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EDIT TAB

3DS MAX
• Undo • Select All
• Redo • Select None
• Hold • Select Invert
• Fetch • Select Similar
• Delete • Select Instances
• Clone • Select By
• Move • Selection Region

Edit tab •

Rotate
Scale


Manage Selection Sets
Object Properties
• Placement
• Transform Type-In
• Transform Toolbox
Hold and Fetch
Hold saves the scene and its settings to
a disk-based buffer.

Fetch restores the contents of the buffer


stored by the previous Hold command.

The information stored includes


geometry, lights, cameras, the viewport
configuration, and selection sets.
                    
The Undo command reverses the last operation, including selection actions and
those performed on selected objects. Redo reverses the last Undo operation.
Undo/Redo •Main Toolbar > Undo or Redo
•Default menu: Edit menu > Undo or Redo
•Keyboard > Ctrl+Z (Undo) or Ctrl+Y (Redo)
Some actions cannot be undone: for example, applying the Collapse utility or
Reset Transform utility, or saving a file, which overwrites the previous version.
When you know an action cannot be undone, use Hold first.
Then if you want to undo it, use Fetch. Hold and Fetch are also commands on
the Edit menu.
• Delete all non-selected
objects in 3dsMax scene,
including hidden and
DELETE frozen ones, leaving just
the ones you
need in the scene.
•With Clone, you can
create multiple copies of
an object in just a few
clicks and modify them at
any time without having to
start again. Clone's fully
parametric interface allows
CLONE you to change the number
of duplicates and their
distribution, as well as
randomize transforms and
material IDs for
added diversity.
•the Move tool can be
selected here, its hot key is
W. And if we move our
mouse around you'll see
it's very similar to the
MOVE Select tool. So all I have to
do is left-click on an object,
it selects it and also
activates the Move tool.
•Use the Select and Rotate
tool on the main toolbar or
the Rotate command on
the Edit or quad menu to
select and rotate objects.
To rotate a single object,
ROTATE you need not select it first.
When this button is active,
clicking an object selects it
and dragging the
mouse rotates it.
• Transform Type-In is a dialog that lets you enter
precise values for move, rotate, and
scale transforms for selected objects.
• Absolute group display and accept entry for absolute
values of position, rotation, and scale along each axis
• Offset group display and accept entry for offsets of
Transform the position, rotation, and scale values along each
Type-In axis.
Transform • The Transform Toolbox
Toolbox contains functions for
easy object rotation,
scaling, and positioning
as well as for moving
object pivots.
• The Named Selection Sets
dialog, available from the
Edit menu and the toolbar,
is a modeless dialog that
lets you create named
selection sets or select
objects to add to (or
remove from) a selection
Manage set, directly from the
viewport. The dialog also
Selection Sets lets you organize your
current named selection
sets, browse their
members, delete or create
new sets, or identify which
named selection sets a
particular object belongs
to
General Panel
(Object
Properties
Dialog)
Advanced
Lighting Panel
(Object
Properties
Dialog)
User Defined
Panel (Object
Properties
Dialog)

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