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The Flash

Environment
a continuation….
Using Frames & Keyframes
Keyframe
- is a frame in which you define a change in an
animation or include frame actions to modify a movie
Frame
- Flash can tween, or fill in, the frames between
keyframes to produce fluid animations.
frame

keyframe
Working with Frames &
Keyframes
You can perform the following modifications on
frames or keyframes:

• Insert, select, delete, and move frames or keyframes


• Drag frames and keyframes to a new location on the same layer
or on a different layer
• Copy and paste frames and keyframes
• Convert keyframes to frames
• Drag an item from the Library panel onto the Stage to add the
item to the current keyframe
Representation of animations
in Timeline
Flash distinguishes tweened animation from frame-by-frame
animation in the Timeline as follows:
• Motion tweens are indicated by a black dot at the beginning
keyframe; intermediate tweened frames have a black arrow with
a light-blue background.

• Shape tweens are indicated by a black dot at the beginning


keyframe; intermediate frames have a black arrow with a
light-green background
Representations of animations
in Timeline
• A dashed line indicates that the tween is broken or incomplete,
such as when the final keyframe is missing.

• A single keyframe is indicated by a black dot. Light-gray frames


after a single keyframe contain the same content with no
changes and have a black line with a hollow rectangle at the last
frame of the span.
Representations of animations
in Timeline
• A small a indicates that the frame has been assigned a frame
action with the Actions panel.

• A red flag indicates that the frame contains a label or comment.

• A gold anchor indicates that the frame is a named anchor.


Using Property Inspector
• The Property inspector simplifies document creation
by making it easy to edit frame attributes

• The contents of the Property inspector change to


reflect the contents of the frame, letting you edit a
frame without accessing the menus or panels that
contain these features.

• In addition to changing the name of a frame and


making a keyframe a named anchor, you can use the
Property inspector to set animation and sound attributes.

• To edit animation settings, you use the Tween, Scale,


Ease, Rotate, Orient to Path, Sync, and Snap options in
the Property inspector
Using Layers
• Layers are like transparent sheets of acetate stacked on
top of each other.

• Layers help you organize the artwork in your document.


You can draw and edit objects on one layer without
affecting objects on another layer.

• When you create a new Flash document, it contains one


layer. You can add more layers to organize the artwork,
animation, and other elements in your document.

• In addition, you can use special guide layers to make


drawing and editing easier, and mask layers to help you
create sophisticated effects.
Using the Library
The library in a Flash document stores symbols created in
Flash, plus imported files such as video clips, sound clips,
bitmaps, and imported vector artwork.
Adding Sound
• Macromedia Flash MX offers a number of ways to use
sounds.
• You can make sounds that play continuously, independent
of the Timeline, or you can synchronize animation to a
sound track.
• You can add sounds to buttons to make them more
interactive, and make sounds fade in and out for a more
polished sound track.
2 Types of Sound in Flash

• An event sound must download completely before


it begins playing, and it continues playing until
explicitly stopped.
Adding Sound
2. Stream sounds begin playing as soon as enough
data for the first few frames has been downloaded;
stream sounds are synchronized to the Timeline for
playing on a Web site.

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