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Sci - Dama
Sci - Dama
Sci - Dama
KEY STAGE
Grade Level
AM
3- 4 Water Patrol
5-6 Power Patrol
7 Electro-Scidama
8 NOT Sci dama
PM
9 THI SCI Dama
10 Thermo Scidama
CHIPS
No. of Contestants One (1)
GUIDELINES:
Set the starting positions of the chips.
Each player is allowed one minute move, records the move and score.
A warning is given to a player by the arbiter if no move is made in one minute, and
consequently, is forced to move a chip.
Continuous violation of rule #8, will mean disqualification (after 3 warnings) of the
player even if he is leading in the score sheet
A chip is declared “dama” if it reaches Once a piece/chip is declared as a
and stops in any of the following “dama”, it could slide diagonally
opponent’s square” forward or backward in any vacant
All moves should be in the forward
• (1,0), (3,0), (5,0), (7,0) square. If a “dama”takes a chip, the
direction except in taking a chip or the • Similarly, if an ordinary opponent’s chip score is doubled, similarly if a chip
chip is “dama”. reaches the following squares, it is declared as takes a “dama”the score is doubled. If
“dama”.
• (0,7), (2,7), (4,7), (6,7)
the “dama”takes a “dama”, the score is
quadrupled.