Sci - Dama

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SCI-DAMA

KEY STAGE
Grade Level

AM
3- 4 Water Patrol
5-6 Power Patrol
7 Electro-Scidama
8 NOT Sci dama
PM
9 THI SCI Dama
10 Thermo Scidama
CHIPS
No. of Contestants One (1)

Time Allotment Two (2) hours

Description (Note: Up to Division


Level only)
The use of calculators in Damath and Sci-Notation is allowed.

A knockdown elimination will be used for damath and sci


dama for the first round and round robin for the second round.

GUIDELINES:
Set the starting positions of the chips.

The two players alternately will take turns in moving a piece


(pass is not allowed).

Touch move shall be observed in the games. A player who


touches a chip is required to move that chip unless it is an
illegal move.
After making a move, a player shall record his/her move in the score sheet.

Only one score sheet will be used by the players in a game..

Each player is allowed one minute move, records the move and score.

A warning is given to a player by the arbiter if no move is made in one minute, and
consequently, is forced to move a chip.

Continuous violation of rule #8, will mean disqualification (after 3 warnings) of the
player even if he is leading in the score sheet
A chip is declared “dama” if it reaches Once a piece/chip is declared as a
and stops in any of the following “dama”, it could slide diagonally
opponent’s square” forward or backward in any vacant
All moves should be in the forward
• (1,0), (3,0), (5,0), (7,0) square. If a “dama”takes a chip, the
direction except in taking a chip or the • Similarly, if an ordinary opponent’s chip score is doubled, similarly if a chip
chip is “dama”. reaches the following squares, it is declared as takes a “dama”the score is doubled. If
“dama”.
• (0,7), (2,7), (4,7), (6,7)
the “dama”takes a “dama”, the score is
quadrupled.

In taking chip/chips, the following


shall prevail:
• “Mayor dama”
• “Mayor dalawa” “Dama” chip should be encircled in the
• “Mayor tatlo”, etc score sheet to identify the “dama”.
The game also ends if: The remaining chip/chips of a If the remaining chips is a
Games duration should not
player is/are added to his total “dama”, the value is doubled.
exceed twenty minutes.
score algebraically.
The moves are repetitive
A player has no more chips to move
A player has no more chips
A player resigns.
“Save by the bell”is not applicable in the
end game. Continuation of the move shall
be enforced when taking a chip/chips.
* The player with the greater total score wins the
game, except in the sci-dama when the player
with the lesser score wins.
* The contest is direct elimination.
* Only player is allowed to raise questions during
the game through the arbiter and questions should
be settled immediately. No questions will be
entertained after the game.
* Arbiter’s decision is final
“I can accept failure;
everyone fails at
something. But I
can’t accept not
trying.” ~ Michael Jordan
THANK YOU
AND GOOD
LUCK!

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