Chapter 3 & 4 - Asmita

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Chapter 3 & 4

- Asmita
03
Exploring Learning Games
What is learning Game?
CONTENT
Are games effective tools
for learning?

What is difference between


learning games and
entertainment games?
Learning Games

• Games that are designed to help players develop


new knowledge or skills or to reinforce existing
knowledge or skills

• Also known as "serious games" or "instructional


games

• End goal of learning Games is to achieve


some type of learning outcome while being
engaged in the learning process.
Other approaches

an attempt to reproduce reality. Gamification focuses on


Provides learners with realistic using game elements in a
and controlled risk environment learning situation
to practice specific behavior and
experience.
Simulation Gamification
Eg. Flight simulator that airlines e.g. point scoring,
and NASA uses to train pilot competition with others,
rules of play
Are Games effective for learning?

Meta analysis
Learning games or A meta-analysis is a
serious games are statistical analysis
more effective in that combines the
promoting learning results of multiple
Yes and retention than scientific studies
conventional
methods
Learning Games versus Entertainment
Games

Entertainment Learning Games


Games
Learning games are
Entertainment games
games designed to
are games which are
foster learning.
designed for
entertainment purpose.
04
Setting tthe right foundation for your
learning game
Content

Business Instructional Player Constraints


Need Goal Persona
Define Business objective

Business Problem 01 Clarity problem that needs to be solved


before creating a game.
Evidence of sucess 02 Stakeholders and subject matter experts
(SMEs)
Impact on business 03 Quantify the problem and measure it's
impact on the business
Instructional goals

a clear statement of observable


behaviors that learners are to
demonstrate as a result of the
instruction
It should describe the desired
One can use several end state of learner
learning tools to achieve performance and support the
the instructional goals business goal
Crafting player perosna

Experience with the Work day flow & Where training will
Name
company (role) sales call flow be completed

Title text
Demgraphics (age, Biggest challenges
Devices and how Game played and

addition
gender, ethnicity, etc) on the job
they are used at
work
amount of time
spent
Defining Constraints

01 02 03 04

Amount of time Location where Devices most Technical


players might frequently Constraints
play your game at available to posed by your
players Organization
Defining Constraints

01 02 03

Development time Attitude and


Resource Constraints experience of your
constraints
target people
Learning objectives
THANK YOU

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