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Multimedia 17
Multimedia 17
3
Casey-Louise Dodd
Asset Link/Location Use
Wall
Sounds
Lives One life gets lost when touching an The lives are following the character instead
enemy. of fixed on the screen. Originally had nine
lives but altered to be three due to the
difficulty of the game.
Player movement Easy to move in four directions, and The character was too slow at first so I had
the speed if just fine. to speed it up just a bit.
NPC movement NPCs/Enemies move at a moderate The enemies did not turn when collided
pace, not too fast to catch the with the wall, had to add another spite that
character easily. They go from left to the enemy would touch for it to turn the
right. opposite direction.
Collectables The only collectables are the lives Had to create another sprite for when the
from ‘Mochi the Fairy Rabbit’. This player collected the health so ‘Mochi’
character gives the player one health. wouldn’t give endless lives.
Animations The animation from Maple walking Only had to flip the spite for the boar from
turned out right. The animation with facing right to facing left.
the boar too.
Sway test plan
Graphics (sprites) The characters seem a bit Move the health meter to be
big which looks odd. just above the character since I
Also the health meter think that would make it look
moving around looks odd more natural