2nd Quarter Lesson 3

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PRAYER TO THE HOLY SPIRIT

Come Holy Spirit, fill the hearts of your faithful.


And kindle in them the fire of your love.
Send forth your Spirit and they shall be created.
And you will renew the face of the earth.
Let us Pray
Lord by the light of the Holy Spirit
You have taught the hearts of the faithful.
Grant that through the same Holy Spirit
We may always be truly wise
And rejoice in your consolation. We ask this through Christ our
Lord.

Amen.
Hello and
welcome to my
Computer Class!
San Felipe Neri Catholic School

Adding Sounds
to Sprites
TEACHER EVERLY'S CLASS
SOUND is another block category in Scratch.
The blocks in this category are color-coded
light purple, and are used to control the
sounds in a Scratch project. There are 8 Stack
blocks and one Reporter block in this
category.
Adding sounds in Scratch is as easy as adding
a sprite, a costume, or a backdrop. To add a
sound, (1) select the thumbnail of the sprite
that you want to add a sound to from the
Sprite Pane, (2) then click on the Sounds tab.
In the Sounds tab, you will see four Choose a
Sound options:
A. Choose a Sound lets you choose available sound effects and
background music from Scratch’s Sound Library.
Record lets you record your own sound effect
or background music if you have a
microphone connected to your computer. In
the Record Sound dialog box that will appear,
click the Record button to start recording a
sound.
Once done recording, simply click the
Stop recording button. If you want to
replay the sound that you just recorded,
click the Play button. Once done, click on
Save.
C. Surprise button adds a random sound
from the Sound Library.
D. Upload a Sound button opens a dialog
box where you can locate and select the
sound you want to add to your sprite.
Once done choosing a sound file, click
on Open.
PLAYING AND STOPPING SOUND
start sound () block is used to play the sound that you
have recorded on or imported to the Sounds tab. It has
a drop-down arrow that displays a selection of your
recorded or imported sounds. The blocks below the
start sound () block will not wait for the sound that this
block plays before they execute.
play sound () until done block is similar
to the start sound () block, however, it
needs to finish playing a sound before the
blocks below it can execute.
stop all sounds block stops
any sound currently being
played in the project.
CHANGING. SETTING, AND
DISPLAYING VOLUME
change volume by () block changes the
volume of the sprite by the specified
amount.
set volume to ()% block is used to set the
sprite’s sound volume to the specified
percentage.
volume block is a Reporter block that
stores the current volume of the sound.
Ticking the checkbox beside it displays
the volume on the Stage.
MUSIC EXTENSION
To add blocks for the
instruments, add the
Music extension blocks
by clicking the Add
Extension button found
under the Code tab.
Then, in the dialog box that will appear,
choose Music.
The Music
category
containing new
blocks should
now appear
under the Code
tab.
PLAYING INSTRUMENTS AND
NOTES
play drum () for () beats block is used
to play a selected percussion
instrument from the drop-down list for
a specified number of beats.
rest for () beats block is used to pause
the sound being played for a specified
number of beats. The length of beats
can be changed by using the change
tempo by () and set tempo to () blocks.
play note () for () beats block is used
to play the specified note for a
specified number of beats.
set instrument to () block sets the type
of instrument that the sprite uses for
play note blocks.
CHANGING, SETTING, AND
DISPLAYING TEMPO
change tempo by () block changes the
tempo/speed of the sound by the
specified amount.
set tempo to () block is used to set the
sprite’s sound tempo to the specified
value.
tempo block is a Reporter block that
stores the tempo of the sound. Ticking
the checkbox beside it displays the
tempo in beats per minute on the
Stage.
San Felipe Neri Catholic School

Hasta La Vista

TEACHER EVERLY'S CLASS

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