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Assignment 17.2: Joseph Baker
Assignment 17.2: Joseph Baker
Joseph Baker
The purpose of the maze game and sway
The purpose of the maze game Purpose of sway
Sway
Game
8-12 Any age really above 7
Pegis 7
any really but aimed at that age
not gender specific
User requirements
Game Sway
S,D,W,A
Courier Images
new
Sprites
Game
mechanics
Ambience
Video
Audio
Info about
Link to audio, who is
the game it by what Gameplay
song Music SFX
x2
Asset List for Sway
Assets Link/location Use
Video game 1 (unknown length) One drive To show the gameplay for level 1
Video of game 2 (unknown length) One drive To show the gameplay for level 2
Game maker folder Wall block used for the maze walls
Asset lists for the game
Assets Link/location Use
Game maker folder Wall block used for the maze walls
Go back to Go back to
the the
beginning beginning
Test Expected outcomes actual outcome notes
Collision The player should not travel through
the maze walls when they hit them.
When the player ends up hitting an
enemy they die and level restarts.
Tension
Graphics
Audio
Videos
Information
Gameplay feedback plan
Test Likes Dislike Improvement
Control responsiveness and
functionality
Graphics (sprites)
Sound effects
HIERARCHY CHART sway
Title page
Game
audio
page
Alternative ideas
• You need to explain other possible ideas for the game and sway.
Different structure to sway I could change it by putting the link last and video page first for
sway.
I would not change the theme of the Game to space, I would not because I don't think
space is a good idea.
• It is important to explain the reason for choosing one idea over the other.
I don’t think other 8-12 years would enjoy space theme audience You must say why you
rejected ideas.
I personally don’t like space themes games I don’t find them entertaining
• Alternative ideas could include, different players, different enemies, different music,
different backgrounds, more/less levels, etc.
If we used the space theme, we would have to add lasers to fire , ghost change to aliens
and change the background colour black level 1 to red level 2
Music on lasers and level up music
Justify your plans
• Justify the plans by discussing how will they be fit for purpose and audience
Yes suitable for all ages above 8
• Discuss the features that will be used to enhance user experience. E.g. levels get harder as game
progresses, shooting, scores, lives etc
Level 2 Skelton could get a bit quicker, each level gets so many lives example level 1 you get 1 life,
level 2 you get 2 lives. Endgame music can be longer. To enhance user experience I could add more
levels and I could add weapons.