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ICT in Our Everyday

Lives:
• Online platforms, Sites, and
Content
• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
LESSON 1
Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their


everyday lives and the state of our nation;

2. compare and contrast the differences between online


platforms, sites, and content;

3. understand the features of Web 2.0;

4. understand the future of the World Wide Web through


Web 3.0; and

5. learn the different trends in ICT and use them to their


advantage.
Information and Communication
Technologies
Information and Communication Technology
(ICT) deals with the use of different
communication technologies such as mobile
phones, telephone, Internet, etc. to locate, save,
send and edit information.
The usage of ICT in everyday life
• EDUCATION
In education, teachers, students, researchers
and school administrators benefits from the usage
of ICT.

• BANKING
In the banking, customers, businessman &
bank administrators benefits from the usage of
ICT.
The usage of ICT in everyday life
• INDUSTRY
Computers are used to facilitate production planning and
control systems, to support Chain management and to help in
product design in the industrial sector. In the industrial sector,
workers, researchers and administrator benefits from the usage
of ICT.
• E-COMMERCE
E-commerce helps in boosting the economy. It makes
buying and selling activities easier, more efficient and faster.
For this application, computers, Internet and shared
software are needed. In the e-commerce sector, customers,
suppliers and employees benefits from the usage of ICT.
DIFFERENCES BETWEEN COMPUTERIZED
AND NON-COMPUTERIZED SYSTEMS.
COMPUTERIZED NON-COMPUTERIZED
• More interesting & interactive • depends on teachers & textbook
experiences
• All transactions are done by • Banking was done manually
computers
• Computers and telecommunications • Production was slow because
industry became very popular and everything was done depended on
profitable since production can be human labor.
increased through an all day
operation.

• E-commerce plays an important • Trading was made using the barter


role in the economic scene. It system and it was then later
includes distribution, buying, selling developed into currency.
and servicing products that are
done electronically.
IMPACT OF ICT ON SOCIETY
WEB 1.0:
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and cannot
be manipulated by the user. The content is
also the same for all users. This is referred
to as Web 1.0.
WEB 1.0
• it is a term coined to differentiate the first
stage of the world wide web (WWW) in
comparison with the present stage of the
internet technology.
• At the beginning, there were few web content
creators.
• Webpages were static and were called read
only web.
• The only available feedback mechanism was
through private emails.
WEB 2.0: DYNAMIC WEB PAGES

Web 2.0 is the evolution of Web 1.0


by adding dynamic web pages—the
user is able to see a website differently
than others.
Examples of Web 2.0 include social
networking sites, blogs, wikis, video
sharing sites, hosted services, and web
applications.
WEB 2.0

• The term Web 2.0 was first used around 2004.


• Internet technology became more and more
interactive.
• The internet became more available for
everyone.
• The users can now interact, contribute, and
create their own internet space and content
(Explosion of Information & Social Media).
Web 2.0 allows users to interact with
the page: instead of just reading a page,
the user may be able to comment or
create a user account.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system.
Most websites
that we visit today
are Web 2.0.
FEATURES OF WEB 2.0
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking
sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also
referred to as hashtag.
2. Rich User Experience. Content is dynamic and is
responsive to user’s input. An example would be a
website that shows local content. In the case of social
networking sites, when logged on, your account is
used to modify what you see in their website.
FEATURES OF WEB 2.0
3. Long Tail. Services are offered on demand rather than
on a one-time purchase. In certain cases, time-based
pricing is better than file-size-based pricing or vice
versa. This is synonymous to subscribing to a data plan
that charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount
of bandwidth you used.
4. User Participation. The owner of the website is not the
only one who is able to put content. Others are able to
place a content of their own by means of comment,
reviews, and evaluation. Some websites allow readers
to comment on an article, participate in a poll, or review
a specific product (e.g., Amazon.com, online stores).
FEATURES OF WEB 2.0
5. Software as a Service. Users will subscribe to a
software only when needed rather than purchasing them.
This is a cheaper option if you do not always need to use
a software. For instance, Google Docs is a free web-
based application that allows the user to create and edit
word processing and spreadsheet documents online.
When you need a software, like a Word Processor, you
can purchase it for a one-time huge amount and install it
in your computer and it is yours forever. Software as a
service allows you to “rent” a software for a minimal fee.
6. Mass Participation. It is a diverse information sharing
through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
WEB 3.0 AND THE
SEMANTIC WEB
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).

The W3C standard encourages web


developers to include semantic content
in their web pages.
WEB 3.0
• It is described by Tim Berners-Lee (Father of
the WWW) as the read-write-executive web.
• It is referred to as the semantic web or data
driven web content and response.
• The context of the search of the user by
presenting options of what the person is
interested in.
• It will not make Web 2.0 obsolete.
According to the W3C, “The
Semantic Web provides a common
framework that allows data to be shared
and reused across application,
enterprise, and community boundaries.”

The aim of Web 3.0 is to have


machines (or servers) understand the
user’s preferences to be able to deliver
web content specifically targeting the
user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving
his or her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would
depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a computer
to be able to predict what the user is referring to at a given time.
TRENDS IN ICT
1. Convergence
• Technological convergence is the synergy of
technological advancements to work on a
similar goal or task.
• It is an evolution of technological developments
that merge into a new system bringing together
different types of applications and media.
TRENDS IN ICT
2. Social Media
Social media is a website, application, or
online channels that enable web users to
create, co-create, discuss, modify, and
exchange user-generated content.
SIX TYPES OF SOCIAL MEDIA:
1. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.

2. Bookmarking Sites. These are sites that allow you to store and manage links to
various websites and resources.
SIX TYPES OF SOCIAL MEDIA:
3. Social News. These are sites that allow users to post their own news items or
links to other news sources.

4. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.
SIX TYPES OF SOCIAL MEDIA:
5. Microblogging. These are sites that focus on short updates from the user.

6. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets has
taken a major rise over the years. This is largely
because of the devices’ capability to do tasks
that were originally found in personal computers.
KINDS OF OPERATING SYSTEMS:

1. iOS- used in Apple Devices such as the iPhone and


iPad.

2. Android – an open source operating system developed


by Google. Being open source means several mobile
phone companies use this OS for free.
KINDS OF OPERATING SYSTEMS:

3. Blackberry OS- used in blackberry devices

4. Windows Phone OS – a closed source and proprietary


operating system developed by Microsoft.

5. Symbian- the original smartphone OS used by Nokia


devices.

6. WebOS- originally used for smartphones; now used for


smart TVs.

7. Windows Mobile – developed by Microsoft for


smartphones and pocket PCs.
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.

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