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Assignment 17.

Joseph Baker
The purpose of the maze game and sway
The purpose of the maze game Purpose of sway

1. To inform/ how to play


1. To play entertainment on a PC 2. Graphics/audio
2. Challenge 3. Link to game
3. Levels 4. Played with any device with Wi-Fi
The audience of the game and sway

Sway
Game
8-12 Any age really above 7
Pegis 7
any really but aimed at that age 
not gender specific
User requirements
Game Sway

Mouse Internet –browser


Key bored Computer (mac, windows, Linux , mobile or tablet)
Speakers/headphones Link to sway
Windows computer Mouse, key bored or touch screen
Game file . exe Headphone/speaker
RAM
Storage
OS
Screen
Enemies ,
Aliens, ship,
hazards, spikes,
astronaut
pits, larva
Scoring
health
Player

S,D,W,A

Arrows Mind map


games
jungle Forest Animals such as rabbit,
controls fox, penguin, badger,
City
cat, dog and goose

Mountains Theme Desert


Gameplay Background
Racing Sound effects music
sea
2 levels of maze Space
farming volcano
Sounds
snow End game
Hardware
• 13 cpu’s
• 16gb RAM
• Ge force GT1030 Graphics cards
• Mouse, keyboard, monitor
• Software
• Game monitor optional
• photoshop
• Illustrator
Cavolini Bodoni

Sway Arial nova Font


daytona

Mind map options

Courier Images
new
Sprites
Game
mechanics

Info about screenshot


Info on
gameplay
Information sprites

Ambience
Video
Audio
Info about
Link to audio, who is
the game it by what Gameplay
song Music SFX
x2
Asset List for Sway
Assets Link/location Use

Game maker folder To show the player graphics

Game maker folder To show the collectable item

Game maker folder To show the enemies of the gameplay

Video game 1 (unknown length) One drive To show the gameplay for level 1

Video of game 2 (unknown length) One drive To show the gameplay for level 2

Game maker folder Wall block used for the maze walls
Asset lists for the game
Assets Link/location Use

Game maker folder When the player walks up

Game maker folder When the player walks down

Game maker folder When the player walks right

Game maker folder When the player walks left

Game maker folder Enemy

Game maker folder Collectable item

Game maker folder Buttons for the menu

Game maker folder Wall block used for the maze walls

Game maker folder Win sound – 0.01 seconds

Game maker folder Lose sound – 0.01 seconds


HIERCACHY CHART
game 
Difficulty 
Easy 
Medium 
Hard Lose 1 and 2 
lives 

YOU WIN YOU WIN YOU WIN YOU WIN
Menu play 
Level 1 Level 2 
Resume
settings 
Options 
Restart 
quit 

Lose 3 

Go back to Go back to
the the
beginning beginning
Test Expected outcomes actual outcome notes
Collision The player should not travel through
the maze walls when they hit them.
When the player ends up hitting an
enemy they die and level restarts.

Lives 3 lives and every time a life is lost one


life is taken of the counter so you can
visually see end of game
Gameplay
Score Every dot you pass you earn a hundred
points.

Sounds/music Lost all three lives expect depressing


music, if you beat the levels expect
jolly music.

player movement When l control character with the


arrow keys I expect them to work

Animations Ghosts and graphics, colour changes

Enemy The enemy should be able to move up


and down and should go through walls
Menu button Should have plays, controls and
settings
Sway Plan

test Expected outcome of test Actual outcome notes


Does the link work The link to the game
works and the user can
download the game from
One Drive and play it
Transitions Should work currently
between pages
Do the graphics and audio I would expect it to work
load run correctly.
Do the videos play I would expect it to work
run correctly.
Spelling and grammar I would expect it to work
and run correctly.
Is the info correct Yes
Sway feedback Plan
Test Likes Dislike Improvement

Tension

Graphics

Audio

Videos

Information
Gameplay feedback plan
Test Likes Dislike Improvement
Control responsiveness and
functionality

Graphics (sprites)

Does it meet the intended


audience 8-12 year olds

Does it meet the adventure


maze theme?

Sound effects
HIERARCHY CHART sway

Title page

Game
audio
 page
Alternative ideas
• You need to explain other possible ideas for the game and sway.
Different structure to sway I could change it by putting the link last and video page first for
sway.
I would not change the theme of the Game to space, I would not because I don't think
space is a good idea.
• It is important to explain the reason for choosing one idea over the other.
 I don’t think other 8-12 years would enjoy space theme audience You must say why you
rejected ideas.
I personally don’t like space themes games I don’t find them entertaining
• Alternative ideas could include, different players, different enemies, different music,
different backgrounds, more/less levels,  etc.
If we used the space theme, we would have to add lasers to fire , ghost change to aliens
and change the background colour black level 1 to red level 2
Music on lasers and level up music
Justify your plans

• Justify the plans by discussing how will they be fit for purpose and audience
Yes suitable for all ages above 8
• Discuss the features that will be used to enhance user experience. E.g. levels get harder as game
progresses, shooting, scores, lives etc
Level 2 Skelton could get a bit quicker, each level gets so many lives example level 1 you get 1 life,
level 2 you get 2 lives. Endgame music can be longer. To enhance user experience I could add more
levels and I could add weapons.

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