Demo1.Instructional Software For Classroom Use

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INSTRUCTIONAL SOFTWARE

FOR CLASSROOM USE


BY: MS.ROSE-ANN MAGO
PRAYER
MOTIVATION
“If we teach today as we taught yesterday, we
rob our children of tomorrow.”

– John Dewey
RECAP/REVIEW
Intended learning outcome
At the end of this lesson the learners are expected to:
• Describe the different types of instructional software commonly used in
the classroom and explain how they can be used to enhance student
learning.
• Navigate and use a specific instructional software program (e.g. a
learning management system or educational game) to complete a given
task, demonstrating proficiency in basic software skills.
• Appreciate the importance of using instructional software to support
teaching and learning by discussing how it can benefit both teachers and
students.
ACTIVITY
1.OOCSSLAMR TASEROWF

It refers to software programs that are specifically


designed for use in the classroom to facilitate
learning and teaching.
2. RTCAEHE

a person who instructs students in a classroom


setting.
3. MIMCUCNOATI

the exchange of information between individuals


or groups.
4. STDAABAES

a structured set of data held in a computer,


organized in a way that allows for efficient
retrieval.
5. CILPPATNOOI

a software program designed to perform a specific


task or set of tasks.
Instructional software for classroom use refers to computer
programs or applications that are designed to support teaching
and learning in the classroom. These software programs are
developed specifically to assist educators in delivering
educational content and to enhance student learning
experiences. The goal of instructional software is to facilitate
the teaching process by providing teachers with additional tools
to engage students and to help them learn more effectively.
Additionally, instructional software can help teachers monitor
student progress and identify areas where additional instruction
or support may be needed.
1.DRILL-AND-PRACTICE SOFTWARE
Selecting
• Control Over the Drill-and-Practice- Answering the given questions or
problems are given time limit, however, a good drill-and-practice
software still gives users enough time to think and answer before
proceeding to the next question. Users may be given signal to the
software if he/she is ready to go to the next questions by
pressing/tapping a key or clicking on a mouse button.
• Answer Judging - A good drill-and-practice program must be able to
discriminate correct answers from incorrect ones, especially if the
user is required to enter a short answer rather than simply choosing
from a selection.
• Give Appropriate Feedback - Two errors must be avoided when
program give feedback. First, program display sample, readable and
understandable feedbacks, not to overly design the feedback.
Second, programs carelessly give more interesting feedback when
the user answers incorrectly. This, therefore, encourage users to give
false answers to see the interesting response from the program.
BENEFITS
 Immediate Feedback - Paper and pencil drill-and-practice gives
delayed feedback, thus, students would not know immediately how
much they performed in their drill-and-practice. Having drill-and-
practice software, students would know instantly their results and
would be able to do immediate corrections if they gave incorrect
answer.
 Motivation - Students are not simply motivated doing paper and pencil
drill-and-practice for reasons that they do not like writing or they have
a poor writing skill. In drill-and-practice software, students get
motivated not only because they will not operate and manipulate.
 Saving Teacher Time - Teachers can attend to other student needs
while their students spend time doing the drill-and-practice. Some
areas that benefited the drill-and-practice are: Math, typing skills,
English and foreign language vocabulary, countries and its capital.
LIMITATIONS AND PROBLEMS
 Perceived Misuse - Some teachers make use of the drill-and-
practice as part of lesson introduction and not really for practicing
the students’ skills.
 Criticism by Constructiveness - People consider this drill-and-practice
as an outmoded approach to teaching for this contradicts the aim of
restructured curriculum.
EXAMPLE:
Mathletics: Mathletics is a web-based
program that provides interactive
math exercises and activities for
students in K-12. It covers a wide
range of math topics and provides
real-time feedback to help students
track their progress.
Quizlet: Quizlet is a web-based tool
that allows students to create and
study digital flashcards on a variety
of topics. It provides a variety of
study modes and tools to help
students learn and retain information.
Grammarly: Grammarly is a web-
based tool that provides automated
grammar and spelling correction
for written work. It helps students
improve their writing skills and
provides immediate feedback on
their mistakes.
2. TUTORIAL SOFTWARE
Selecting
 Extensive Interactivity - Regular and thorough responses to questions must be
regularly given along the tutorial to continuously guide students’ learning.
 Thorough User Control - Navigation buttons must always be present to allow
students to go to around the program and give them the freedom to return or
move forward or even end program at their own pace.
 Appropriate Pedagogy - The instruction must provide complete and sufficient
explanation, examples, and demonstration when necessary to enable the
students to understand the lesson well. The lessons, example, and exercises
must be arranged logically and sequentially.
 Adequate Answer -Judging and feedback Capabilities- When students are
asked to answer in short responses, all possible answer must be included
in the program. Appropriate feedback must likewise be present wherein
answer will be provided by the program after 2-3 tries rather than
frustrating the students of requiring them to supply the answer which they
do not know.
 Appropriate Graphics- Graphics should always support topic being
discussed. These should always be in line and appropriate for the
instruction.
 Adequate Record Keeping - Summary of progress report of the students
must be present and can be easily accessed by the teacher to enable them
to keep track of the students’ performance.
BENEFITS
 The benefits enumerated in the drill-and-practice software are also the
same benefits of the tutorial software.
 Tutorials are self-contained and self-paced instruction which allows
students to learn at their own time.
LIMITATIONS AND PROBLEMS
 Criticism by Constructivism - Tutorial contradicts the objective of the
constructivism learning since tutorial software delivers directed
instruction rather than allowing students to construct and generate their
own knowledge through hands-on projects.
 Lack of Good Products - This is being encountered due to the
difficulty and expense of designing and developing tutorial
software. Difficulty in programming and including of suitable
graphics to give appropriate pedagogy in teaching and
demonstrating the concepts well are the dilemmas in producing
well-packaged tutorial software.
 Reflect Only One Instructional Approach - What should be
taught for a given topic, how to teach the topic or lesson
effectively, in what sequence the learning tasks will be presented
are always the questions in producing an effective tutorial
software.
EXAMPLE:
Codecademy: Codecademy is an
online platform that provides
interactive coding tutorials for a
variety of programming languages. It
offers courses on web development,
data science, and more
Udemy: Udemy is an online
marketplace for tutorials and
courses on a wide range of
topics, including programming,
business, marketing, and more. It
offers both free and paid courses,
and allows users to learn at their
own pace.
Adobe Creative Cloud: Adobe
Creative Cloud is a suite of
creative software programs that
includes Photoshop, Illustrator,
InDesign, and more. Adobe offers
tutorials and resources to help
users learn how to use these
programs, including step-by-step
guides and video tutorials.
3. SIMULATION SOFTWARE
Selecting
•There is a realistic and accurate representation of a system. Clear set of
directions must be present in the software, models a real or imaginary system.
Can model physical phenomena, procedure, and hypothetical situations. The
impact of actions must be clearly seen.
Benefits
 Compress time – Students do not have to wait for the living thing to grow
and develop it’s cycle in real time for this can be presented in the simulation
software in just a couple of minutes.
 Slowdown processes - Events or processes that happen that is invisible to
the human eye can actually be played in a slow motion to enable the
students to see how such event or process happens in reality.
 Get Students Involved – The participation of the students is necessary for
them to be able to learn what may happen in a particular situation.
 Make Experimentation Safe – Simulation software is best in keeping the
students safe in learning some things like driving vehicles, handling
volatile substances, search and rescue situation, etc.
 Make the Impossible possible – Walking on the moon, travelling to the
universe, witnessing the volcanoes erupt, are just few examples of
allowing the students to experience the impossible and learn the
possible.
 Save Money and Other Resources – Though learning by doing is the
best learning experience, simulation software may still give rightful
experience at a fraction of the cost, like dissecting animals,
hardware unit, and the like.
 Allow Repetition with Variations – Simulations allow students to
repeat events many times as they like until they master the lesson
they wish to learn.
 Allow Observation of complex processes – Simulation software
makes learning and understanding of complex lessons and processes
easier for students to see what is happening.
Limitations and Problems
 Criticism of virtual lab software – Students may not get actual and
quality learning if real experiments will be taken in substitute virtual
labs than doing it in the hand-on-labs. Simulations can just be used as
supplements to regular labs.
 Accuracy of Models – Simulation software may give inaccurate or
imprecise perspectives of the subject matter. Real experience is still
better that being replaced by substituted learning experience.
 Misuse of Simulations – There is a possibility that students would
unlikely to develop effective problem-solving skills due to plainly
mastering the activities given simulation.
SimCity: SimCity is a simulation game
that allows players to design and
manage a virtual city. It teaches players
about urban planning, resource
management, and civic responsibility.
Flight Simulator: Flight
Simulator is a simulation game
that allows players to pilot a
virtual airplane. It teaches
players about aviation and
navigation, and allows them to
practice flying in different
weather conditions and
environments.
Labster: Labster is a virtual
laboratory platform that allows
students to conduct experiments
and explore scientific concepts in a
virtual environment. It offers
simulations and interactive
exercises for subjects such as
biology, chemistry, and physics.
4. INSTRUCTIONAL GAMES
Selecting
 Appealing formats and activities – Adventure and levels of complexity
that match learners’ abilities make fun learning.
 Instructional Value – Instructional game should serve as educational and
motivational tools which give importance to the value of learning.
 Physical Dexterity is reasonable – The purpose of motivating the
students should be evident in the instructional game and not the other
way around.
 However, if the object of the game is to learn physical dexterity (e.g. for
students with physical challenges), the focus of the game should be learning
content-area skills, rather than physical dexterity. The level of physical
dexterity for content-area games should be untroublesome to all students.
 Social, Societal, and Cultural Considerations- Instructional games should
highlight positive messages rather than war and violence among peoples of
different nations, beliefs, and cultures.
BENEFITS
 Games are more interesting than traditional instruction (Randel et al.,1992)
 Retention of information is longer.
 Assists teachers to get students to focus on the topic.
 Makes learning more engaging and motivational (ash, 2011; Corbett, 2010;
Squire, 2005)
LIMITATIONS AND PROBLEMS
 Learning vs. Having fun- Some schools disagree in incorporating games
in instruction for they believe that games draw away the attention of the
students from the real purpose and that is learning the lesson. The focus
of students is toward winning the game instead of instruction/learning.
 Confusion of Game Rules and Real-life rules- Rules in the games differ
from rules in real-life. Game rules may give students difficulty in
transferring the skills learned through games to real-life situations.
 Inefficient Learning- Balance between motivation and learning must be,
maintained in the classroom so not to lost the value of education when
using instructional games.
• Classroom Barriers - Instructional games sometimes cannot be
implemented in the classroom due to difficulties encountered,
such as requirements of the game software do not match with a
specification of computers in schools, some teachers are have
negative views toward computer games, time needed to complete
the game is longer than normal class hours, and others.
EXAMPLE:
Minecraft: Minecraft is a game that
teaches creativity, problem-
solving, and spatial reasoning.
Players can build structures and
worlds using blocks, and can learn
about concepts such as
architecture, geography, and
engineering.
Math Blaster: Math Blaster is a
game that teaches math skills
through arcade-style gameplay.
It offers a range of math
exercises and activities, and
provides instant feedback on
performance.
Oregon Trail: Oregon Trail is an
educational game that teaches
history and social studies. Players
travel across the United States
during the 19th century and must
make decisions about resources,
travel, and safety.
5. PROBLEM-SOLVING SOFTWARE
Selecting
•Teacher should see to it that the software should be able to
develop the skills of the students in solving various kinds of
content-are problems. The software should also have the feature
that would keep the interest of the students in moving on in
solving problems. The problems should be challenging to bring
out the level best in the students.
Benefits
 Promotes visualization in mathematics problem solving.
 Fosters better understanding in visualization of abstract concepts.
 Improves interest and motivation in doing problem-solving
activities. This will allow students to become more active and
impulsive problem solvers.
Limitations and Problems
 Effectiveness of Problem-solving software – The problem-skills
that students supposed to be developing through the use of the
software may not actually be helping them to learn these skills
though software catalog claims that it can foster problem skills.
The students may be enjoying in solving problems using the
software but they are not actually learning or developing the skills
needed. Teachers have to use the problem-solving software first to
confirm its effectiveness that it truly achieves the end-results of
developing skills in problem-solving.
• Suitability in Learning Strategy of students – The instructional
strategy of the problem-solving software may not suit the
learning strategy of the students, thus will limit their learning
and developing of problem-solving. The Kind of instructional
strategy of the software may bring negative effects in directed
instructions.
BrainPOP: BrainPOP is an
educational platform that offers
animated videos, games, and
quizzes on a variety of subjects,
including science, social studies,
and math. It encourages critical
thinking and problem-solving
through interactive activities.
Scratch: Scratch is a
programming language and
educational tool that allows
users to create interactive
stories, games, and
animations. It teaches users
about logic, problem-solving,
and computational thinking.
Tinkercad: Tinkercad is a
web-based tool that allows
users to create and design 3D
models. It encourages users
to think creatively and solve
problems by providing tools
for prototyping and iteration.
6. SOFTWARE SUPPORT TOOLS
It is undeniably true, as mentioned in the previous chapter, that the
productivity software like word processing, spreadsheets, presentation
software, and the like, are helpful for both teachers and students in
accomplishing of teaching and learning.
This time, you will learn other software support tools that would
likewise benefit teachers in teaching and students in learning in various
classroom situations. These software support tools offer the following
advantages:
 Improves efficiency and productivity
 Enhanced product appearance
 More precise and aptness of information
 More support for collaboration
Software Support Tool Categories
1. Materials Generators
2. Data collection and analysis tools
3. Graphics tools
4. Planning and organizing tools
5. Research and reference tools
6. Content-are tools
Materials Generators
Allow creation of documents, web pages, test, and various lesson and activities.

Example software Tool


Desktop Publishing
software
Microsoft publisher
http://.mircosoft.com
 Adobe InDesign and Pagemaker
https://adobe.com
Quark Express
https://.quark.com

Purpose and Benefits


For creating letterheads, brother, flyers/ poster, newsletter, newspaper and books.
Web Page Design Software
Adobe Dreamweaver
https://adobe.com
Microsoft WebMatrix
https://www.microsoft.com
• For creating, editing and updating web pages and websites for project work
display and information with links Webquests.

Whiteboard Activity Software


Notebook (for use with Smart Boards)
https://smarttech.com
ActivStudio or Activinspire (for use with Prometheus Boards)
https://www.prometheamworld.com
• For creating lesson plan presentation and activities that student can interact
with.
Test and Rubric Generators
Exam View learning Series
https://www.einstruction.com
Test Creator
http://www.centrosonsoft.com
Wondershare QuizCreator
http://.esaytestmaker.com
Rubristar (Use program of pre-made rubrics)
http://rubristar.4teacher.org
Rubric Builder
http://www.rubricbuilder.on.ca
Rubrics Maker
http://recipes.teach4learning.com
• For creating of test and test item banks, administer test online;Teacher may
create or adopts rubrics for rating students’ project and other performance
Worksheet and Puzzle Generators
Crossword Puzzle Maker
http://armoredpenguin.com
Worksheet Works
http://www.worksheetworks.com
Quia Web
http://www.smartdraw.com
• For creating of puzzle activities and worksheet to improve student skills.

Graphic Document Makers


Print Shop Makers
http://www.borderbund.com
Smart Draw
http://www.smartdraw.com
• For creating of certificate for awards and recognition, flyers, and other artistic
and decorated documents.
PDF and forms makers
Adobe Acrobat Pro
https://adobe.com
PDF Maker pilot
http://www,colorpilot.com
Cute PDF
http://www.cutepdf.com
FormArtist Proffessional
http://www.quaks.com
• For creating of documents in Portable documents Format (pdf) and
creating forms that can be accomplished online.
Data Collection and Analysis Tools
Collect Data from students; support decision making; analyze data from
experiment and research.

Database software
FileMaker
http://www.filemaker.com
Quickbase
http://quickbase.intuit.com
Microsoft Access
http://office.microsoft.com/en-us/access
• For storing of information that can be accessed and located easily by
typing only the key words.
Electronic Gradebooks
PinnacleGrade Gradebook
http://www.globalscholar.com
Teacher Planet listing of many gradebook package
http://www.gradebook4teachers.com
• For keeping track of student record and computation of student’ grade.

Statistical Packages
SPSS
http://www.spass/com
SAS
http://www.sas.com
Analyse-it
http://www.analyse-it.com

XLSTAT
http://www.xlstat.com
NCSS
http://www.ncss.com
Stata
http://www.stata.com
• For data calculating which produces descriptive and inferential
analysis that are needed in researcher. Can be used by teachers in teaching
statistical procedure.
Student Survey Tools
survey tools
http://www.surveymaker.com
Zoomerang
http://www.zoomerang.com
• For designing and implementation of surveys and questionnaires
which can be use by both teacher and students.
Student Information System
PowerSchool
http://www.pearsonschoolsystems.com
Pinnacle SIS
http://www.globalscholar.com
Tyler SIS
http://www.tylertech.com/solutions-products/school-solutions
QuickSchools
http://www.quickschools.com
• For keeping track of student, class, and school data that would
eventually help in making decisions. Basically, the system can
Track and repost students attendance
Keep records on student demographic data
Create class scheduling
Track and repost on test scores and achievement by objective
inform parents of their child grades and attendance via online
Computerized-Base testing Systems
ExamBuilder
http://www.exambuilder.com
Easy Test
http://www.esayteach.com/easytest
ComputerTest 2.0
http://www.cubeapps.com
• This is also known as computer- assisted testing. This system allows
students to take test via online or on-screen computer which provide results
afterwards.
Student Response System or clickers
Students Response Solution
http://www.turningtechnologies.com
Smart Response
http://www.smarttech.com
Activote, Activexpression, ActiveEngage
http://www.promotheanworld.com
irespond
http://www.irespond.com
• This is also called as personal response systems or classroom response
systems. This allows teachers to display a questions which can be
simultaneously answered by students, and results can be seen by the teachers
immediately. This system enhance students engagement in class instruction.
Graphic tools
Allow teachers and students to enhance the illustrations to be place in
documents (flyers, brochures, newsletter, and the like) and web pages.
Example Software Tool
Draw/Paint Programs
Adobe illustrator
http://www.adobe.com
CorelDraw
http://www.corel.com
KidPix
http://www.broderbund.com
• Used to create own graphic to be inserted into the documents or web
pages
Image Editing Software
Adobe Photoshop
http://www.adobe.com
ACDSee Pro Photo Manager
Http://www/direction.com
• Used to modify, enhance and format photos to be inserted into the
documents and web pages.
Charting/Graphing Software
SmartDraw
http://www.smartdraw.com
The Grap club 2.0
http://www.tomsynder.com
List of plotting/graphic software
http://en.wikipedia.org/wiki/list_of_information_graphic_software
• Use to create charts and graphic to illustrate the data entries
Media Collection
Graphic for teacher
http://www.teachingheart.net
Microsoft Media Collections
http://office .microsoft.com/en-us/images
Istock Photos
http://www/stockphoto.com
Digital Sound Factory (musical instruments)
http://www.digitalsoundfactory.com
Flaming Text
http://www.adobe.com/type/collections.html
Adobe Fonts Collection
Http://www.adobe.come/type/collection.html
Animation Factory
http://www.animationfactory.com
• Clip art, photo, animation, sound, video, and font collection add design to the
documents which make the output more professional artistic in appearance.
Outlining and concept mapping software
Inspiration
http://www.inspiration.com
Kidspiration
http://www.inspiration.com/kidspiration
SmartDraw
http://www.smartdraw.com
• Help student to develop their writing skills to accomplish well written
reports, short stories, and other writing books.
• Concept mapping software helps an individual to explore and outline
ideas to properly outline his/her thoughts in writing the intended output.
Lesson planners
Planbookedu
http://planbookedu.com
IlessonPlan
http://www.ilessonplan.com
MylessonPlanner
http://www.mylessonplanner.com
• Guides teacher in preparing lesson plans and activities in a standard format

Scheduling, calendar and time management tools


• FileBuzz Teacher Celendar Software
http://www.filebuzz.com/Educationa/1html
• Reel Logix calendar Software
http://www.thecalendarplanner.com
• Easy Schedule Maker
http://www.patrena.com
• Help teacher and student to plan their activities and events daily weekly, or
monthly. This reminds the users of the events, duties, and responsibilities to be
accomplished.
Research and Reference Tools
Assist teacher and students in doing their research work.
Example Software tool
Online Encyclopedia
Encyclopedia Brittanica
http://www.brittanica.com
Encylopedia.com
http://www.encyclopedia.com
• Helps both teacher and students in finding the facts and information in
accomplishing their assignments, project, and researches.
Online Atlases and mapping tools
Worldatlas
http://www/wordatlas.com/atlas/world.htm
Rand Mcnally
http://www.randmcnally.com
Mapquest
http://www.mapquest.com
The National Map (geological)
http://www.nationalmap.gov
Atlas of the Universe
http://www.atlasoftheuviverse.com
Google Maps
http://www.googlemaps.com
• Helps users to know more about local national, word, and celestial
geography which are needed in their learning.
Online Dictionaries and thesauruses
Technology words: webopedia
http://www.webopedia.com
Any words/thesaurus: Merriam-Webster
http://www.merriam-webster.com
Any words/thesaurus: Dictionary.com
http://www.dictionaryreference.com
• Helps teacher and students to widen their vocabulary
Content Area Tools
Assist teacher and students in enriching their knowledge in a specialized content
area, such as reading, math, science, art, music, language, social studies, drawing
and technology education.
Example Software Tools
CAD Systems
AutoCAD
http://usa/autodesk.com
Alibre
http://www.alibre.com
• Help students in creating models of building, houses, cars and other
structures.
Music Editors, Sequence, and MIDI Tools
ilike and Garageband
http://www.ilike.com
Listing of MIDI product
http://www.midi.org
• Help students in developing their own musical piece and compositions.
Reading Tools
Readability calculation software
http://www.readabilityformula.com
Accelerated Reader (AR)
http://www.renlearn.com/ar
• Help teacher to select stories that may be related to the topic they will be
teaching. Students’ motivation in reading would likely improve and have reading
for enjoyments.
Microcomputer-Based Labs (MBL), Calculator-based-labs (CBL), and
Graphic Calculators
Vernier Labquest
http://www.vernier.com
• Also known as probeware. Assits teachers and students in accomplishing
their experiments that might need measuring of light, temperature, voltage, and
speed.
• Graphing calculators help in illustrating equations in graphs.
• Calculating-based labs allow connection allow connection of probes or
sensors to a graphic calculator rather than to a computer.
Geographic Information System (GIS) and Global position System (GPS)
ARCView GIS
http://www.esri.com/sofware/arcview
GPS curriculum
http://www.educaching.com
http://www.magellangps.com
Garmin GPS
http://www.garmin.com
• GIS allows the users to study geographic locations.
• GPS allows the users to find its ways to their destination with complete
calculation of positioning of places.
Online Foreign Language Dictionaries and Language Translators
Listing of foreign language
http://www.foreignword.com
WorldLingo
http://www.worldlingo.com
Babylon9
http://translation.babylon.com
• Allow users to understand other foreign languages by looking up its
meaning and translation to their local language.
ASSESSMENT
THANK YOU AND GODBLESS

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