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LIVI NG I N TH E

INFORM A T IO N
T E C H NO L O G Y E R A
SUBMITTED BY:

NUEVA, RODNEY M.
BS-ARCHITECTURE III

SUBMITTED TO:

ENGR. WALLYN LANZUELA


GE ELEC II INSTRUCTOR
CLASSIFYING COMPUTERS
Computers can be classified based on size and computing power. As technology advances,
these classifications tends to overlap as modern computers become smaller, yet more
powerful, and relatively cheaper.

PERSONAL COMPUTERS- is a small,


single user computer based on a microprocessor

WORKSTATION- is a powerful, single-user


Has a keyboard for entering data,
computer, It is like personal computer, but it has
a monitor for displaying information, a more powerful microprocessor and a high-
and a storage device for saving data. quality monitor

MINICOMPUTER- is a multi-user computer capable of


supporting from 10- hundreds of users simultaneously .

MAINFRAME- is a powerful multi- SUPERCOMPUTER- is an extremely


user computer capable of supporting fast computer that can perform million of
hundreds or thousands of users instructions per second.
simultaneously.
CLASSIFYING COMPUTERS

Computers are also categorized into several types due to the introduction of
mobile devices and the proliferation of internet-capable devices.

DESKTOP COMPUTERS- are computers


designed to be placed on a desk. And LAPTOP COMPUTERS- a battery-
normally made up of a few different powered computer device whose
parts, including, the computer case, portability makes them possible to
central processing unit(CPU), use almost anytime, anywhere.
monitor, keyboard and mouse

SMARTPHONES- hand-held telephones


which can do things that computers
TABLET COMPUTERS- are hand-held can do, including browsing and
computers with touch sensitive searching in the internet and even
screen for typing and navigation. playing console games .

SMART TV’S- latest television set


WERABLES- include fitness that include applications
trackers and smartwatches present in computers
that can be worn throughout
the day. Can be used as a computer
monitor and gaming monitor.
DIGITAL AGE, INFORMATION AGE, AND COMPUTER AGE
MEDIA IN THE DIGITAL AGE Media refers to the means of communication that uses unique tools to
interconnect among people (television,radio,cellular phones and internet)
-can be considered as the
message, the medium, and the messenger

THE MESSAGE
Media is considered to be the message
itself for those who create and own the
rights of content. USER-GENERATED or
PROFESSIONALY-PRODUCED

BLOG- is a combination of two words “WEB


and LOG”. It works the same way as pen and
paper but the privacy becomes irrelevant
given that a blog post can be seen by
anyone online.

BLOGGER- a person who writes blog.


MEDIA IN THE DIGITAL AGE Media refers to the means of communication that uses unique tools to
interconnect among people (television,radio,cellular phones and internet)
-can be considered as the
message, the medium, and the messenger

THE MEDIUM THE MESSENGER


The medium used refers to the
The messenger is the one who
tool or tools used in sending a
delivers the message.
message from source to the
destination. The broadcasters, being
the messenger of news
are called “media”

Although the media can be the message, the medium, and the messenger, in the digital
age, the demarcation lines between them are somewhat blurry.
EVOLUTION OF MEDIA
OVERVIEW OF CURRENT TRENDS

IoT and Smart home Augmented reality


technology and Virtual reality
Internet of Things(IoT) In 2016, the release of
has been trending games such as
since 2016. The vision POKEMON GO and the
of IoT evolved due to anticipated VR headset,
the convergence of multiple OCULUS RIFT, serve as a turning point for
technologies, including pervasive AR and VR technology.
wireless communication, data analysis,
machine learning, and use of hardware
technology such as sensors,
microprocessors, and microcontrollers.
OVERVIEW OF CURRENT TRENDS

Machine Learning FACE ID- the owner’s


face is the new
-also called ARTIFICIAL password.
INTELLEGENCE/ A.I.

WIRELESS CHARGING-
A11 BIONIC- claimed to be the “most powerful a cable is not needed to
and smartest chip ever in a smartphone,” charge the device.
With a neutral engine capable of up to 600 billion
operations per second

AUGMENTED REALITY- Designed


Ios 11- one can scan documents in for fun, productivity and efficiency. It
the notes app, edit live photos and in allows one to navigate without
the US, even pay friends in Messages. looking at a map, visualize industrial
Siri can translate languages. equipment, and many others.
OVERVIEW OF CURRENT TRENDS

Automation Big Data


- Through advanced - Big data is a term that
technology, it is now describes large and
possible to automate Complex volume of data.
previously human- - Big data can be analyzed
exclusive task. for insights which can help
- Information collected is automatically management make better decisions
saved and stored in mobile device for and come up with more effective
analysis later on. strategic plans. Waze is an example
of an app which uses big data.
OVERVIEW OF CURRENT TRENDS

Physical-Digital Everything in
Integrations Demand
Majority of organizations Due to prevalence of
nowadays are moving Network connectivity,
towards automation, It is possible to have
they identify their physical elements and Information on demand. Music, movies,
create digital data for more efficient and even drivers(e.g, Grab) are made
operation and backups. available through the apps in a
The concept of “paperless company” in smartphone.
which transactions, reports, and services
are done using automated system.
IMPACT OF ICT ON INDIVIDUALS, ORGANIZATION, AND SOCIETY

POSSITIVE EFFECTS NEGATIVE EFFECTS

REDUCED PERSONAL
IMPROVED ACCESS TO
INTERACTION AND
EDUCATION
PHYSICAL ACTIVITY

ACCESS TO
INFORMATION AND JOBLESS OR INCREASE
COMMUNICATION IN UNEMPLOYMENT

SECURITY SECURITY
ETHICAL ISSUES IN ICT

PLAGIARISM-an act of theft in which a person


copies another person’s ideas, words, and
writings, etc. and pass them off as his/her own .

EXPOILATTION- an action in which one


deals with a person dishonesty, unethically,
and dishonorably, in order to take advantage
of the latter’s works and/or resources.

LIBEL-

Software Piracy:

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