Anm3d Uwg 2020 12

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ANIMASI KOMPUTER

& PEMODELAN 3D
(12)
AHMAD FAIRUZABADI, S.KOM
PRAKTIK
MODELLING
BLENDER
• Rendering Background Image
• Create Shadow Catcher Object
RENDERING BACKGROUND IMAGE

• Klik “Camera” Pada


panel “Scene
Collection”
RENDERING BACKGROUND IMAGE (2)

• Kemudian klik “Camera


Properties” pada panel
properties
RENDERING BACKGROUND IMAGE (3)

• Select the checkbox for


Background Images,
then click on the Add
Image button.
RENDERING BACKGROUND IMAGE (4)

• Note that the


Background Source
should be set to Image
by default. Then click on
the Open button.
RENDERING BACKGROUND IMAGE (5)

• Locate and select your


background image.
RENDERING BACKGROUND IMAGE (6)

• Click on the button to


open the image
RENDERING BACKGROUND IMAGE (7)

• In the background images


settings set the Alpha to 1
and select the Frame
method. (In this example I
am using the Crop frame
method, however you may
prefer one of the other
options. Note the frame
method that you use as this
will be required in a later
step).
RENDERING BACKGROUND IMAGE (8)

• In the viewport click on


the camera view button.
Note that the
background image is
now visible when
viewing through the
camera.
RENDERING BACKGROUND IMAGE (9)

• Select the compositing


workspace and the Use
Nodes checkbox.
RENDERING BACKGROUND IMAGE (10)

• Click and drag leftwards


in the red area of the
Render Layers node to
create some space
between the nodes.
RENDERING BACKGROUND IMAGE (11)

• In the Add menu select


Color – Alpha Over. (You
can also use the
keyboard shortcut shift-
a to ‘add’).
RENDERING BACKGROUND IMAGE (12)

• Click and drag the Alpha Over


node over the connecting line
between the Render Layers
and Composite nodes. It
should connect the nodes.
Then click and drag on the
end point of Image to Image
connection that is within the
Alpha Over node to connect it
to the bottom Image option.
RENDERING BACKGROUND IMAGE (13)

• Add and Input Image


node.
RENDERING BACKGROUND IMAGE (14)

• Connect the Image ode


to the Alpha Over node
and click in the drop
down menu at the
bottom of the Image
node and select your
background image.
RENDERING BACKGROUND IMAGE (15)

• Add Distort – scale


node.
RENDERING BACKGROUND IMAGE (16)

• Connect the Scale node


the Image Input and
Alpha Over nodes as
shown. Select Render
Size and select the same
option as selected in
step 7.
RENDERING BACKGROUND IMAGE (17)

• In the properties panel


select the rendering
properties and under
Film select the checkbox
for Transparent.
RENDERING BACKGROUND IMAGE (18)

• Now render an image.


Here I have clicked on
the Layout workspace
button and then from
the Render menu
selected Render Image.
RENDERING BACKGROUND IMAGE (19)

• The render should


include the background
image.
CREATE SHADOW CATCHER
OBJECT
CREATE SHADOW CATCHER OBJECT (1)

• In the layout press n on


the keyboard to open
the viewport properties
tools. Make sure that
the Camera is selected
in the Outliner. Then
click on the tab for view
and select the checkbox
to Lock Camera to View.
CREATE SHADOW CATCHER OBJECT (2)

• Add Mesh – Plane.


CREATE SHADOW CATCHER OBJECT (3)

• With the plane selected


press s on the keyboard
to scale the plane. Scroll
the angle of the view
(On a Mac I scroll on the
mouse). Also adjust the
location properties
(X,Y,Z) to position the
plane object.
CREATE SHADOW CATCHER OBJECT (4)

• In the properties panel


render settings, set the
render engine to Cycles.
CREATE SHADOW CATCHER OBJECT (5)

• With the plane selected


in the properties click
on Object properties
and under visibility
select the Shadow
Catcher checkbox.
CREATE SHADOW CATCHER OBJECT (6)

• Select the Rendered viewport


shading option. Here I added a
monkey object, positioned it,
under Object I set it to Shade
Smooth. I also added a subdivision
surface modifier to smooth it a bit
more. Then it is a matter of
adjusting the position of the
object and the shadow catcher
plane. Depending on your
background image you may also
need adjust the position of the
light.
CREATE SHADOW CATCHER OBJECT (7)

• Now if you render the


image the plane object
will be invisible yet the
shadow will remain.
Click icon to add picture

JANGAN LUPA
DI SAVE YA....
ANY QUESTION?

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