Professional Documents
Culture Documents
The Pillars of Play
The Pillars of Play
The Pillars of Play
A game of D&D has multiple aspects to it. D&D is not always about fighting
off hordes of monsters. Different situations call for different sets of skills and
these are the pillars of play.
Normally in any adventure, you would come across hostile parties that would
stop you from achieving your goal. Sometimes, you have to stop them with
violence.
Combat (cont.)
Each character deals with combat slightly differently than others. Some
characters swing weapons, others shoot arrows. Some fire off spells, others
use their magic to heal. It is imperative that you know what your character
can or can't do because most combat scenarios are LIFE AND DEATH.
Exploration
Some characters would be adept at being stealthy or have a knack for finding
treasure. Some characters also have talents for providing their party with food
and water. Some characters are good at roving the land, scouting, and
gathering information.
Social
And sometimes, violence isn't the answer. Sometimes, you need to talk things
out. Maybe you need to know a piece of information from someone. Maybe
you want the shopkeeper to give you a small discount. Maybe you want to be
the king's best friend?
Social (cont.)