Professional Documents
Culture Documents
Darsh 4th Sem
Darsh 4th Sem
M’s
D.N.Patel C.O.E. Shahada
GAME ENGINE
PRESENTED BY:
Patil Darshan Bharat
S.Y. B.Tech.(E&TC)
AGENDA
▪ Introduction
▪ Literature survey
▪ Concept
▪ Functional and Technical Details
▪ Advantages and Disadvantages
▪ Conclusion and Future scope
▪ References
INTRODUCTION
• A software framework that helps to make video game.
LITERATURE SURVEY
History
▪ The term "game engine" arose in the mid-1990s,
especially in connection with 3D games such as first-person
shooters with a first-person shooter engine. Epic games,
founded by developer Tim Sweeney, debuted Unreal
Engine in the year 1998.
Basic Concept
CONCEPT
A game engine consists of three smaller engines:
Math Engine
Rendering Engine
Physics Engine
Artificial intelligence;
Physics;
Sounds;
Automatic scrolling;
Built-in controls.
11
Artificial intelligence;
Physics;
Sounds;
Automatic Scrolling;
Controls;
XYZ coordinates;
• If you are modifying anything, you now need to become familiar with a
new codebase.
CONCLUSION AND FUTURE SCOPE
CONCLUSION:
• You could add more levels, add stairway objects to move between them,
add more enemy types, and collectibles, and upgrades… the list goes on.
FUTURE SOPE:
• In 2018, the global games engine market was estimated at USD 2,038.8
million, and it is expected to reach USD 9,668.6 million by 2030, at
a CAGR of 13.69 %.
REFERNCES
• Fleming, J., 2007. Down the hyper-spatial tube: Spacewar and the birth
of digital game culture. Available from: http://www.gamasutra.com.