The document discusses the "three unities" rule for drama that was developed based on Aristotle's ideas. The three unities are: 1) Unity of action, which means a single plotline and limited characters and events; 2) Unity of time, which means events should take place within 2-3 hours or one day; 3) Unity of space or place, which means the play must take place in a single setting. The document notes that Shakespeare often broke these rules in his plays. It also provides definitions for "verisimilitude" and "willing suspension of disbelief."
The document discusses the "three unities" rule for drama that was developed based on Aristotle's ideas. The three unities are: 1) Unity of action, which means a single plotline and limited characters and events; 2) Unity of time, which means events should take place within 2-3 hours or one day; 3) Unity of space or place, which means the play must take place in a single setting. The document notes that Shakespeare often broke these rules in his plays. It also provides definitions for "verisimilitude" and "willing suspension of disbelief."
The document discusses the "three unities" rule for drama that was developed based on Aristotle's ideas. The three unities are: 1) Unity of action, which means a single plotline and limited characters and events; 2) Unity of time, which means events should take place within 2-3 hours or one day; 3) Unity of space or place, which means the play must take place in a single setting. The document notes that Shakespeare often broke these rules in his plays. It also provides definitions for "verisimilitude" and "willing suspension of disbelief."
Aristotle’s ideas in the Poetics to create the rule of
the “three unities.” A good play, according to this doctrine, must have three traits.
The first is unity of action (realistic events following
a single plotline and a limited number of characters encompassed by a sense of verisimilitude). The second is unity of time, meaning that the events should be limited to the two or three hours it takes to view the play, or at most to a single day of twelve or twenty-four hours compressed into those two or three hours. Skipping ahead in time over the course of several days or years was considered undesirable, because the audience was thought to be incapable of suspending disbelief regarding the passage of time. The third is unity of space or place, meaning the play must take place in a single setting or location. It is notable that Shakespeare often broke the three unities in his plays, which may explain why these rules later were never as dominant in England as they were in French and Italian Neoclassical drama. French playwrights like Moliére conformed to the model much more strictly in Love is the Doctor and Tartuffe. VERISIMILITUDE: The sense that what one reads is “real,” or at least realistic and believable. For instance, the reader possesses a sense of verisimilitude when reading a story in which a character cuts his finger, and the finger bleeds. If the character’s cut finger had produced sparks of fire rather than blood, the story would not possess verisimilitude. Note that even fantasy novels and science fiction stories that discuss impossible events can have verisimilitude if the reader is able to read them with suspended disbelief WILLING SUSPENSION OF DISBELIEF: Temporarily and willingly setting aside our beliefs about reality in order to enjoy the make-believe of a play, a poem, film, or a story. Perfectly intelligent readers can enjoy tall-tales about Pecos Bill roping a whirlwind, or vampires invading a small town in Maine, or frightening alternative histories in which Hitler wins World War II, without being “gullible” or “childish.” To do so, however, the audience members must set aside their sense of “what’s real” for the duration of the play, or the movie, or the book.