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MOTION

TWEEN
FRAME-BY-FRAME ANIMATION

A technique that creates the


illusion of movement by making
incremental changes between
every keyframe.
TWEENING
◦Tweening is short for “in between”, and
refers to filling in the frames between
two frames so that an object displayed
in the first frame changes into the
object displayed in the second frame.
TWEENING
◦Tweening is a faster way to animate
than using frame-by-frame animation.
◦A tween is what happens “between”
frames.
MOTION TWEEN
◦A motion tween is a type of animation that
moves an object from one position to another
over a period of time. 
◦A motion tween can move an object horizontally,
vertically, or diagonally across the work area. It is
also a great way to have objects rotate in a
circular fashion, clockwise or counterclockwise.
ADVANTAGE AND DISADVANTAGE
OF MOTION TWEEN
◦Motion tween allows animators to draw less frames.
◦With motion tween, Synfig can predict the frames in between the
initial position and the next drawing.

◦However, Synfig can only predict simple movements in between


frames.
◦If you want to create complex movements and still use motion
tween, you need to draw enough information so Synfig can
predict the next frames properly.
ANIMATING
SHAPES
SHAPE TWEEN
◦It transforms an object from one shape to
another over a period of time.
◦By tweening shapes, you can create an
effect similar to morphing.
◦A shape tween not only changes the shape
of an object, it can also alter its size,
opacity, color, and location.
LOOPS
LOOP
◦ A programmed sequence of instructions that is
repeated until or while a particular condition is
satisfied.
DEFAULT PARAMETERS
◦Parameters that can be seen or
shared between different layers
TIME LOOP
◦Time Loop layer is used to repeat an
animation over and over. It loops a
section of the layers below it in the
Layers panel.
The parameters shown below are from a Time Loop
layer. These parameters are by default, statics. 
◦Link Time - start time of cycled material or
child layers.
◦Local Time - start time of loop.
◦Duration - number of seconds or frames that
are looped in the child layer.
◦Symmetrical - if not checked and the current
time is less than Local Time, then the Duration
parameter is taken off the resulting time.
◦Only For Positive Duration - if checked and
Duration is zero or negative, then the Time
Loop layer is disabled. If not checked and the
Duration is zero, the Time Loop layer freezes
the animation of the child layers at the value
of Link Time.
Pointers to Review:
◦Motion Tween
◦Animating shapes
◦Loops
Type of Test
◦True or False (15 items)
◦Identification (15 items)
◦Essay (5 points)

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