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Beer Game Recording
Beer Game Recording
Beer Game Recording
• The aim here is to delivery the beer to the customers in a downstream pattern from factory
to the retailer.
• Satisfy customer demand while keeping the cost and backorders at minimum.
• Apply relevant supply chain concepts to maintain a healthy flow of beer.
• Keep a steady inventory levels to ensure we can deal with changing demand.
• To learn and understand how supply chain decisions might impact the overall
performance.
• To improve decision making skills and supply chain knowledge.
3.Flow Chart of a typical Beer Distribution Game
1. Customer orders 3. Wholesaler supplies from available in stock 5. Factory supplies from available
stock or produces more beer.
beer from retailor or orders extra from the distributor.
7 Wastes of Lean
• Push : Push approach can be used when the demand is predictable and stable. Products
are pushed downstream along the supply chain to distributors and retailors.
• Pull : Pull approach can be used when the demand is uncertain. Production is based on
customer’s demand.
• A hybrid Push-Pull concept can be applied to the game to minimize lead time and
optimize inventory level to reduce cost and back order.
• At the start, we can build up inventory levels in anticipation of demand, adopting a push
approach.
• As the weeks progress, we can approach a pull concept as the demand become more
uncertain. We can use customers order to drive up production and meet customer demand.
5. Game Outcome
Bullwhip Effect
Customer Demand Retailor Wholeseller Distributor Factory
2500
Orders
• Factory clearly is producing more than the
customer demand, indicating that they are
planning to push the stock downstream and stock 1500
Analysis
1500
1000
Inventory
-500
• Factory has negative inventory level till week 4,
indicating that they were not able to produce -1000
enough beer.
• From week 4 to 8 and 8 to 14, factory was -1500
overproducing compared to customer demand.
-2000
• Due to factory’s overproduction, the inventory
levels with the retailor, distributor and wholesaler -2500
increased from week 16.
• With the fluctuation of demand, the retailor, -3000
Weeks
wholesaler, distributor and factory were not able
to cope up and we see wastes such as over
production, higher inventory levels and back
orders. Retailor Wholesaler Distributor Factory
Cumilative Cost
$12,000
c) Cost Analysis
$10,000
Cost ($)
1 to week 6, followed by wholesaler. This is $6,000
because of the rising levels of backorders.
• After week 6 the increase is steady and consistent
$4,000
for retailor and wholesaler.
• After 20 weeks, factory has the least cumulative
cost because factory had enough inventory to $2,000
fulfill orders but less backorders.
• As a result of overproduction by factory, inventory
levels increased with retailor, wholesaler and $-
1 2 3 4 5 6 7 8 Weeks
9 10 11 12 13 14 15 16 17 18 19 20
distributor, thus increasing cost.
• For example, in above table, we see that the customer demand was 800 units, in reaction to that retailor ordered 1000 units, wholesaler ordered
1200 units, distributor ordered 1500 units and factory ordered 2000 units. We can clearly see it as an effect of bull-whip phenomena.
• Bullwhip effect was caused because the players didn’t have enough stock to fulfill the demand in the initial weeks. Adopting the push approach,
they ordered more to stock up the inventory in the anticipation of the demand and fulfill backorders.
• In the later weeks, as the demand became uncertain, pull approach was adopted and production was increased to meet the customer’s demand.
• As the weeks progressed, the backorders were reduced and inventory levels went up Triple-A strategy also used in the game, keeping the chain
agile and adaptable. The chain was not aligned as there was no flow of information among parties and no coordination.
• Due to non-alignment, factory overproduced the beers compared to customer demand and inventory levels went up, increasing price.
• As per lean perspective, the waste in the game was over production by the factory causing rise in the inventory levels at the retailor, wholesaler
and the distributor. The main cause of this was the non-alignment amongst the player.
Thank You