This document discusses animation techniques in Synfig including tweening, motion tweening, shape tweening, and looping. Tweening fills in frames between keyframes to create the illusion of movement. Motion tweening moves an object between positions over time, allowing for less drawn frames. Shape tweening transforms an object's shape, size, and other properties over time. Loops repeat an animation using parameters like link time, local time, and duration.
This document discusses animation techniques in Synfig including tweening, motion tweening, shape tweening, and looping. Tweening fills in frames between keyframes to create the illusion of movement. Motion tweening moves an object between positions over time, allowing for less drawn frames. Shape tweening transforms an object's shape, size, and other properties over time. Loops repeat an animation using parameters like link time, local time, and duration.
This document discusses animation techniques in Synfig including tweening, motion tweening, shape tweening, and looping. Tweening fills in frames between keyframes to create the illusion of movement. Motion tweening moves an object between positions over time, allowing for less drawn frames. Shape tweening transforms an object's shape, size, and other properties over time. Loops repeat an animation using parameters like link time, local time, and duration.
illusion of movement by making incremental changes between every keyframe. TWEENING ◦Tweening is short for “in between”, and refers to filling in the frames between two frames so that an object displayed in the first frame changes into the object displayed in the second frame. TWEENING ◦Tweening is a faster way to animate than using frame-by-frame animation. ◦A tween is what happens “between” frames. MOTION TWEEN ◦A motion tween is a type of animation that moves an object from one position to another over a period of time. ◦A motion tween can move an object horizontally, vertically, or diagonally across the work area. It is also a great way to have objects rotate in a circular fashion, clockwise or counterclockwise. ADVANTAGE AND DISADVANTAGE OF MOTION TWEEN ◦Motion tween allows animators to draw less frames. ◦With motion tween, Synfig can predict the frames in between the initial position and the next drawing.
◦However, Synfig can only predict simple movements in between
frames. ◦If you want to create complex movements and still use motion tween, you need to draw enough information so Synfig can predict the next frames properly. ANIMATING SHAPES SHAPE TWEEN ◦It transforms an object from one shape to another over a period of time. ◦By tweening shapes, you can create an effect similar to morphing. ◦A shape tween not only changes the shape of an object, it can also alter its size, opacity, color, and location. LOOPS LOOP ◦ A programmed sequence of instructions that is repeated until or while a particular condition is satisfied. DEFAULT PARAMETERS ◦Parameters that can be seen or shared between different layers TIME LOOP ◦Time Loop layer is used to repeat an animation over and over. It loops a section of the layers below it in the Layers panel. The parameters shown below are from a Time Loop layer. These parameters are by default, statics. ◦Link Time - start time of cycled material or child layers. ◦Local Time - start time of loop. ◦Duration - number of seconds or frames that are looped in the child layer. ◦Symmetrical - if not checked and the current time is less than Local Time, then the Duration parameter is taken off the resulting time. ◦Only For Positive Duration - if checked and Duration is zero or negative, then the Time Loop layer is disabled. If not checked and the Duration is zero, the Time Loop layer freezes the animation of the child layers at the value of Link Time. Pointers to Review: ◦Motion Tween ◦Animating shapes ◦Loops Type of Test ◦True or False (15 items) ◦Identification (15 items) ◦Essay (5 points)