Teknologi Pendidikan Banjarmasin

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TEKNOLOGI PENDIDIKAN INDONESIA Paulina Pannen

DI ERA CYBER 2017


Guru dan Proses
Belajar Siswa
(sekarang)

Siswa
lulus
Dun
i a ke
rja

Ahli
TekPen
WAJAH SEKOLAH DAN PT
INDONESIA
WAJAH SEKOLAH DAN PT
INDONESIA
WAJAH SEKOLAH DAN PT
INDONESIA
WAJAH SEKOLAH DAN PT
INDONESIA
WAJAH SEKOLAH DAN PT
INDONESIA
WAJAH SEKOLAH DAN PT
INDONESIA
Cambodia: School for
building community

Nigeria: Makoko
Floating School

Schools in other
countries

California: School
that teaches
dangerously

Denmark:
School in a Cube
Sweden: School
without Gender

California: Silicon
Valley School
Schools in other
countries

New York: School of


compassion and
creativity

Steve Jobs school: a Peru: School of World


different school Designer
GENERASI BANGSA
KITA SEKARANG
DIHADAPKAN PADA
DUNIA YANG SANGAT
BERBEDA
REVOLUSI INDUSTRI 4.0
https://youtu.be/khjY5LWF3tg
YANG TERJADI DI
SEKITAR KITA
PERUBAHAN PARADIGMA
PENDIDIKAN
PARADIGMA BELAJAR
Play

Learn

Play Learn Job


Job

Retire
TEKNOLOGI DALAM
PENDIDIKAN

K-12
BIDANG KAJIAN
User-centric paradigm

Disciplinary Approach

Brain Science
TEORI DAN PRAKTEK
Group growth: collaborative learning
Individual growth – deep learning
a ktu
w
d an Social

n g software + Massive

s r ua free and Open

nta
open Online
n l i content Course
k a a (OER)
e r bu
g ket
a r in
D

Behaviorism
Cognitivism
Constructivism
18

Social Learning Connectivism


Adapted from Abas (2014) & Rick Schwier (2008)
MAHASISWA

http://innovagreek.com/?p=1728

internet (digital natives), net generation, i generation


“To move forward, we all should have well-educated minds so that we will be able to better understand
our world, our problems, and each other” (generation Z student)
Ubiquitous Learning Blended Learning

KONTEKS

Pendidikan Jarak Jauh


Mobile Learning Pendidikan Tatap Muka
(konvensional)
TANTANGAN: LINK & MATCH
findings innovation

Teaching &
Learning Exploration Alpha Test Beta Test Industry

• # students • Research • Lab test • Market/ • Market


• # courses completion • IPR field/user needs
• # study (copyright, test • Risk
programs • publication patent) • Prototype manage-
ready for ment
scalability

government public media


TIK
KOMPETENSI
TENAGA KERJA
35% of
core
skills will
change
between
2015 and
2020
PERAN GURU/PENDIDIK
https://www.youtube.com/watch
?v=dKkqfxFMMJI

https://www.youtube.com/watch
?v=dKkqfxFMMJI
PERKEMBANGAN I-SCHOOL
VS ED-TECH SCHOOL
Design

Embedded Blended
librarian librarian
(ed tech) (digital) Evaluation Theory Development
And
Practice

Knowledg
e manager
Management Utilization
B

A
B

A
TEKNOLOGI
PENDIDIKAN
DI INDONESIA
 Globalisasi  Keterbatasan sumberdaya dan
 Ekonomi digital – knowledge keterbatasan pengertian
based society tentang pembelajaran daring,
pembelajaran terbuka dan
 Conncectedness (multidiscipline pembelajaran luwes (model
dll.) (collaboration) bisnis)
 Pembelajaran Daring dan terbuka  Keterampilan belajar
(MOOCs, OER, e-learning, distance sepanjang hayat dan menjadi
education) warga global  berpusat
pada siswa, teori belajar dan
 Personalisasi belajar dan penilaian
paradigma baru pembelajaran
(terakreditasi)
sepanjang hayat
 Konvergensi pendidikan, psikologi
 Fokus pada mutu – sertifikasi,
pendidikan, dan neuroscience
akreditasi, dll.
(brain science, deep learning)
SELANJUTNYA.....
Expanding the field of
exploration and partnership Focus on the strategic priorities - rigorously
Harnessing new ecosystem  Revitalisasi kurikulum secara terus menerus
 Pembelajaran fleksibel berbasis teknologi
 Multidisipline

More ideas More  Exposure kepada authentic learning context

More diverse ideas breakthroug  ...


More disruptive ideas
h innovation

Reskilling and upskilling


– self, group, community
Guru dan Proses
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TERIMA KASIH

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