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08 02 Product Architecture
08 02 Product Architecture
ARCHITECTURE
Definition
- Product Architecture
■ A scheme by which the functional elements of the product are
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Product Architecture: Definition
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A product’s architecture begins to emerge during concept development.
This happens informally—in the sketches, function diagrams, and early prototypes of
the concept development phase.
Product architecture is one of the development decisions that most impacts a firm’s
ability to efficiently deliver high product variety.
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Product Architecture: Conclusions
Architecture choices define the sub-systems
and modules of the product platform or family.
Architecture determines:
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Modular vs. integrated -
architecture
■ Modular
■ Chunks implement one or a few functional elements in their
entirety (each functional element is implemented by exactly one
physical chunks)
■ The interactions between chunks are well defined and are
generally fundamental to the primary functions of the products.
■ Integrated
■ Functional elements of the product are implemented using more
than one chunk
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Apple Computer’s approach to building computers in the 1980’s is the classic
example of building products in a deeply integrated fashion.
The reason Apple was able to push the performance of their products to exceed
that of their competitors was because their products were vertically integrated
across hardware and software.
By producing all parts of the computer in one company, Apple was able to
innovate very quickly and achieve cutting edge, market-winning performance
from their computers.
A contrary example is IBM’s modular approach to building computers.
Rather than maintain full control over the hardware and software of their
products, IBM outsourced the development of their software to Microsoft and the
production of their microprocessors to Intel.
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1. PRODUCT CHANGES
or modular architecture
■ Allows to minimize the physical changes required to achieve a
functional change
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2. PRODUCT VARIETY
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3. Component standardization
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4.Product performance (for integrated design)
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5. Manufacturability
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6. Product development management
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rchitecture Design Process
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Creating a product schematic
■ Create a schematic diagram representing
the (physical or functional) elements of the
product, using blocks, arrows, and other
notations.
■ Flow of forces or energy
■ Flow of material
■ Flow of signal or data
Cluster the elements of the
_ schematic
" Factors for considering clustering
Geometric integration and precision
Function sharing Capability of vendors
Similarity of design or production technology
Localization of design (or part) change
Accommodating variety
Enabling standardization
Portability of the interfaces
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Creating a rough geometric layout
■ A geometric system layout in
■ 2D or 3D drawings,
■ 2D or 3D graphics, or
■ Physical models.
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Identify the fundamental and
cidental interactions
Fundamental interactions
■ Those which connect the building blocks, such
as energy flows, material flows, and data flows.
■ Incidental interactions
■ Those that arise because of geometric
arrangements of the building blocks, such as
thermal expansion or heat dissipation.
Differentiation Postponement
(delayed differentiation)
" The timing of differentiation in the supply
chain
■ Modular components vs. final assembly for each
model in the inventory.
■ Two principles
i. Differentiating elements must be concentrated in
one or a few chunks
2. The product and production process must be
designed so that the differentiating chunks can
be added to the product near the end of the
supply chain.
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Trailer Example:
Integral Architecture
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Trailer Example:
Modular Architecture
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Modular Product Architectures
Chunks implement one or a few functions entirely.
Interactions between chunks are well defined.
Modular architecture has advantages in simplicity
and reusability for a product familv or platform.
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Product Architecture Example:
Hewlett-Packard DeskJet Printer
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Geometric Layout
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Incidental Interactions
User Interface
Enclosure
Board
Styling
Thermal
Host Driver
Software
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Types of Modularity
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SLOT-MODULAR ARCHITECTURE:
Each of the interfaces between chunks in a slot-modular architecture is of a
different type from the others, so that the various chunks in the product cannot be
interchanged.
The radio implements exactly one function, but its interface is different from any
of the other components in the vehicle (e.g., radios and speedometers have
different types of interfaces to the instrument panel).
Example
Pacemaker leads
BUS-MODULAR ARCHITECTURE:
In a bus-modular architecture, there is a common bus to which the other chunks
connect via the same type of interface.
A common example of a chunk in a bus-modular architecture would be an
expansion card for a personal computer
. Nonelectronic products can also be built around a bus-modular architecture. Track
lighting, shelving systems with rails, and adjustable roof racks for automobiles all
embody a bus-modular architecture.
Example
Usb in computer
SECTIONAL-MODULAR ARCHITECTURE:
In a sectional-modular architecture, all interfaces are of the same type, but there is no
single element to which all the other chunks attach.
Use standard chunk to chunk interface
The assembly is built up by connecting the chunks to each other via identical interfaces.
Many piping systems adhere to a sectional-modular architecture, office partitions.
Slot-modular architectures are the most common of the modular architectures because for
most products each chunk requires a different interface to accommodate unique interactions
between that chunk and the rest of the product.