Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 90

2011 THE SYSTEM

92-82 MESH
MESH
CONCEPT:
High (Corner or Post), Playside mesh,
Playside back (Swing or Shoot),
Backside mesh, Backside back
(Swing or Shoot)

• Read starts on side of most receivers (Y and Z or X and


Z) which also side of “high” route.
• If a trips set, may choose to read back second and
playside mesh third. (Example: Early 92 – read H 2nd)
BLUE 92
1
2 0

2 0
1 5

1 5
1 0

1 0
4 2

5
5

5
X Y
Z

H Q F
3
BLUE 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when
you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when
you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25
yard line (Look at QB on pre-snap for possible change to post signal – if post keep it
“skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Y), Backside Back (H)
BLUE FLIP 92
2 0

2 0
1
1 5

1 5
1 0

1 0
2 4
3
5

5
X Y
Z

H Q F
5
BLUE FLIP 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side
Back (F), Backside Mesh (X), Backside Back (H)
ACE 92
2 0

2 0
1
1 5

1 5
1 0

1 0
4 2
5
5

5
X Y
H Z

Q F
3
ACE 92
POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25
yard line (Look at QB on pre-snap for possible change to post signal – if post keep it
“skinny” unless 0 cover and no safety)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Y), Backside Back (H)
EARLY 92
1
2 0

2 0
1 5

1 5
1 0

1 0
4 3

2
5

5
X Y
H Z
5
F
Q
EARLY 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under - Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over - Set the Mesh! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25
yard line (Look at QB on pre-snap for possible change to post signal – if post keep it
“skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back
(H), Backside Mesh (Y), Backside Back (F)
2 0
ACE FLIP 92

2 0
1
1 5

1 5
1 0

1 0
3 4
2
5

5
X
Z Y
H
5
Q F
ACE FLIP 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side
Back (H), Backside Mesh (X), Backside Back (F)
BO 92
1
2 0

2 0
1 5

1 5
1 0

1 0
4 3
5 2
5

5
X Y
H
Z F

Q
BO 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
H In-Out
F In-Out
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Y), Backside Back (H)
BO FLIP 92
2 0

2 0
1
1 5

1 5
1 0

1 0
3 4

2 5
5

5
X Y
H Z F

Q
BO FLIP 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
H In-Out
F In-Out
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side
Back (H), Backside Mesh (X), Backside Back (F)
EMPTY RIGHT 92
2 0

2 0
1
1 5

1 5
1 0

1 0
4 3

5
5

5
X Y
H F Z
2
Q

*** Can also run Empty Lt 92


EMPTY RIGHT 92
POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Y), Backside Back (H)
EMPTY FRANK 92
2 0

2 0
1
1 5

1 5
1 0

1 0
4 3

5
5

5
X Y
H F Z
2
Q
EMPTY FRANK 92
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side
Back (F), Backside Mesh (Y), Backside Back (H)
BLUE 92 Y
1
2 0

2 0
1 5

1 5
1 0

1 0
4 2
5
5

5
X Y
Z

H Q F
3
BLUE 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side
Back (F), Backside Mesh (Z), Backside Back (H)
ACE 92 Y
2 0

2 0
1 5

1 5
1
1 0

1 0
4 2
5
5

5
X Y
H
Z

Q F
3
ACE 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Z), Backside Back (H)
EARLY 92 Y
2 0

2 0
1
1 5

1 5
1 0

1 0
4 3
2
5

5
X Y
H Z
5
F Q
EARLY 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back
(H), Backside Mesh (Z), Backside Back (F)
2 0
ACE LEFT 92 Y

2 0
1
1 5

1 5
1 0

1 0
3 4
2
5

5
X
H Z
Y
5
Q F
ACE LEFT 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25
yard line (Look at QB on pre-snap for possible change to post signal – if post keep it
“skinny” unless 0 cover and no safety)
Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (Z), Play-side Back
(H), Backside Mesh (X), Backside Back (F)
BO 92 Y
2 0

2 0
1
1 5

1 5
1 0

1 0
4 3
5 2
5

5
X Y
H
Z F

Q
BO 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
H In-Out
F In-Out
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Z), Backside Back (H)
EMPTY RIGHT 92 Y
2 0

2 0
1
1 5

1 5
1 0

1 0
4 3

5
5

5
X Y
H
F Z 2

*** Can also run Empty Lt 92 Y


EMPTY RIGHT 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back
(F), Backside Mesh (Z), Backside Back (H)
EMPTY FRANK 92 Y
2 0

2 0
1
1 5

1 5
1 0

1 0
4 3

5
5

5
X Y
H
F Z 2

Q
EMPTY FRANK 92 Y
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side
Back (F), Backside Mesh (Z), Backside Back (H)
BLUE FLIP 92 X
1
2 0

2 0
1 5

1 5
1 0

1 0
2 4

3
5

5
X Y
Z

5
H Q F
BLUE FLIP 92 X
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side
Back (H), Backside Mesh (Z), Backside Back (F)
2 0
ACE LEFT 92 X

2 0
1
1 5

1 5
1 0

1 0
3 4
2
5

5
X Z
H Y
5
Q F
ACE LEFT 92X
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
Y 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Z), Play-side Back
(H), Backside Mesh (Y), Backside Back (F)
ACE FLIP 92 X
2 0

2 0
1
1 5

1 5
1 0

1 0
3 4

2
5

5
X Y
Z H

5
Q F
ACE FLIP 92 X
POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

Z 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back
(H), Backside Mesh (Z), Backside Back (F)
BO FLIP 92 X
2 0

2 0
1
1 5

1 5
1 0

1 0
3 4

2 5
5

5
X Y
H Z F

Q
BO FLIP 92 X
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
Z 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)
H In-Out
F In-Out
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back
(H), Backside Mesh (Z), Backside Back (F)
BLUE TITE 92 PST-WHL
2 0

2 0
1 2
1 5

1 5
1 0

1 0
4 3
5
5

5
X Y
Z

H Q F
Read hips of CB
on wheel tag
BLUE TITE 92 PST-WHL
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man
continue and gain ground- if Zone settle in grass after mesh)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #’s) (Peek)
Z (Cheat alignment In)10 Post
H 3 Shoot #’s (head swivel on route to check for early throw)
F Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel
near top of #’s
QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X), Backside Mesh (Y), Backside
Back (H)
EARLY TITE 92 PST-WHL
2 0

2 0
1 2
1 5

1 5
1 0

1 0
4 3
5

5
X Y
H Z

F Q
5 Read hips of CB
on wheel tag
EARLY TITE 92 PST-WHL
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man
continue and gain ground- if Zone settle in grass after mesh)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)

Z (Cheat Alignment In) 10 Post


H run arrow at 3 yards and turn into a wheel near top of #’s
F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh (Y),
Backside Back (F)
BLACK FLIP YO FLAME 82
PST-WHL
2 0

2 0
1
2
1 5

1 5
1 0

1 0
3 4
5

5
X Y
Z Q
Read hips of CB H
on wheel tag
F
BLACK FLIP YO FLAME 82 PST-WHL
POS. RULE
LT 90’S Hard
LG 90’S Hard
C 90’S Hard
RG 90’S Hard
RT 90’S Hard
X 6 Mesh Over (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man
continue and gain ground- if Zone settle in grass after mesh)
Z 10 Post
H Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel
near top of #’s
F Fake 35 – 1002 Check Down
QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y), Backside Mesh (X), Check
Down (F)
BLUE FLIP YO YO 92 PST-WHL
2 0

2 0
2
1
1 5

1 5
1 0

1 0
3 4
5

5
X Y
Z

5 H Q F
Read hips of CB
on wheel tag
BLUE FLIP YO YO 92 PST-WHL
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 6 Mesh Over (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man
continue and gain ground- if Zone settle in grass after mesh)
Z 10 Post
H Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel
near top of #’s
F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back (F),
Backside Mesh (X)
ACE FLIP YO YO 92 PST-WHL
2 0

2 0
1
1 5

1 5
2
1 0

1 0
3 4
5

5
X Y
Z H

Q F
5
Read hips of CB
on wheel tag
ACE FLIP YO YO 92 PST-WHL
POS. RULE

LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 6 Mesh Over (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man
continue and gain ground- if Zone settle in grass after mesh)
Z 10 Post
H Run arrow at 3 yards and turn into a wheel near top of #’s
F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back (F),
Backside Mesh (X),
ACE FLIP YO 92 X PST-WHL
1
2 0

2 0
2
1 5

1 5
1 0

1 0
3 4
5

5
X Y
H Z
5
Q F

Read hips of CB
on wheel tag
ACE FLIP YO 92 X PST-WHL
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X (Cheat Alignment In) 10 Post
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man
continue and gain ground- if Zone settle in grass after mesh)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone
stick route when you find the grass and show QB your #’s) (Peek)

H Run arrow at 3 yards and turn into a wheel near top of #’s
F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back (F),
Backside Mesh (Z),
2 0
ACE 92 Z PYRAMID

2 0
1
1 5

1 5
2
1 0

1 0
5 3
5

5
X Y
H Z

Q F
4
ACE 92 Z PYRAMID
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 10 Post
Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)
Z 12 Dig-come “down hill”
H 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)
F Swing Left to #’s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F), Backside
Mesh (Y)
2 0
ACE 92 X PYRAMID

2 0
1
1 5

1 5
2
1 0

1 0
3 5
5

5
X Y
H Z

F Q
4
ACE 92 X PYRAMID
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 12 Dig-come “down hill”
Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)
Z 10 Post
H 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)
F Swing Left #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside
Mesh (H)
BO 92 Z PYRAMID
2 0

2 0
1
1 5

1 5
2
1 0

1 0
5 3
4
5

5
X Y
H
Z F

Q
BO 92 Z PYRAMID
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)
Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)
Z 12 Dig-come “down hill”
H 10 Post
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back hot (F), Backside
Mesh (Y) Hots (Mesh (X-Y) or in – outs (F)
BO FLIP 92 X PYRAMID
1
2 0

2 0
1 5

1 5
2
1 0

1 0
3 5
4
5

5
X Y
H Z F

Q
BO FLIP 92 X PYRAMID
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 12 Dig-come “down hill”
Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)
Z 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)
F 10 Post
QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside
Mesh (H) Hots (Mesh (Z-Y) or in – outs (H)
EARLY 92 Z PYRAMID
2 0

2 0
1
1 5

1 5
2
1 0

1 0
5 3
5

5
X Y
H Z

Q F
4
EARLY 92 Z PYRAMID
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)
Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)
Z 12 Dig-come “down hill”
H 10 Post
F Check swing #s – head swivel for early throw by QB
QB READS (Peek Mesh Hot) Post (H), Dig (Z) Play-side Mesh (X), Backside Mesh (Y) Back-side
Back (F), Hots (Mesh (X-Y)
ACE FLIP 92 X PYRAMID
1
2 0

2 0
1 5

1 5
2
1 0

1 0
3 5
5

5
X Y
Z H

F Q
4
ACE FLIP 92 X PYRAMID
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 12 Dig - come “down hill”
Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)
Z 10 Post (Peek)
H 5 Mesh Under to #’s (Do not settle until you reach #’s)
F Check swing #s – head swivel for early throw by QB
QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Backside Mesh (H), Back-side Back
(F), Hots Mesh (Z-Y)
ACE 92 Z HUNT
2 0

2 0
1
1 5

1 5
1 0

1 0
4 2
5
5

5
X Y
H Z

Q F
3
ACE 92 Z HUNT
POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route
when you find the grass and show QB your #’s) (Peek)
Z Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not have to
keep running)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side
Back (F), Backside Mesh (Y), Backside Back (H)
BLUE 92 RETURN
1
2 0

2 0
1 5

1 5
1 0

1 0
4 2
5
5

5
X Y
Z

H Q F
3
BLUE 92 RETURN
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps,
Pivot and return outside
Y 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps,
Pivot and return outside
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside
25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep
it “skinny” unless 0 cover and no safety)
H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side
Back (F), Backside Mesh (Y), Backside Back (H)
ACE 92 RETURN
2 0

2 0
1
1 5

1 5
1 0

1 0
4 2
5
5

5
X Y
H Z

Q F
Can Run 92 Return out of all the
3
same formations and with the same
tags as regular 92 – always read
return before back
ACE 92 RETURN
POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot
and return outside
Y 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot
and return outside
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard
line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny”
unless 0 cover and no safety)
H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Return (X), Play-side Back
(F), Backside Return (Y), Backside Back (H)
ACE FLIP 92 POST WHEEL
RETURN
2 0

2 0
1
1 5

1 5
2
1 0

1 0
4
3
5

5
X Y
Z H

5 Q F

Have Y Check edge 1002 then run


return, F check opposite for maximum
protection
TRIPS MESH
CONCEPT:

CORNER (or tag), MESH, MESH,DIG,


SWING
2 0
TRIPS RT MESH RT

2 0
1 5

1 5
3
1
1 0

1 0
2
5

5
X Z
Y H

4 F Q
TRIPS RT MESH RT
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 15 yard Post Dig.
H 5 Mesh Under. Push up field 3 steps. (Slap hands with Y)-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Y 6 Mesh Over. Push up field 3 steps. (Slap hands with H-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Z 10 yard corner route.
F Check Swing away from Trips.
QB READS Read Corner, Mesh, Dig, Swing
2 0
TRIPS LT MESH LT

2 0
1
1 5

1 5
3
1 0

1 0
2
5

5
X Z
H Y

Q F 4
TRIPS LT MESH LT
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 10 yard corner route.
H 5 Mesh Under. Push up field 3 steps. (Slap hands with Y)-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Y 6 Mesh Over. Push up field 3 steps. (Slap hands with H-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Z 15 yard Post Dig.
F Check Swing away from Trips.
QB READS Read Corner, Mesh, Dig, Swing
2 0
TRIPS RT MESH RT Z POST

2 0
1 5

1 5
1
3
1 0

1 0
2
5

5
X Z
Y H
4
F Q
TRIPS RT MESH RT Z POST
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 15 yard Post Dig.
H 5 Mesh Under. Push up field 3 steps. (Slap hands with Y)-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Y 6 Mesh Over. Push up field 3 steps. (Slap hands with H-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Z 10 yard Post Route.
F Check Swing away from Trips.
QB READS Read Post, Mesh, Mesh,Dig, Swing
2 0
TRIPS LT MESH LT X POST

2 0
1
1 5

1 5
3
1 0

1 0
2
5

5
X Z
H Y

Q F
4
TRIPS LT MESH LT X POST
POS. RULE
LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 10 yard Post Route.
H 5 Mesh Under. Push up field 3 steps. (Slap hands with Y)-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Y 6 Mesh Over. Push up field 3 steps. (Slap hands with H-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN
Z 15 yard Post Dig.
F Check Swing away from Trips.
QB READS Read Post, Mesh, Mesh, Dig, Swing
TRIPS RT MESH RT
Z CURL OR Z DIG
2 0

2 0
1
1 5

1 5
3
1 0

1 0
2
5

5
X Z
Y H
4
F Q
TRIPS RT MESH RT Z CURL OR Z DIG
POS. RULE

LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X 15 yard Post Dig.
H 5 Mesh Under. Push up field 3 steps. (Slap hands with Y)-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN. Can not
settle until they reach play side tackle on Curl tag.
Y 6 Mesh Over. Push up field 3 steps. (Slap hands with H-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN. Can not
settle until 5 yards outside tackle on Curl tag.
Z If tagged on Curl Run a 15 yard post curl.
If tagged on dig Run a 15 yard post dig.
F Check Swing away from Trips.
QB READS Read Curl, Mesh, Dig, Swing. Can also be Rodeo or Lasso.
TRIPS LT MESH LT
X CURL OR X DIG
2 0

2 0
1
1 5

1 5
3
1 0

1 0
2
5

5
X Z
H Y
4
Q F
TRIPS LT MESH LT X CURL OR X DIG
POS. RULE

LT 90’S
LG 90’S
C 90’S
RG 90’S
RT 90’S
X If tagged on Curl Run a 15 yard post curl.
If tagged on dig Run a 15 yard post dig.
H 5 Mesh Under. Push up field 3 steps. (Slap hands with Y)-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN. Can not
settle until they reach play side tackle on Curl tag.
Y 6 Mesh Over. Push up field 3 steps. (Slap hands with H-FIND BEST
GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN. Can not
settle until 5 yards outside tackle on Curl tag.
Z 15 yard Post Dig.
F Check Swing away from Trips.
QB READS Read Curl, Mesh, Dig, Swing. Can also be Rodeo or Lasso.
TRIPS RT SQUEEZE RODEO
MESH RT Z CORNER
2 0

2 0
1 5

1 5
3 1
1 0

1 0
2
5

5
X Z
Y H

Q F
TRIPS RT SQUEEZE RODEO
MESH RT Z CORNER
POS. RULE

LT Rodeo or Lasso Protection


LG Rodeo or Lasso Protection
C Rodeo or Lasso Protection
RG Rodeo or Lasso Protection
RT Rodeo or Lasso Protection
X 15 yard Post Dig.
H Squeeze Alignment and run 5 Mesh Under. Push up field 3 steps. (Slap
hands with Y)-FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO
RUN IF MAN
Y Squeeze Alignment and run 6 Mesh Over. Push up field 3 steps. (Slap
hands with H-FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO
RUN IF MAN
Z Squeeze Alignment and run 10 yard corner.
F Block Rodeo/Lasso Protection.
QB READS Read Corner Mesh, Dig.
TRIPS LT SQUEEZE LASSO
MESH LT X CORNER
2 0

2 0
1
1 5

1 5
3
1 0

1 0
2
5

5
X Z
H Y

F Q
TRIPS LT SQUEEZE LASSO
MESH LT X CORNER
POS. RULE
LT Rodeo or Lasso Protection
LG Rodeo or Lasso Protection
C Rodeo or Lasso Protection
RG Rodeo or Lasso Protection
RT Rodeo or Lasso Protection
X Squeeze Alignment and run 10 yard Corner.
H Squeeze Alignment and run 5 Mesh Under. Push up field 3 steps. (Slap
hands with Y)-FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO
RUN IF MAN
Y Squeeze Alignment and run 6 Mesh Over. Push up field 3 steps. (Slap
hands with H-FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO
RUN IF MAN
Z 15 yard Post Dig.
F Block Rodeo/Lasso Protection.
QB READS Read Corner Mesh, Dig.

You might also like