Frisbee

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PE 103

PHYSICAL ACTIVITIES
TOWARDS HEALTH AND
FITNESS 1
PICTURE OBSERVATION
ACTIVITY
Instructions:
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WORDS
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D R A R N C
F A K E L L
C A C E H I
F U A M A M
O R T A L A
R M A R K T
C A b U Z E
E B A K A T
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D R A R N C
F A K E L L
C A C E H I
F U A M A M
O R T A L A
R M A R K T
C A b K Z E
E B A K A T
 
HISTORY OF
Ulitimate
Frisbee
Humble Pie Tin

Frisbie Pie
Company
of Bridgeport, Connecticut

“Frisbie”
1948
Walter Frederick Morrison and Walter Frederick Morrison

Warren Franscioni thought that


a plastic version would be
better
-they proprosed the design to
Wham-O of Hullahoop Fame
1955
“”PLUTO PLATTER”
Was the first mass-
produced version
-Seven years
later-
WHAM-O
Change the name to
“FRISBEE DISC”
1977
Over 100 million
units of Frisbee
were sold
JOEL SILVER
-a Columbia High School
Student who invented
“Ultimate Frisbee”

- He joked at adding Frisbee


to school’s curriculum but
was taken seriously by the
council and was successfully
added
BUZZY HERLING
- Silver’s Friend who
drew up the first
couple edition of
rules
1968
-the first game took
place at the High
School

(Student Council vs
School Newspaper
Staff)
1970
-First game between
two schools took
place
1972
-First inter collegiate
game between Rutgers
and Princeton
1975
-First National
Collegiate
championship
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
SKILLS IN
FRISBEE
BASIC
CATCHING
ENGAGE
CATCHING/
RUNNING

EXPLORE
Along with throwing, catching is

EXPLAIN
one of the two most important
skills in Ultimate Frisbee. Make

APPLY
sure to always keep your eyes
ADD A LINK TO THIS

SHARE
BUTTON
on the disc until you have
possession.

REFLECT
EXTEND
ENGAGE

ONE HANDED RIM


CATCH

EXPLORE
HANDED
CATHC

ONE
RIM
One-hand should only be

EXPLAIN
used when you cannot get

APPLY
two hands on the disc.
Examples include very high

SHARE
throws, very low throws,

REFLECT
and throws behind you.

EXTEND
TWO HANDED RIM
ENGAGE

CATCH
EXPLORE

For throws below the waist and

above the chin. With throws

HANDED
EXPLAIN
CATCH

TWO
RIM
above the chin, the thumbs

APPLY
should be pointed down. For

SHARE
throws below the waist, the

REFLECT
thumbs should be pointed up.

EXTEND
PANCAKE
ENGAGE

The pancake is the most “sure”


EXPLORE

catch and should be used

PANCAKE
EXPLAIN
whenever possible. It is best
used for throws waist and chin

APPLY
level. Try to get your body in

SHARE
front of the disc. If you can
jump or slide to pancake the

REFLECT
disc, it is preferable to catching

EXTEND
it by the rim.
CUTTING/
ENGAGE

MARKING
EXPLORE

Cutting is an essential Ultimate


Frisbee skill. If you can create
EXPLAIN

separation between you and

CUTTING
your defender, you are much

APPLY
more likely to get the disc.

SHARE
Cutting is what will give you

REFLECT
that separation. The most
essential element of a cut is a

EXTEND
sharp change in direction.
ENGAGE

THROWING
There are three types of throws
EXPLORE

that are mainly used in an


EXPLAIN

Ultimate game; the backhand and


forehand throws which are
APPLY

considered the basics, and the

THROWIN
SHARE
overhead throw, more commonly

G
known as the hammer throw,

REFLECT
which is considered to be more

EXTEND
advanced.
ENGAGE

Forehand
EXPLORE

Requires a proper grip on the


EXPLAIN

Frisbee disc before it is thrown.


Fingers should be positioned in
APPLY

a gun-like manner with the


SHARE

thumb, index and middle


fingers sticking out and the last

FOREHAN
REFLECT
D
two fingers closed.

EXTEND
ENGAGE

Backhand
EXPLORE

The grip along the rim of


EXPLAIN

the disc should have the


APPLY

thumb on the topside and


all four fingers resting on
SHARE

the underside.
REFLECT

BACKHAN
EXTEND
D
ENGAGE

Hammer
EXPLORE

Should only be tried only


after mastering the two
EXPLAIN

basic forms of throws. As it


can be difficult to control
APPLY

the trajectory of the disc in


a hammer throw, it should
only be practiced in a safe
SHARE

place with lots of space.


REFLECT

EXTEND
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
IMPROVED
SKILLS IN
FRISBEE
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
DEFENSIVE
SKILLS
ENGAGE

Man to man defense


(aka Man D)
EXPLORE
EXPLAIN

This is a defensive
strategy,where
APPLY

defensive players select


SHARE

a specific person to play


REFLECT

defense against for the


entire point.

EXTEND
ENGAGE

Zone defense
(aka Zone D)
EXPLORE
EXPLAIN

The basic 3-person cup


with a popper stopper, two
APPLY

wings, and a deep is quite


SHARE

popular.
REFLECT

EXTEND
ENGAGE

3 Person Cup
EXPLORE

These players cover the


EXPLAIN

handlers and force them


APPLY

to throw towards the


middle or the sides.
SHARE

Their job is to stop


REFLECT

forward movement of

EXTEND
the disc.
ENGAGE

Popper Stopper
EXPLORE

This player is stopping


EXPLAIN

short throws to the middle


APPLY

of the field.
SHARE
REFLECT

EXTEND
ENGAGE

Wings
EXPLORE

There is one wing on


EXPLAIN

each side of the field.


APPLY

They are stopping


throws up the sideline.
SHARE
REFLECT

EXTEND
ENGAGE

Deep
EXPLORE

The deep is responsible for


preventing the long
EXPLAIN

completions. They are also


APPLY

in a good position to monitor


what’s happening on the
SHARE

field, and will let other


REFLECT

defenders know where the


biggest threats are.

EXTEND
ENGAGE

The Fake
EXPLORE

The fake is a move that


EXPLAIN

leads your mark to believe


APPLY

you are going to do one


thing, but really you intend
SHARE

on doing something else


REFLECT

altogether.

EXTEND
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
OFFENSIVE
S KI L L S
ENGAGE

Vertical Stack (aka Vert)


EXPLORE

This is an offensive
EXPLAIN

strategy in which players


APPLY

line up vertically in the


SHARE

middle of the field.


REFLECT

EXTEND
ENGAGE

Horizontal (aka Ho)


EXPLORE

A basic one is to have four


EXPLAIN

cutters lined up evenly spaced


horizontally across the field. In
APPLY

this setup there are three


SHARE

handlers also lined up


horizontally where they can
REFLECT

move the disc side to side until

EXTEND
a play develops.
ENGAGE

DUMP/SWING
EXPLORE

The dump/swing is an
EXPLAIN

important component of
APPLY

the vertical offense. This


combination of moves is
SHARE

used to move the disc


REFLECT

quickly to the break side

EXTEND
of the field.
ENGAGE

SWING
EXPLORE

The swing happens


EXPLAIN

immediately after a
APPLY

dump receives the disc


in line, or back field from
SHARE

the thrower.
REFLECT

EXTEND
BASIC
RULES
IN ULTIMATE
FRISBEE
1. Ultimate Frisbee Field

A rectangular shape with endzones at each end. A regulation


field is 64 meters by 37 meters, with endzones 18 meters deep.
Cones are generally used to mark the corners of the endzones.

47
2. Starting Play

Each point begins with both teams lining up on the front of their
respective endzone. The defense throws "pulls") the disc to the
offense. A regulation game has seven players per team.

48
3. Scoring
Each point begins with both teams lining up on the front of their
respective endzone. The defense throws "pulls") the disc to the
offense. A regulation game has seven players per team.

49
4. Movement of the Disc
The disc may be advanced in any direction by completing a
pass to a teammate. Players can't run with the disc, similar to
netball. The person with the disc ("thrower") has ten seconds to
throw the disc. The defender guarding the thrower ("marker")
counts out the stall count.

50
5. Change of Possession
When a pass is not completed, the defense immediately takes
possession of the disc and becomes the offense.

51
6. Substitutions
▪ Players not in the game may replace players in

▪ the game after a score and during an injury timeout.

52
7. Non-contact

No physical contact is allowed between players. Picks and

screens are also prohibited. A foul occurs when contact is

made.
8. Fouls

When a player initiates contact on another player, a foul


occurs.
53
9. Self-Refereeing
▪ Players are responsible for their own foul and line calls.
Players resolve their own disputes.

10. Spirit of the Game


▪ Ultimate relies upon a Spirit of the Game that places the
responsibility for fair play on every player. There are no
referees.

54
HOW TO PLAY
ULTIMATE
FRISBEE?
How to play?
• The game is played without referees
(except in some higher level formats).
• How does this work? Well, one of the
main tenets of Ultimate is what they
call the Spirit of the Game.
How to
play?
• Ultimate has a simple goal: get
your disc into the other team's
end zone.
• The game is played on a field
110 meters (360 feet) long -
the length of a football field.
• The end zones are made up of
the 23 meters closest to each
side.
How to
play?
• Each team is made up of
seven players of either sex.
One team throws the disc for
the other team to catch - this
is called the pull.
• The thrower is the player
who has the disc.
How to play?
• The disc can fly out of the bounds
of the field and back in, but it
must be caught on the field -
otherwise possession goes to the
opposite team.
• A player standing in front of
(defending) the thrower is called a
marker. A marker cannot hit the
thrower or steal the disc.
SPIRIT OF
THE GAME
Task
Create a demonstration video of the different
basic skills in playing ultimate Frisbee. Your goal is
to make an informational video about the basic
skills and discuss each briefly.
• The video must not exceed to 2-3-minute
presentation.
• The videos will be submitted in Google
Classroom.
• The video will be graded according to the
following rubrics:
The video will be graded according to the following rubrics:
Evaluation
“See my
name”
The students will guess the word or phrases based on the visual clues
representing the syllables or words.
CODE
LO1

Basic Skill in
Ultimate Frisbee
• The grip along the rim
of the disc should have
the thumb on the
topside and all four
fingers resting on the
underside.
Backhand
CODE
LO2

History in Ultimate
Frisbee

• a Columbia High
School Student who
invented “Ultimate
Frisbee”
Joel Silver
CODE
LO3

Basic Skills in
Ultimate Frisbee

• One type of
throws
Hammer
CODE
LO4

Basic Skill in
Ultimate Frisbee

• Along with throwing, it


is one of the two most
important skills in
Ultimate Frisbee.
Catching
CODE
LO5

Basic Skill in
Ultimate Frisbee
• It is best used for throws
waist and chin level. Try to
get your body in front of the
disc.
Pancake
CODE
LO6

Basic Skill in
Ultimate Frisbee

• In 1955 it was the first


mass-produced version
Pluto Platter
TEACHER
TEACHER TEACHER
NEL
LYKA NIKKAY

TEACHER TEACHER
DHEN ALBERT

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