This document discusses various aspects of empowerment technologies including multimedia, ICT tools, user experience, and the evolution of the web. It describes how Web 2.0 allows users to both receive and contribute content through social networking sites, videos, blogs, and more. Key aspects of user experience are highlighted like graphical user interfaces and rich content delivery. Different types of multimedia content are also outlined such as videos, audio, online games, courses, podcasts and vodcasts.
This document discusses various aspects of empowerment technologies including multimedia, ICT tools, user experience, and the evolution of the web. It describes how Web 2.0 allows users to both receive and contribute content through social networking sites, videos, blogs, and more. Key aspects of user experience are highlighted like graphical user interfaces and rich content delivery. Different types of multimedia content are also outlined such as videos, audio, online games, courses, podcasts and vodcasts.
This document discusses various aspects of empowerment technologies including multimedia, ICT tools, user experience, and the evolution of the web. It describes how Web 2.0 allows users to both receive and contribute content through social networking sites, videos, blogs, and more. Key aspects of user experience are highlighted like graphical user interfaces and rich content delivery. Different types of multimedia content are also outlined such as videos, audio, online games, courses, podcasts and vodcasts.
There are plenty of online collaborative tools that an organization or group can use to communicate using internet. Identify one of them and briefly describe its usage. Compare the before and after images of the Facebook platform below. As a user of a digital tool, what is ‘simple yet functional usability’ in your opinion? Rich content in the Online Environment and the User Experience Rich user experience is the ability of the Web to deliver full-scale GUI style applications to the client, making it easier to interact, share, and access Web content. Although rich user experience is based on rich contents, it focuses on the rich user interface to enhance how the data is presented, manipulated, and used by the users. GUI (Graphical User Interface) - is a program that allows a person to work easily with a computer by using a mouse to point a small pictures and other elements on the screen. - such as icons, button, menu, etc. Multimedia - is the integration of text, sound, graphics, animation, and video into a single unit. - Interactive means that the user or audience has control over the program or presentation. The Evolution to Web 3.0 Web 2.0, Web 3.0, and User Participation in the Web
Web 2.0 is the interactive version of web-based
communities and social networking websites like Facebook, Orkut, LinkedIn, etc. It also includes video sharing, wikis, blogs, mashups, etc. In Web 2.o, the user cannot only receive information but also contribute and modify the available content. It is also referred to as ‘read-write internet’. Features of Web 2.0 1. Users can modify the available content. 2. Use web pages to link different users. 3. Content can be shared more efficiently. 4. Information can be obtained by subscribing to a web page’s RSS. 5. It allows one to access internet through not only the computer but also mobiles, television, etc. Features of Web 2.0 • RSS (Really Simple Syndication) – is a family of web feed formats used to publish frequently updated works such as blog entries, news headlines, audio, and video in a standardized format. With this small RSS, the person can have updated real-time information. Apart from this, the subscriber can receive updates on any development in the web page as long as there is access to the internet. Types of Multimedia Content 1. Videos – Through video hosting sites, you can take a video and show it to the entire world (e.g. YouTube)
2. Sound, Music or Audio – If videos are
too much for you, you can always record sounds. You can now share your sound bites to the entire world (e.g. Soundcloud) 3. Online games – Game developers now create what is called “browser-based games”. You do not need to install these games to your computer as they run in most updated web browsers (e.g., Adventure Quest, Farmville, Candy Crush) 4. Online tests – Online survey forms and tests that automatically display the results when finished (e.g., Online IQ and Personality Tests).
5. Courseware – Online courses that
simulate the classroom online (e.g., E- Learning Courses using a learning Management System) 6. Podcasts– An episodic series of audio or text files streamed online (e.g., Stuff You Should Know, TED Talks, The Starters, Ear Biscuits, Spotify)