Lesson 1 History of Ict

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What is

Empowerment Technologies Subject?


Grade: 11/12
Subject Title: Empowerment Technologies
No. of Hours/ Semester: 80 hours/sem
What is
Empowerment Technologies
Subject?
Description:
Information and communication
technologies as a tool for curating,
contextualizing, collaborating, and creating
content and experiences for learning in the
professional tracks.
What is
Empowerment Technology

Empowering the World with


the use of technology, making
our works quick and accurate.
LESSON 1
History of ICT
ICT (Information and
Communications
Technology)
➢ It is the infrastructure
and components that
enable modern computing.
➢ all devices, networking
components, applications
and systems that
combined allow people and
organizations to interact
in the digital world.
➢ consists of study, design,
advance development,
accomplishment, support or
administration of computer
foundation information
system, mostly software
application and computer
hardware
➢ Its basic concept can be
traced to the World War
II alliance of the military
and industry in the
development of
electronics, computers,
and information theory.
WEB
EVOLUTIO
N
01
WEB 1.0
STATIC WEB
➢the first stage of the World
Wide Web evolution
➢Personal web pages were
common, consisting mainly
of static pages hosted on
ISP-run web servers, or on
free web hosting services.
➢advertisements on
websites while surfing the
internet is banned.

➢It costs to user as per page


viewed.
➢The feedback mechanism
was through private email,
and there was no direct
comment.
Four design essentials of a Web 1.0:
1.Static pages.
2.Content is served from the server’s
file-system.
3.Pages built using Server Side
Includes or Common Gateway
Interface (CGI).
4.Frames and Tables used to position
and align the elements on a page.
02
WEB 2.0
DYNAMIC WEB
➢The social Web contains a
number of online tools and
platforms where people share
their perspectives, opinions,
thoughts and experiences.
➢tend to interact much more
with the end user

➢the end user is not only a


user of the application but
also a participant
Tools used in Dynamic Participation:

1.Podcasting
2.Blogging
3.Tagging
4.Curating with RSS
5.Social bookmarking
6.Social networking
7.Social media
8.Web content voting
03
WEB 3.0
SEMANTIC WEB
➢It refers the evolution of
web utilization and
interaction which includes
altering the Web into a
database.
➢a term which is used to
describe many evolutions
of web usage and
interaction among several
paths
➢data isn’t owned but
instead shared
5 main features that can help us define Web 3.0:

1.Semantic Web
2.Artificial Intelligence
3.3d Graphics
4.Connectivity
5.Ubiquity
SEMANTIC WEB
➢ improves web
technologies in demand to
create, share and
connect content
ARTIFICIAL
INTELLIGENCE
➢ computers can distinguish
information like humans in order
to provide faster and more
relevant results. They become
more intelligent to fulfil the
requirements of users.
3D GRAPHICS
➢ Museum guides, computer
games, ecommerce,
geospatial contexts, etc.
are all examples that use
3D graphics.
CONNECTIVITY
➢With Web 3.0, information is
more connected thanks to
semantic metadata. As a
result, the user experience
evolves to another level of
connectivity that leverages all
the available information.
UBIQUITY
➢Content is accessible by
multiple applications, every
device is connected to the
web, the services can be
used everywhere.
WEB 1.0 WEB 2.0 WEB 3.0
Mostly Read-only Wildly Read-Write Portable and Personal
Company Focus Community Focus Individual Focus
Home Pages Blogs / Wikis Live-streams / Waves
Owning Content Sharing Content Consolidating Content
Web Forms Web Applications Smart Applications
Directories Tagging User Behavior
Page Views Cost Per Click User Engagement

Banner Advertising Interactive Advertising Behavioral Advertising


Britannica Online Wikipedia The Semantic Web
HTML Portals XML / RSS RDF / RDFS / OWL
ACTIVITY

Compare and contrast Web


1.0, Web 2.0 and Web 3.0.

Illustrate your diagram


using a comic strip.
Thank You

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