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Handheld

game devices in
Out of School
Settings.

TABINDA IMTINAN
• What are Types of Hand-Held Devices?
• Rules for Every Age
• Advantages & Disadvantages

Agenda • Conclusions

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Introduction

• The main appeal for hand-held games has


always been its portability.
• Playing on-the-go has long appealed to
video gamers because of its utility and
because you can meet up with friends and
game with them anywhere.

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Types of Hand-Held Devices
It is a small portable self-contained video game console with a
built-in screen, game controls and speakers.
They make use of a variety of displays such as LED,VFD or
LCD.
In the past, best handheld games made you choose between
limited specs (like a Nintendo Game Boy) and excessive power
consumption (like a Sega Game Gear).
At present, with hybrid console of Nintendo Switch, you can play
in two ways. At home, you can the plug the switch into a dock and
then play on your TV. When you have somewhere to go, simply
unplug the switch from its dock, attach the Joy-Con controllers to
either side of the device and bring it with you anywhere.
Handheld game devices in Out of School Settings.

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Rules for Every Age

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Advantages & Disadvantages
Birth-3 years
Advantage: No Advantage
Disadvantage: It impairs social
communication, development and a child’s
attachment to parent or other family
members.

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Advantages & Disadvantages
3-6 years
Advantage: Introduction to technology under
careful parental supervision.
Disadvantage: Less physical activity and less
time for reading books and shorter
engagement time with other children.

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Advantages & Disadvantages
6-9 years
Advantage: Playing with family to get family
bonding experience.
Disadvantage: Less activity in school and less
outside activities.

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Advantages & Disadvantages
9-12 years
Advantage: Interacting with class fellows by
social media.
Disadvantage: Access to tech devices in
private areas of the home.

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Advantages & Disadvantages
12-18 years
Advantage: “Digital diet” and “digital
nutrients” are important at this age.
Disadvantage: These are the ages when most
arguments and disobedience related to
technology use happen.

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Conclusions
• Video games can play a positive role in our
children’s lives, but we need to be there to
help set limits.
• If you’re worried that your child is
becoming too obsessed with games, then it
is time to sit down and talk.
• Try to agree on a reasonable amount of
space for video games to occupy in your
Handheld game devices in Out of School Settings. family life.
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Tabinda
Imtinan

Email address

Thank you
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