can create
quizz for assessment and lesson
for learning session. It depends
on how teachers manage the
class.The reason is learning can
be through playing the quizz. The
students will know the right or
false answer. Finally, they have
new knowledge.
The Examples
How to teach using the apps?
When the quizizz is inserted by sounds. When the teachers put reading text. The When students are asked to fill the long
Students are supposed to listen to it to find the difference with conventional model is how answers of the game (open-ended questions).
answers (for game) or just comprehend the this apps can engage the students from the It trains writing skills.
mater12ials (for slide) interesting view and rewards (for game)
REFERENCES:
Basuki, Y., & Hidayati, Y. (2019). Kahoot! or Quizizz: the Students’ Perspectives. ELLIC.
https://doi.org/10.4108/eai.27-4-2019.2285331
Campbell, A. (2005). Application of ICT and Rubrics to the Assessment Process where Professional Judgment
is involved: The Features of an E-Marking Tool Assessment and Evaluation in Higher Education, 30(5), 529-
537
Zhao, F. (2019). Using quizizz to integrate fun multiplayer activity in the accounting classroom. International
Journal of Higher Education, 8(1), 37–43. https://doi.org/10.5430/ijhe.v8n1p37
2
Second Presenter
Dini Yanti Sakinah
The Importance of Technology in English Teaching
Mofareh, (2019)
Warschauer (2000) and Parvin and
Said that the use of Salam (2015) carried out a study and
technology in teaching declared that by using technology,
English consolidates the learners get the chance to increase
integrated view of the their exposure to language in a
meaningful context and make their
modern means system and
own knowledge. Learners should have
association with other opportunities for social interactions to
components which benefits practice real life skills. This is
students by achieving the achieved through learners’
required results. cooperation in real activities.
Google Classroom as a Tool for
Donal Yates, (2017) states Teaching and Learning
that Google classroom is
the platform of blended Google classroom is very
learning in schools in order useful for online teaching
to simplify creating tasks
and learning, and can be
and create values for
students in non-paper obtained for free of charge
and can be used on any
device (Izenstrak & Leahy,
2015)
Nagele (2017) said, teachers can create
active lessons which are student-centered,
collaborative, and unforgettable lessons only
through Google Classroom, since these
provides easy learning features with students
of all categories and including adult learners
This is a display where the teacher can make an
announcement or notify that a new task is available
and students can give comment that can be seen by
the teacher and all members class
of the screen application or invite the mp3 or even mp4 are accepted.
students by email.
Writing
When the teachers posts material Listening
such as short story or video then the
When the teacher posts material or
teacher asks students to give
comment on the story on video in assignment for listening in audio,
English language. This way can make such as native speaker
students practice in writing skills. conversations, songs, and videos.
With all of that , students will
practice their listening skills.
Reading
When the teacher posts reading text
material in English such as short
stories, students will be interested in
reading the material and it can
practice students’ reading skills
REFERENCES:
Donald Yates. (2017). Google Classroom Easiest Teacher's Guide to Master Google Classroom. Copyright 2017 by Donald
Yates - All rights reserved. https://www.pdfdrive.com/google-classroom-easiest-te achers-guide-to-master-google-classroom-
google-classr oom-app-google-classroom-for-teachers-google-classro om-book-1-d158049011.html. accessed on 27 April
2019.
Izenstrak, A., & Leahy, K. L. (2015). Google classroom for librarians: features and opportunities. Library Hi Tech News,
32(9), 1-3.
Mofareh, A. (2019). The Use of Technology in English Language Teaching. Frontiers in Education Technology. 2(3).
http://dx.doi.org/10.22158/fet.v2n3p168
Nagele, N. (2017). Udemy. Retrieved November 7, 2017, from Udemy. com: https://www.udemy.com/googleclassroom/
Parvin, R. H., & Salam, S. F. (2015). The effectiveness of using technology in English language classrooms in government
primary schools in Bangladesh. FIRE: Forum for International Research in Education, 2(1), 4759. http://
preserve.lehigh.edu/fire/vol2/iss1/5
Warschauer, M. (2000a). The death of cyberspace and the rebirth of CALL. English Teachers’ Journal, 53, 61–67. [Online.]
Available: http://www.gse.uci.edu/markw/cyberspace.html