This research examines the effects of online gaming on student learning among students at Antipolo National High School for the 2022-2023 school year. It aims to determine the impact of online games on academic performance and identify common types of games played. The study also seeks to profile respondents based on age, sex, and weekly allowance to understand how these factors influence gaming habits and schoolwork.
This research examines the effects of online gaming on student learning among students at Antipolo National High School for the 2022-2023 school year. It aims to determine the impact of online games on academic performance and identify common types of games played. The study also seeks to profile respondents based on age, sex, and weekly allowance to understand how these factors influence gaming habits and schoolwork.
This research examines the effects of online gaming on student learning among students at Antipolo National High School for the 2022-2023 school year. It aims to determine the impact of online games on academic performance and identify common types of games played. The study also seeks to profile respondents based on age, sex, and weekly allowance to understand how these factors influence gaming habits and schoolwork.
THE EFFECTS OF ONLINE GAMES IN STUDENT’S LEARNING AMONG THE
STUDENTS OF ANTIPOLO NATIONAL HIGH SCHOOL S.Y. 2022-2023
A Qualitative research This research show how teamwork is done
Submitted by: Group 2
Odencio, Emma Claire P. Mana-ay, Daniella F. Deroma, Kristine Rose N. Condez, JM V. Apuhin, Arjay T. Tanaleon, Gabriel D. Encarnado, Lowrince S.
Submitted to: PR1 Teacher
Ms. Cynthia Angor STATEMENT OF THE PROBLEM This study aimed to determine the effect of online games to the academic performance of the students in Antipolo National High School. Specifically, it aimed to answer the following questions:
1. What is the profile of the respondents in terms of:
a. Age b. Sex c. Weekly Allowance 2. What are the types