The document presents a technical seminar comparing virtual reality and augmented reality. It defines VR as an artificial simulation that immerses the user through vision and hearing, while defining AR as technology that layers computer enhancements onto real environments. The document discusses the differences in technologies between VR and AR, their applications in areas like gaming, training and visualization, and the devices used to power each system like VR headsets and smartphones for AR. It concludes that while AR has potential, VR currently has more maturity and accuracy, but AR may have a greater future through improved interaction with real and virtual worlds.
The document presents a technical seminar comparing virtual reality and augmented reality. It defines VR as an artificial simulation that immerses the user through vision and hearing, while defining AR as technology that layers computer enhancements onto real environments. The document discusses the differences in technologies between VR and AR, their applications in areas like gaming, training and visualization, and the devices used to power each system like VR headsets and smartphones for AR. It concludes that while AR has potential, VR currently has more maturity and accuracy, but AR may have a greater future through improved interaction with real and virtual worlds.
The document presents a technical seminar comparing virtual reality and augmented reality. It defines VR as an artificial simulation that immerses the user through vision and hearing, while defining AR as technology that layers computer enhancements onto real environments. The document discusses the differences in technologies between VR and AR, their applications in areas like gaming, training and visualization, and the devices used to power each system like VR headsets and smartphones for AR. It concludes that while AR has potential, VR currently has more maturity and accuracy, but AR may have a greater future through improved interaction with real and virtual worlds.
The document presents a technical seminar comparing virtual reality and augmented reality. It defines VR as an artificial simulation that immerses the user through vision and hearing, while defining AR as technology that layers computer enhancements onto real environments. The document discusses the differences in technologies between VR and AR, their applications in areas like gaming, training and visualization, and the devices used to power each system like VR headsets and smartphones for AR. It concludes that while AR has potential, VR currently has more maturity and accuracy, but AR may have a greater future through improved interaction with real and virtual worlds.
Ms. Shylaja B Assistant Professor, Dept. of CSE, DSATM
30-03-2023 Dayananda Sagar Academy of Technology & Management
Content Overview Technological differences Invention Application Their side effects Advancements in VR and AR devices
30-03-2023 Dayananda Sagar Academy of Technology & Management
Virtual Reality Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user primarily by stimulating their vision and hearing. Virtual reality is possible through a coding language known as VRML (Virtual Reality Modeling Language) VRML can be used to create a series of images, and specify what types of interactions are possible for them. 30-03-2023 Dayananda Sagar Academy of Technology & Management Augmented Reality Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality. AR is developed into apps and used on mobile devices to blend digital components into the real world. AR technology is used to display score overlays on telecasted sports games and pop out 3D emails, photos or text messages. Leaders of the tech industry are also using AR to do amazing and revolutionary things with holograms and motion activated commands.
30-03-2023 Dayananda Sagar Academy of Technology & Management
Why We Need VR ? VR is used to create and enhance an imaginary reality for gaming and viewable entertainment. VR gaming can make actions lifelike and turn real environments into virtual landscapes. Virtual reality is also used for simulated environments for professionally based training - flight simulators, language learning, and other use cases.
30-03-2023 Dayananda Sagar Academy of Technology & Management
Working Elements For VR Devices
Opinions differ on what exactly constitutes a true VR
experience, but in general it should include: Three-dimensional images that appear to be life-sized from the perspective of the user. The ability to track a user's motions, particularly his head and eye movements, and correspondingly adjust the images on the user’s display to reflect the change in perspective.
30-03-2023 Dayananda Sagar Academy of Technology & Management
30-03-2023 Dayananda Sagar Academy of Technology & Management
Devices Used For VR
Personal Computer (PC)/Console/Smartphone
Vive
Oculus
Audio
Human Perception devices.
Goggles
30-03-2023 Dayananda Sagar Academy of Technology & Management
Applications Of VR
Areas in which Virtual Reality
applications are commonly used :
• Design Evaluation (Virtual
Prototyping). • Planning and Maintenance. • Concept and Data Visualization. • Operations in hazardous or remote environments. • Training and simulation. • Entertainment and Leisure.
30-03-2023 Dayananda Sagar Academy of Technology & Management
Augmented Reality or AR
30-03-2023 Dayananda Sagar Academy of Technology & Management
Working Of AR
30-03-2023 Dayananda Sagar Academy of Technology & Management
Components Of AR Here are the three components needed to make an augmented-reality system work : •Display •Tracking system •Mobile computing power
30-03-2023 Dayananda Sagar Academy of Technology & Management
Devices Used For AR Tablets Smartphones HoloLens User Perception Equipment
30-03-2023 Dayananda Sagar Academy of Technology & Management
Applications Of AR
Areas in which AR applications are commonly used :
30-03-2023 Dayananda Sagar Academy of Technology & Management
Augmented Reality VS Virtual Reality
30-03-2023 Dayananda Sagar Academy of Technology & Management
Augmented VS Virtual Reality
30-03-2023 Dayananda Sagar Academy of Technology & Management
Conclusion • AR is far behind then Virtual reality in maturity Accuracy is required for success of AR ,which is quite difficult.
• However still AR has great future as it promises better interaction
with real and virtual world.
• Accurate tracking and orientation is another limitation.
• For wearable augmented reality system, there are still enough
computing power to create stereo 3D graphics.
• The size of AR systems is yet another problem.
30-03-2023 Dayananda Sagar Academy of Technology & Management
References
30-03-2023 Dayananda Sagar Academy of Technology & Management
30-03-2023 Dayananda Sagar Academy of Technology & Management