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62-72 SMASH The BIG THE GOAL

PICTURE Attack the defense


with a 7 yard stationary route
to an outside receiver on fast
rhythm …a ‘SMASH’ route
…and protect it with a 12 yd
CORNER route if the
Cornerback ‘Squashes’ or
‘Squeezes’ it
…if we have a third receiver, we
use that man to protect against
a Hang player ‘Buzzing’ with a
VOID route at 11 yds

ROADBLOCKS
.
CB allowed to play 2 routes
because:
*Outs rec doesn’t threaten deep
*QB is indecisive/late with ball
Safety can open hips to play
over top of Corner route
2 Route: SMASH
12 yd
## S
Set the Angle 3
steps
S
Break “THIN” across safety’s
face if he crosses yours 7x3
C MOFC:
VOID C
Break at 11 C

O O
I • Smash on 4th/5th step I I/M
• If invaded f/top, throw Corner, prepared to flatten (Trips)
• If invaded f/inside, see in front of Halt & hit him • Seam/Thin should be available if Saf overrotates to harass the
“62” Shown with a Triangle throw Corner. See in FRONT of it before you throw!
BS OUTS: GO READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS (only if 3rd rec in): SEAM/VOID. Best release & restack; get vertical!. Stay on Seam to hold the safety as long as he’s over top of or inside you. If he opens
and crosses your face, break to Thin Post inside him. v. MOFC- VOID: Pref. Outside rel, get vertical to11, break downhill into the “Void” outside.
FS MID (FS INS in Doubles): CORNER. Split ½ -1. Preferred outside release, straighten, push to 12, engage the safety with active eyes. Break to Corner: Use a
‘Nod’ if a safety is over you but you’re not being chased; use a 3-step ‘misdirection’ break if trailed. Do not look until you’ve taken 3 full steps to the Corner! Be ready
for the QB to “flatten” you with the ball to most open hole.
FS OUTS: SMASH. NORMAL split (Mid #s/Hash +2) Spray release to spot 7 yds deep, 3 yds outside original align., stare down CB, plant outside foot & snap
inside (Snap redirect)…R.A.C. “know where you left him”, tight turn, get the sideline. v .PRESS/CLOUD: “BRING IT” – Head butt, knee in the groin, keep coming
inside, under control, after break point
QB: ATTACK: Smash – Tight U (Possible Square U) EARLY EYES: Hang REACT: Corner if CB caps w/feet; Void* if Hang buzzes
(Must know if you have a Void pre-snap) 2nd FIX: BS Seam Read OUTLET: BS Go Read
20 Call: (4) BASE 62
GO READ SEAM READ
CORNER
15 ##
## 3 steps to Corner
##
before you look back!
12 12
10 10
“Bring it” SMASH
v. Press/Cloud 7x3
5

X Z
BACKSIDE H Y FRONTSIDE
OUTSIDE BACKSIDE OUTSIDE
FRONTSIDE
• Mid #s INSIDE NEXT INSIDE • Mid #s
• ½ way R
• ½ way -1 Hash + 2
“62” 60 = Qk Roll Family, frontside Rt; Vertical rules on

“BASE” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (4) BASE 72
SEAM READ GO READ
CORNER
#15 ## 3 steps to Corner
##
# before you look back!
12
12
10 10
SMASH “Bring it”
7x3 v. Press/Cloud

X Z
FRONTSIDE H Y BACKSIDE
OUTSIDE FRONTSIDE OUTSIDE
BACKSIDE
• Mid #s NEXT INSIDE INSIDE • Mid #s
• ½ way -1 R • ½ way
Hash + 2
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on

“BASE” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (11) Left 72
SEAM READ GO READ
CORNER
#15 ## 3 steps to Corner
##
# before you look back!
12
12
10 10

SMASH “Bring it”


7x3 v. Press/Cloud
5

Y Z
X H BACKSIDE
FRONTSIDE FRONTSIDE OUTSIDE
NEXT INSIDE BACKSIDE
OUTSIDE
INSIDE • Mid #s
• Mid #s R • ½ way
Hash + 2
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on

“Left” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (T) Right 72
CORNER SEAM READ GO READ
#15 ## 3 steps to Corner ##
# before you look back!
12 12
10 10

SMASH “Bring it”


7x3 v. Press/Cloud
5

(Check release
b/c of protection rules)

T Y
X Z
FRONTSIDE FRONTSIDE BACKSIDE BACKSIDE
OUTSIDE NEXT INSIDE INSIDE OUTSIDE

• Mid #s R • Mid #s
Hash + 2
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on

RIGHT” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (11) Lucky 72
SEAM READ GO READ
CORNER
#15 ## 3 steps to Corner
##
# before you look back!
12
12
10 10

SMASH “Bring it”


7x3 v. Press/Cloud
5

Y X
H Z BACKSIDE
FRONTSIDE FRONTSIDE OUTSIDE
NEXT INSIDE BACKSIDE
OUTSIDE
INSIDE • Mid #s
• Mid #s R • ½ way
Hash + 2
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on

LUCKY” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (23) RAY 62
GO READ
CORNER
SEAM READ
15 ##
## 3 steps to Corner
##
before you look back!
12 12
10 10
“Bring it” SMASH
v. Press/Cloud 7x3
5

X Z
BACKSIDE
OUTSIDE (Check release Y FRONTSIDE
b/c of protection rules) FRONTSIDE OUTSIDE
• Mid #s NEXT INSIDE • Mid #s
BACKSIDE
INSIDE
F R • ½ way -1 Hash + 2
“62” 60 = Qk Roll Family, frontside Rt; Vertical rules on

“RAY” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (4) TRIPS LT 72
GO READ

15 ##
CORNER
Break “THIN” across 12
safety’s face if he
12 crosses yours
10
10 MOFC:
SMASH “Bring it” VOID
7x3 v. Press/Cloud 11 yd
5

SEAM to VOID

Y Z
X FRONTSIDE H BACKSIDE
FRONTSIDE NEXT INSIDE FRONTSIDE OUTSIDE
OUTSIDE
• ½ way - INSIDE OF 3 • Mid #s
• H +2 R
1
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on
Backside
TRIPS LT” backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 72
GO READ

15 ##
CORNER
Break “THIN” across 12
safety’s face if he
12 crosses yours
10
10 MOFC:
SMASH “Bring it” VOID
7x3 v. Press/Cloud 11 yd
5

SEAM to VOID

Y Z
FRONTSIDE H X BACKSIDE
NEXT INSIDE FRONTSIDE OUTSIDE
FRONTSIDE
OUTSIDE • ½ way - INSIDE OF 3 • Mid #s
• H +2 1 R
The Trick is to picture the final formation.
Y & H picture their role in “Trips Lt” even though
X MO TRIPS LT” the motion hasn’t happened to create “TrIPS
20 Call: (4) TEX LT 72
GO READ

15 ##
CORNER
Break “THIN” across 12
safety’s face if he
12 crosses yours
10
10 MOFC:
SMASH “Bring it” VOID
7x3 v. Press/Cloud 11 yd
5

SEAM to VOID

Y X
Z FRONTSIDE H BACKSIDE
FRONTSIDE NEXT INSIDE FRONTSIDE OUTSIDE
OUTSIDE
• ½ way - INSIDE OF 3 • Mid #s
• H +2 R
1
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on
Backside
“TEX LT” backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 Call: (11) TOUGH LT 72
GO READ

15 ##
CORNER
Break “THIN” across 12
safety’s face if he
12 crosses yours
10
10 MOFC:
SMASH “Bring it” VOID
7x3 v. Press/Cloud 11 yd
5

SEAM to VOID

Y H
X Z FRONTSIDE BACKSIDE
FRONTSIDE FRONTSIDE INSIDE OF 3 OUTSIDE
OUTSIDE NEXT INSIDE
• Mid #s
• H +2 • ½ way - R
1
“72” 70 = Qk Roll Family, frontside lt; Vertical rules on
Backside
TOUGH LT” backside uses ‘Straight’ vertical rules b/c 2nd digit is even
20 SCAT HOT 72
SEAM READ GO READ

15 ##
CORNER
Break “THIN” across 12
safety’s face if he
12 crosses yours
10 (Must “STAY on SEAM
10 MOFC: because of Sandbox Rules)
SMASH “Bring it” VOID
7x3 v. Press/Cloud 11 yd
5

SEAM to VOID

Y H
X Z FRONTSIDE R BACKSIDE
FRONTSIDE FRONTSIDE OUTSIDE
INSIDE OF 3 “SCAT”
OUTSIDE NEXT INSIDE
BACKSIDE
• H +2 • ½ way - INSIDE
1 • ½ way
T’ puts R IN THE ROUTE STRUCTURE
Es THE SAME INSTRUCTIONS WR DO!
20 HOT 72
SEAM READ GO READ

15 ##
CORNER
12
12 Break “THIN” across
10 safety’s face if he
10 crosses yours
SMASH “Bring it” (Must “STAY on SEAM
7x3 v. Press/Cloud MOFC: because of Sandbox Rules)
VOID
5 11 yd
(Check release
b/c of protection rules)
SEAM to VOID b/c of where
formation puts you,
Z Y SPRAY
X R T your release to do
FRONTSIDE FRONTSIDE FRONTSIDE
OUTSIDE NEXT INSIDE BACKSIDEBACKSIDE your job
INSIDE OF 3 INSIDE OUTSIDE
• H +2
“HOT 72” Hot = RB has no responsibility for protection
70 = Qk Roll Family, frontside lt; Vertical rules on
LUCKY SLIP” Backside
backside uses ‘Straight’ vertical rules b/c 2nd digit is even

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