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1 - 2011 TFS Formations - Motions
1 - 2011 TFS Formations - Motions
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F
BLUE FLOP
(FLOP SENDS THE Z OUTSIDE OF X)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F
BLUE FLIP
(FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
Y
X
Z
H Q F
BLUE LATE
(LATE SWITCHES Y AND Z)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F
BLUE YO
(YO BRINGS Y TO TE POSITION)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F
BLUE FLIP YO
(FLIP – Z INSIDE OF X, YO BRINGS Y TO TE)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F
2 0
BLUE LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y
H Q F
2 0
BLUE LEFT YO
2 0
1 5
1 5
1 0
1 0
5
5
Y
Z
X
H Q F
GREEN
• TWO BACK SHOTGUN
• EXACT SAME AS BLUE EXCEPT,
• H IS ON THE RIGHT, THE SECOND
LETTER TELLS HIM WHERE TO GO R
2 0
GREEN
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
F Q H
2 0
GREEN FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
F Q H
2 0
GREEN LATE
2 0
1 5
1 5
1 0
1 0
5
5
Y
X
Z
F Q H
2 0
GREEN FLIP
2 0
1 5
1 5
1 0
1 0
5
5
Y
X
Z
F Q H
2 0
GREEN YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
F Q H
2 0
GREEN FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
F Q H
2 0
GREEN LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y
F Q H
2 0
GREEN LEFT YO
2 0
1 5
1 5
1 0
1 0
5
5
Y Z
X
F Q H
BLACK
• OFF SET I FORMATION
• H IS OFF SET TO THE LEFT BECAUSE
THE SECOND LETTER IS L
• ALL OTHER RULES REMAIN THE SAME
AS WITH THE ALL OTHER COLORS
2 0
BLACK
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
BLACK YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
BLACK FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
BLACK LATE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
BLACK FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
BLACK FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
BLACK LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y Q
F
2 0
BLACK GUN
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
F Q
2 0
BLACK GUN FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
F Q
2 0
BLACK GUN LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X
Y Z
H
F Q
2 0
BLACK GUN YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
F Q
2 0
BLACK GUN LEFT YO
2 0
1 5
1 5
1 0
1 0
5
5
Y
Z
X
H
F Q
2 0
BLACK GUN FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
F Q
BROWN
• OFF SET I FORMATION TO THE RIGHT
• H IS OFFSET TO THE RIGHT BECAUSE
SECOND LETTER IS R
• ALL OTHER RULES REMAIN THE SAME
AS WITH THE ALL OTHER COLORS
2 0
BROWN
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
BROWN FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
BROWN LATE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
H
F
2 0
BROWN FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
BROWN FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
BROWN LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y Q
F
2 0
BROWN GUN
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
Q F
2 0
BROWN GUN FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
Q F
2 0
BROWN GUN LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y
H
Q F
2 0
BROWN GUN YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
Q F
2 0
BROWN GUN LEFT YO
2 0
1 5
1 5
1 0
1 0
5
5
Y
Z
X
H
Q F
2 0
BROWN GUN FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H
Q F
ORANGE
• REGULAR I FORMATION
• H is up back, and F is deep back
• ALL OTHER RULES REMAIN THE SAME
AS THE WITH ALL OTHER COLORS
2 0
ORANGE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
ORANGE FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
ORANGE LATE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
ORANGE FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
ORANGE YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
ORANGE FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
F
2 0
ORANGE LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y
Q
F
ACE
• 2X2 FOUR WIDE X AND Y ON THE BALL
• Z AND H OFF THE BALL
• ALL WORDS SUCH AS FLOP, FLIP, RIP,
ETC STILL SPEAK TO THE SAME
PEOPLE
2 0 1 5 1 0 5
Z
Y
F
ACE
Q
H
2 0 1 5 1 0 5
X
ACE YO
(Y IS IN TE POSITION)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
ACE LATE
(Y AND Z SWAP POSITIONS)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
ACE FLIP
(Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
Q F
ACE FLIP Squeeze
“tightens formation”
(Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
Q F
ACE FLIP YO
( Y MOVES TO TE POSITION Z INSIDE OF X)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
Q F
ACE FLOP
(Z MOVES TO OUTSIDE OF X FORMING TRIPS TO LEFT )
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
Q F
2 0
ACE LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
H Y
Q F
2 0
ACE LEFT YO
2 0
1 5
1 5
1 0
1 0
5
5
Y Z
X H
Q F
DART
• EXACT SAME AS ACE EXCEPT H AND
X SWITCH PLACES
• X IS STILL ON LOS AND H IS STILL OFF
LOS
2 0
DART
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DART YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DART LATE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DART FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DART FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DART FLOP YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DART LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
H Y
Q F
EARLY
• EARLY IS TRIPS TO THE RIGHT Y,H,Z
• ALL OTHER WORDS CAN BE APPLIED
TO MODIFY
2 0
EARLY
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
F
Q
EARLY SQUEEZE
“tightens formation”
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
F Q
2 0
EARLY YO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
F Q
2 0
EARLY RIP(Y-OFF,Z-ON)
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y H
F Q
2 0
EARLY LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y H
F Q
2 0
EARLY FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
F Q
2 0
EARLY LEFT YO
2 0
1 5
1 5
1 0
1 0
5
5
Y Z
X H
Q F
2 0
EARLY TITE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
F Q
EMPTY
• EMPTY -Means Ace with F moving to slot between
2 receivers on right or left according to Frank(F-
right) or Fill(F-left) call H TO THE LEFT INSIDE OF X
• Samples below:
• F TO THE RIGHT BETWEEN Y AND Z if
Empty Frank call
• F TO THE Left BETWEEN Y AND Z if
Empty Fill call
EMPTY FRANK (Ace with F on
Right side between Y and Z)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Q F Z
EMPTY “FILL” (Ace with F on
Left side between H and X)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
F H Q Z
EMPTY LEFT FRANK (Ace with
F on Right-Y on Left and Z on.)
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Z
H Y Q F
2 0
EMPTY RT
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H F Z
Q
2 0
EMPTY RT FIN
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H F
Q
2 0
EMPTY LT
2 0
1 5
1 5
1 0
1 0
5
5
Y X
Z F H
Q
2 0
EMPTY LT FIN
2 0
1 5
1 5
1 0
1 0
5
5
Y X
Z H
F
Q
2 0
PURPLE EMPTY LT
2 0
1 5
1 5
1 0
1 0
5
5
Y X
Z F H
(RB) (RB)
Q
2 0
PURPLE EMPTY RT
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H F Z
(RB) (RB)
Q
BO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Q Z F
2 0
BO FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z Q F
2 0
BO LEFT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
H Y Q F
HEAVY
• Heavy is 2 TE’s (Y & H), 2 WR’s (X &
Z), and 1 RB (F)
• The Y & H are in a 3 point stance in a
true TE alignment
2 0
HEAVY
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q Z
X
F
2 0
HEAVY OVER
2 0
1 5
1 5
1 0
1 0
5
5
H Y
X Z
Q
F
2 0
HEAVY FLOP
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Z X Q
F
2 0
HEAVY FLIP
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q
X Z
F
2 0
HEAVY WING
2 0
1 5
1 5
1 0
1 0
5
5
H Y
X Q Z
F
2 0
HEAVY OVER WING
2 0
1 5
1 5
1 0
1 0
5
5
H Y
X Z
Q
F
2 0
HEAVY FLOP WING
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Z X Q
F
DEUCE
• Deuce is the same as Ace, except that
the H is on the ball and the X is off the
ball.
2 0
DEUCE
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q Z
X
F
2 0
DEUCE YO
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q Z
X
F
2 0
DEUCE OVER
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q X Z
F
2 0
DEUCE OVER YO
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q X Z
F
2 0
DEUCE FLOP
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Z X Q
F
2 0
DEUCE FLOP YO
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Z X Q
F
2 0
DEUCE FLIP
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q
X Z
F
2 0
DEUCE FLIP YO
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q
X Z
F
2 0
DEUCE YO WING
2 0
1 5
1 5
1 0
1 0
5
5
H Y
Q Z
X
F
DEUCE (BIGGER H)
• To get another blocker in the game or a
second TE, Deuce can also look like the
following slides
2 0
DEUCE
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
2 0
DEUCE FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
Q F
2 0
DEUCE OVER
2 0
1 5
1 5
1 0
1 0
5
5
H Y
X Z
Q F
2 0
DEUCE EARLY
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
F Q
2 0
DEUCE EARLY FLIP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z H
F Q
2 0
DEUCE LEFT
2 0
1 5
1 5
1 0
1 0
5
5
Y Z
X H
Q F
2 0
DEUCE LEFT OVER
2 0
1 5
1 5
1 0
1 0
5
5
Y Z
H X
Q F
JUMBO
• Jumbo is 2 TE’s (Y & X), 2 RB’s (F & H),
and 1 WR (Z)
• The Y & X are in 3 point stance in a true
TE alignment
2 0
BROWN JUMBO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
BLACK JUMBO
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
F
2 0
BROWN JUMBO WING
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q Z
H
F
2 0
BLACK JUMBO WING
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z Q
H
F
2 0
BROWN JUMBO FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q
Z
H
F
2 0
BLACK JUMBO FLOP
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Q
Z
H
F
2 0
NINJA ACE
2 0
1 5
1 5
1 0
1 0
5
5
X Z
H Y
Q F
2 0
NINJA EARLY
2 0
1 5
1 5
1 0
1 0
5
5
X Z
Y H
Q F
2 0
QUADS RT
2 0
1 5
1 5
1 0
1 0
5
5
X Y
F H Z
Q
2 0
QUADS LT
2 0
1 5
1 5
1 0
1 0
5
5
X Z
H Y F
Q
MOTIONS
• Call out letter of player to go in motion followed
by what kind of motion - example: Z-move, or H-
fly, or F-Maim, etc..
• ALL motions should be fast/then slide 2-3 yards
before ending position
• Move-Motion to other side of ball
• Fly- Motion in towards ball or motion into
backfield without crossing ball.
• Orbit-Motion past center and return
• Mob- Motion across ball and sift block DE
• Maim-Fly motion and “wham” playside DE
MOTIONS:
MOVE
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F
MOTIONS:
FLY
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
MOTION:
ORBIT
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
MOTIONS:
MOB
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
H Z
Q F
MOTIONS:
MAIM
2 0
2 0
1 5
1 5
1 0
1 0
5
5
X Y
Z
H Q F