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Introduction To Design Thinking
Introduction To Design Thinking
Introduction To Design Thinking
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Unit - II
Design Thinking
Contents
1. Introduction to Design Thinking
2. Principles of Design Thinking
3. The Design Thinking Process
4. Benefits of Design Thinking
5. Innovation in Design Thinking
6. Case studies
Design Thinking is cognitive and practical processes by which design concepts are
developed by designers.
Design thinking is a non-linear, iterative process that teams use to understand users,
challenge assumptions, redefine problems and create innovative solutions to prototype and
test.
designer’s toolkit to integrate the needs of people, the possibilities of technology, and the
Design thinking refers to the Cognitive, Strategic and practical processes by which design
concepts (proposals for new products, buildings, machines etc.) are developed.
Department of EECE, GIT Course Code and Course Title: 19EID132 & Design Thinking 6
Design thinking is both an ideology and a process that seeks to solve
complex problems in a user-centric way.
It focuses on achieving practical results and solutions that are:
Technically feasible: They can be developed into functional products or
processes;
Economically viable: The business can afford to implement them;
Desirable for the user: They meet a real human need.
Department of EECE, GIT Course Code and Course Title: 19EID132 & Design Thinking
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2.Principles of Design Thinking
ii) Empathy
iii) Prototypes
Department of EECE, GIT Course Code and Course Title: 19EID132 & Design Thinking 17
ii. Empathy
• It’s not just about coming up with ideas; it’s about turning
them into prototypes, testing them, and making changes
based on user feedback. Design thinking is an iterative
approach, so be prepared to repeat certain steps in the
process as you uncover flaws and shortcomings in the early
versions of your proposed solution.
• iteration examples:
• Iteration in Computer Programming
• A website could have HTML code that tells it to
repeatedly refresh the page until the user presses a
button.
• An algorithm can be used in a computer program that
tells the program to rearrange a series of letters until all
of the different combinations have been formed.
• A javascript instruction can tell the computer to draw a
series of asterisks creating a "start tree." The number of
asterisks the computer draws can be determined by the
number that a user inputs.
Department of EECE, GIT C 20
ourse Code and Course Title: 19EID132 & D
v. Diversity of the participants
According to Christoph Meinel and Larry Leifer, there are four Rules to
design thinking.
• The Re-design
There are studies that substantiate the assertion that successful innovation
through design thinking activities will always bring us back to the “human-
centric point of view.”
This is the imperative to solve technical problems in ways that satisfy human
needs and acknowledge the human element in all technologists and managers.
There is no chance for “chance discovery” if the box is closed tightly, the
constraints enumerated excessively, and the fear of failure is always at hand.
• Phase 2 “Observe”
• Phase 6 “Test”
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Representation of DT process
in Double-Diamond Model
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1.Empathise
Gathering information with user
interviews
Ask
* Who are we making this for
* What is their Problem
* What do these people do
• What? During the empathize phase, you’ll engage with and observe your
target audience. It is therefore a matter of observing and involving
people in order to analyze their needs and emotional
behavior.
• Why? The aim of this step is to paint a clear picture of who your end users
are, what challenges they face, and what needs, and expectations must be
met.
• How? In order to build user empathy, you’ll conduct surveys, interviews, and
observation sessions.
• For example: You want to address the issue of employee retention, so you
ask each employee to complete an anonymous survey. You then hold user
interviews with as many employees as possible to find out how they feel
about retention within the company.
Ask
* Develop solutions
* Develop ideas
* Producing Potential matches of Products or Services
Department of EECE, GIT Course Code and Course Title: 19EID132 & Design Thinking 40
Difference Between Design Thinking & Linear Analytic Methods
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Department of EECE, GIT Course Code and Course Title: 19EID132 & Design Thinking
4.Benefits of Design Thinking
•1 Significantly reduces time-to-market: With its emphasis on
problem-solving and finding viable solutions, Design Thinking can
significantly reduce the amount of time spent on design and
development—especially in combination with lean ...
•2 Cost savings and a great ROI: Getting successful products to
market faster ultimately saves the business money ...
•3 Improves customer retention and loyalty: Design Thinking
ensures a user-centric approach, which ultimately boosts user
engagement and customer retention in the long term.
•4. Foster Innovation : encouraging all stakeholders to think outside
the box
•5. Can be applied company – wide : It support group thinking and
encourage cross team collaboration. It can be applied to virtually any
team in any industry.
Department of EECE, GIT C 42
ourse Code and Course Title: 19EID132 & D
Ten Commandments of Design Thinking
1. Hierarchy : There is no hierarchy during a Design Thinking workshop. Chief and other
members are equal partners.
2. Encourage wild ideas! Let your imagination run wild. Any (supposedly) crazy idea and every
idea should be treated equally.
3. Go for quantity! Quantity before quality. Selected, analyzed and evaluated later.
4. Build on Ideas of others! There is no copyright. Ideas from others should be taken up,
supplemented or changed.
5. Think human centred! Design Thinking is first and foremost thinking about people and not
about technology or business goals.
6. Be visual and make it tangible! Use drawings, illustrations, photos, videos, prototypes, etc.
7. Avoid criticism! Idea generation and evaluation must be strictly separated.
8. Fail early and often! Failure means learning. Often failure means that you have learned a
lot.
9. Stay focused! Set yourself limits, stick to the concrete tasks in the Design Thinking process.
10. Let`s have fun! Developing new ideas in a team should be fun. Creativity needs this fun.
The Three Ps of a Design Thinking for
Successful Idea Development
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5.Innovation in Design Thinking
1. Employee Buy-In
2. The Beauty of Structure
3. Customer Discovery
4. Immersion
5. Sense Making
Factors 6. Alignment
for 7. Emergence
Successful 8. Articulation
Innovation 9. The testing Experience
10. Pre-Experience
11. Learning in action
12. Co-Evaluation of problem and solution
13. Representations and modeling
14. Inspiration
15. Ideation
Department of EECE, GIT 16.Implementaion and Prototyping
Course Code and Course Title: 19EID132 & 45
Design Thinking
Prototyping Advantages