of Metaverse Companies

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GROUP MEMBERS -

1) DAVID SHAHARE - 1062222837


2) ANANDI SAWANT - 1062222846
3) AAKANKSHA HOMKAR - 1062222744
4) DARREN BARRETTO - 1062222829
5) VIBHA KSHIRSAGAR - 1062222828
6) AMAR BHOYAR - 1062222752
WHAT IS METAVERSE ?
• The Metaverse is a virtual world where you can live a synchronized
life through your avatar. Think of it as a game. Instead of defeating
mob bosses and zombies, you'll participate in real-world activities.

• These activities may include attending conferences, hanging out


with friends, attending music festivals, door-to-door digital
collectibles, or buying and selling real estate, homes, property, etc.

• The Metaverse is a vision many in the computer industry believe


will be the next iteration of the Internet. A single, shared, immersive,
and persistent 3D virtual space where people experience life in ways
they cannot in the physical world
ORIGIN OF METAVERSE

• The novel essentially combines "meta" and "universe" to arrive at


the term "metaverse". But the development of the meaning and
scope of the Metaverse did not stop in 1992.
• After that, virtual interactive worlds and early metaverses were
mostly introduced into video games, with releases like Second Life,
The Sims, and most recently GTA V and Fortnite.
• Another depiction of the Metaverse in popular culture is the central
plot of the movie Ready Player One. The Metaverse is now powered
by a handful of companies.
TOP 10 COMPANIES OF METAVERSE
• Snapchat • Unity Software

• Meta • Roblox Corporation

• Epic games • Decentraland

• Microsoft • Amazon

• Apple • Nvidia
METAVERSE COMPANIES
TECH MAHINDRA GLOBANT
• Tech Mahindra is an Indian multinational • Established in 2003 BY Martin Migoya

information technology services and consulting • The founder of the GLOBANT company is Martin
company this is a public company. The Migoya
interception of tech Mahindra was on 24 October • Martín has served as Chairman of our board and Chief
1986. Founder of tech Mahindra: ANAND Executive Officer since 2005.
MAHINDRA.
• It was founded in Buenos Aires, but currently is
• Chief executive officer: CP GURBANI. headquartered in Luxembourg and principally serves
clients in the United States and the United Kingdom.
• Head of marketing: HARSHVENDRA SOIN.
• Globant's team of Globes reached the 1000
• Chief financial officer: ROHIT ANAND. professionals.
• Business head: BERANDRA SEN. • In 2009, Globant received two teams from the Global
Entrepreneurship lab at the MIT, to study the M&A
• President: MANISH VYAS.
strategy and the Globant University Project.
RANKINGS OF THE COMPANIES-

GLOBANT
TECH MAHINDRA
Due to the development stage in the
In both the years 2021&2022 Tech
metaverse, there are no ranks yet.
Mahindra ranked 15th in the list of the
They have a Metaverse studio focused
metaverse. Slowly tech Mahindra is
on opening a portal to the digital space
investing in the metaverse and also
for clients around the world. In the
tech Mahindra is working on 60
future, the company will contribute
projects with the metaverse.
significantly to the Metaverse.
SCOPE AND FUTURE OF THE COMPANIES
TECH MAHINDRA GLOBANT
As we know tech Mahindra is a service- In 2005 Globant opened its second
providing company that has a very huge Development GOV Canter in Buenos
workforce and which has a lot of employees in Aires. The company was also named
the company which sometimes become very Endeavour Entrepreneur 2005[6] was
difficult to manage also the cost to the recognized as the Best Services
company to train or test an employee is huge. Exporter by Export.
With the help of metaverse tech, Mahindra
can train an employee from any part of the In 2006 Globant opened its
world which will save the cost of actual space development canter in the city of
also metaverse can help the employee to take Tandil, Argentina.
meetings with the client in the metaverse
world.
CONCLUSION

• The Metaverse combines various technological


elements such as video, augmented reality
(AR) and virtual reality (VR) to enable users to
survive in the digital world. The technologies
that make up virtual worlds generally include
virtual reality, which provides a persistent
virtual world that exists even when you're not
playing a game, and augmented reality, which
combines aspects of the digital and physical
worlds. Non-fungible tokens (NFTs), digital
currencies, experiences, etc. can be purchased
by businesses that regularly purchase goods
and services in the “real” world.

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