Professional Documents
Culture Documents
TTL SemiFinals
TTL SemiFinals
Semi Finals
Edgar Dale, cited as the Father of
Modern Audiovisual Education
Dale developed the “Cone of
Experience,” which connects a concrete
to abstract continuum to audiovisual
media alternatives,to further Dewe’s
idea of learning experiences (Lee &
Reeves,2007)
Verbal Symbols- Textbooks and other printed materials and plain lectures about the group
Visual Symbols- Map of the geographical area where the group lives,graph lives, graphs showing the
comparative information about different groups.
Recordings, Radio, and Still Pictures- Recording of folk songs or conversations in the native dialect and/or
still pictures showing costumes or any significant activities of the group.
Motion Pictures- Movies/films about the certain group
Educational Television- Televised lecture or show about the group.
Exhibits- Exhibits of artifacts,tools,costumes,and other material aspects of the culture of the group.
Study Trips- Conducting a field trip to the local community.
Demonstrations- Demonstration by an authority or a resource person about certain activities or rituals of the
group.
Dramatized Experiences- Dramatization by some members of the class who may have done some research
about the cultural group.
Contrived Experiences- Simulating certain or activities or physical aspects of the local culture s that the
experiences become more real.
Direct, Purposeful Experiences- Directly involving the class in certain activities of the group like
planting,harvesting,praying,and the like
Jerume Bruner, a psychologist devised
another classification of media parallel
to Dale’s in the Three-Fold Analysis of
Experience. However,Bruner
emphasized the nature of the learner’s
mental operations,not stimuli.
Like the Cone of Experience of Dale,the MCoA does not prescribe but identifies the range of possibilities. The MCoA
is typically hierarchical in accordance with abstraction,where levels represent a continuum rather that discrete
elements,and in certain instances,levels overlap amd may even vary depending on the content and learning situation
(Baukal.Ausburn, and Ausburn,n.d)
Technology,Pedagogy,and
Content Knowledge (TPACK)
In the 21st century,Information and
Communication Technology (ICT) provides
new ways to access and process knowledge
in every field.ICT is also transforming
pedagogy by providing new ways to engage
students.
Walsh (2025) suggest various ways to use technology in classes using the SAMR model. Some examples
are given below:
Bloom’s taxonomy is a set of three models used to classify educational learning objectives-the
cognitive,affective,and psychomotor domains.
The cognitive domain has beeb the focus of most traditional education and is frequently used to structure
curriculum learning objectives,assessment and activities.
The original framework elaborated by Bloom and his collaborators in 1956 consisted of six major categories:
Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation
The Revised Taxonomy
In the 1990s, a former student of Bloom,Lorin Anderson with David Krathwohl,resed Bloom’s Taxonomy and
published Bloom’s Revised Taxonomy in 2001,with the title A Taxonomy for Teaching,Learning,and Assessment.
The revisions in the 2001 taxonomy can be divided into three categories:
1. Terminology. The names of the six levels of cognitive domain were changed from the ‘noun’ form to the ‘verb’
form.
2. Structure. The top two levels are swapped from the old to the new version. (evaluation-creation)
3. Emphasis. The revision emphasizes using the taxonomy to align curriculum planning,instructional delivery,and
assessment. While the original taxonomy was viewed as a tool best applied in younger grades at school, the
revised version is more universal and easily applicable to secondary and adult training.
The levels of the cognitive domain in the 2001 revised taxonomy are:
Remembering. The student can recognize and recall relevant knowledge from long-term memory
Understanding. The stUdent can construct meaning from oral,written, and graphic messages.
Applying. The student can use information in a new way.
Analyzing. The student can distinguish between parts,how they relate to each other and the overall structure and
purpose.
Evaluating. The student can make judgement and justify decisions.
Creating. The student can put elements together to form a functional whole and create a new product or point of
view.
Churches (2009) posited that the verbs in the revised taxonomy, while describing objectives undertaken in daily
classroom practice. do not address the emergence and integration of Information and Communication Technologies
(ICT) into the classrooms.
The six levels of cognitive domain with the additional behavioral terms relating to digital taxonomy.
Remembering
The digital additions for this level are as follows:
Bullet pointing, Highlighting,Bookmarking or favoriting, Social networking,Social bookmarking, and Searching or
Googling”.
Understanding
The digital addition for this level are as follows:
Advanced and Boolean searching, Log journaling,Categorizing and tagging, Commenting and annotating, and
Subscribing.
Applying
The digital additions in this level are as follows:
Running and operating, Playing, Uploading and sharing, Hacking and Editing
Analyzing
The digital additions in this level are as follows:
Mashing- mash ups are the integration of several data sources into a single resource.
Linking- This is establishing and building links within and ourside of documents and web pages.
Resverse-engineering. This is analogous to deconstruction. It is also related to cracking, often without its negative
implications.
Cracking. Cracking requires the cracker to understand and operate the application or system being
cracked,analyze its strenths and weaknesses,and then exploit these.
Evaluating
The digital additions in this level are as follows:
Blog/vlog commenting and reflecting, Posting, Moderating, Collaborating and networking, Testing (alpha and beta),
and Validating
Creating
The digital addition for this level are as follows:
Programming/Filming,animating,videocasting,mixing,and remixing/Directing and producing/Publishing/Video
blogging/Wiki-ing, and Creating or building mashups.
ASSURE Model
ASSURE, a method created by Heinich,Molenda,Russell,and Smaldino (1996),could be used to design instructional
planning that takes into account the use of media.
Analyze Learners
State Objectives
The second ste in the process is figuring out the goals the lesson plan is trying to accomplish. It outlines
the specific outcome that the pupils must achieve.In a way,the chosen strategies and medium will determined by the
objectives.
Gagne’s nine events of instruction can be divided into three segments: Preparation,Instruction and Practice,and
Assessment and Transfer:
Preparation
1. Gain the attention of the learners.(Reception)
2. Inform learners of the objectives. (Expectancy)
3. Stimulate recall of prior learning.(Retrieval)
Instructional and Practice
4. Present the stimuli. (Selective perception)
5. Provide learning guidance. (Semantic encoding)
6. Elicit performance.(Responding)
7. Provide feedback.(Reinforcement)
Assessment and Transfer
8. Assess performance. (Retrieval)
9. Enhance retention and transfer.(Generalization)
Thank You