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The Aukiverse Black Paper
The Aukiverse Black Paper
Countless copy-paste whitepapers wax poetic about a When the metaverse comes, it will be in the shape of a You’ll get to familiarize yourself with our team, and
future that is very easy to imagine, but exceedingly persistent augmented reality layer on top of the world our roadmap, and hopefully see that we’re not like the
difficult to build. Some projects have raised tens of where we are free to create and inhabit all the castles myriad of other projects that clutter this space.
millions of dollars to build things that are ultimately of the imagination.
impossible without revolutionary changes to If you’re interested in learning more about the future
underlying protocols that few even examine. People have a fundamental desire to annotate the of the metaverse, persistent AR and spatial computing,
world and add meaning and depth to objects, to share then you’ve come to the right place.
Although we can all envision a future where people information, and to enhance their everyday experience
can own virtual real estate in a persistent augmented using technology. Welcome to the metaverse blackpaper. We look
reality layer on top of the world, the reality is that the forward to sharing our thoughts with you.
state of the art can’t even produce reliable shared But reality is something we inhabit together, and our
experiences. intersubjective experiences is what makes the world -Nils Pihl, CEO
feel both meaningful and real.
*Pokemon GO by Niantic Studios.
All rights belong to the respective owners.
AUGMENTED REALITY?
AR IS NOT SOCIAL
It is prohibitively difficult to share an AR experience with other participants.
SLOW CALIBRATION
The current state-of-the-art method of collaborative depth map/digital twin
calibration takes 20-60 seconds, creating a large barrier to entry for joiners.
DISCREPANT POSITIONING
As a result of the fuzziness of the depth maps, participants can only place
the AR world with a relative precision of several centimeters.
SMALL SPACES
The leading provider of shared AR experiences only supports a maximum of
8 participants.
*Conceptual rendering.
All rights belong to the respective owners.
WHAT’S WRONG WITH
AUGMENTED REALITY?
NO EMBODIMENT
Objects in virtual worlds can only be interacted with through digital
interfaces. You are not embodied in the virtual world. Lacking gesture and
body tracking means the world does not interact with you.
WALLED GARDENS
Experiences in AR are not interoperable, meaning you always have to
choose which narrow augmentation of the world you wish to apply.
Positioning
AR is
Networking
neither
social nor Embodiment
interactive
Interoperability
*Conceptual rendering by Artur Sadlos.
All rights belong to the respective owners.
PREDICTING THE
FUTURE OF REALITY
*Conceptual rendering.
All rights belong to their respective owners.
THE HANDHELD
ERA
Humanity has one foot in the doorway. Even with all its limitations,
augmented reality has captured our imagination. In this handheld era, AR is
accessed through a digital looking glass offering us a narrow window into
the augmented realm. We are limited in our ability to interact with both the
real and the virtual, having only one hand free for either.
In the handheld era of augmented reality, we are on the outside looking in,
seeing the world through a narrow peephole with one hand always tied
behind our back.
Our handheld devices have only a rough sense of their position in either
world, and shared AR experiences are warped by the dissonant perception of
each participant.
And yet we dream. The market is already estimated to have grown to well
over 20 billion dollars annually.
*AR goggles by MAD Gaze.
All rights belong to their respective owners.
THE WEARABLE
ERA
We have opened the doors of perception and planted both feet firmly on the
other side. With both hands free to interact with the real world, the barrier to
entering virtual worlds is drastically lowered.
Primitive gesture tracking and simple single user applications gradually give
way to more immersive and interactive experiences that can be shared with
friends.
As people spend more time in the augmented world, we start adding the
virtual to our identity. Increasingly, how we are seen in these semi-virtual
worlds becomes a reflection of how we see and express ourselves.
The market for AR is estimated to reach 340 billion USD by the year 2028.
THE INTEGRATED
ERA
We spend more time in the augmented world than we do in the information
sparse desert we once called reality.
Objects in the world are much more than tactile and visual in the integrated
era of augmented reality. Depths of information and human emotion is
projected onto the canvas of the augmented world.
Many layers of virtual worlds are firmly anchored and persistent, and people
choose which layer of the world they wish to inhabit. Vast worlds of virtual
real estate are bought and sold, creating a market bigger than that for
physical space.
Our own identity and how we view those around us is inextricably linked
with the personas we have crafted for ourselves. We have reshaped our
civilization and have collectively embarked on a journey towards a new
destiny for our species.
By the dawn of the integrated era the notion of physical displays is already
becoming anachronistic and quaint. Computers are sold without displays,
and no one has owned a television set for years.
VIRTUAL KINGDOMS
The rendering rights for physical spaces can be bought and sold, creating a
potential trillion dollar market. Rendering in the augmented world is
regulated and monitored.
ADVERTISING REINVENTED
Personalized ads can appear virtually in physical spaces, generating new
revenue opportunities for business owners. Impressions can finally be
tracked in the physical world, and every advertising opportunity is
optimized.
*Concept rendering of a vertical city.
All rights belong to their respective owners.
LEAVING
FLATLAND
As our cities grow bigger, they reach up towards the heavens and deep
underground. Two-dimensional maps and representations of the physical
world no longer make sense. Human settlements are measured
volumetrically rather than by area.
To build the AR metaverse, you must first replace the GPS and solve the
problem of spatial computing.
But is their approach sound? The strategy will take many years to
materialize, and is incredibly vulnerable to disruption. Read more.
*Conceptual rendering.
All rights belong to the respective owners.
*Concept by Geoffrey Vaudou.
All rights belong to the respective owners.
WHAT’S WRONG WITH
SPATIAL COMPUTING?
SERFDOM AS A SERVICE
We are not being compensated by these large corporations for participating
in the crowdsourcing efforts of the digital twin.
COMPLEX STITCHING
A crowdsourced digital twin will be very difficult to stitch together, and any
imprecision in the stitching is inherited by the positioning. How does one
solve the chicken and egg problem of creating a precise map without precise
positioning?
THE AUKIVERSE:
A MEASURED RESPONSE
ENTER THE AUKIVERSE THE $AUKI TOKEN
The Aukiverse is a foundational protocol for shared augmented reality Use of the Aukiverse protocol will be pay-as-you-go, making sure app
experiences, with advanced probabilistic consensus algorithms for developers and participants only pay for what is strictly necessary. We
positioning. Apps connected to the Aukiverse become interoperable with believe that traditional SaaS models are a relic of the Web2 era, and that the
each other, and participate in building up the neospatial P2P positioning Aukiverse protocol will operate more efficiently with a token model that
network that will ultimately replace the geospatial GPS system. allows people to control their expenses in a transparent and trustless fashion.
The goal of the Aukiverse is to create an Internet of AR, allowing developers The $AUKI token will be used to pay for infrastructure usage, calibration,
and participants to access a rich tapestry of augmented reality tools and content, and protocol maintenance, but can also be earned by assisting in the
experiences. operation and mapping of the Aukiverse.
MAP-TO-EARN
HOW DOES IT WORK?
By installing the Aukiverse SDK applications gain the ability to create We believe that consumers should be rewarded for their participation in the
ephemeral peer-to-peer sessions of shared AR and neospatial positioning. mapping of the Aukiverse and the creation of digital twins, so we’re creating
a map-to-earn program that will allow people to earn rewards for mapping
Connected applications arrive at a relative positioning consensus, rather than out the world, and validating previous measurements.
relying on the imprecise GPS signal. To do this, participants first establish a
network connection and then exchange real-time SLAM positioning data Consumers and businesses will be able to purchase and own Aukiverse
that is converted into a shared neospatial coordinate system. Lighthouse NFTs - physical calibration markers that serve as absolute
reference points that assist in calibration, and earn passive rewards whenever
To access the Aukiverse, the participant (or the app developer) must pay a these markers are used by a participating Aukiverse app.
miniscule entry fee in $AUKI tokens at the moment of entry and calibration.
The Lighthouse NFTs will be available for early adopters by the end of Q1.
The entry fee is distributed between the infrastructure provider, the
calibration provider, any 3rd party content providers, and the foundation
managing the protocol.
AUKIVERSE SDK
The powerful Aukiverse SDK allows app developers to effortlessly create social augmented
reality experiences. By providing turnkey multiplayer networking, instant calibration, a low-
latency asset cloud, cross-app interoperability, embodiment, and new ways to monetize
content, the Aukiverse SDK is an essential tool that addresses all the current pain points of
creating augmented reality experiences.
SDK COMPONENTS
Hagall - Networking
Odal - Interoperability
Ur - Embodiment
Fehu - Rewards
Dagaz - Topology
APPLICATION
Surveyor Beta Surveyor 1.0
App for creating, mapping and Earn AUKI rewards for
TECHNOLOGY managing Domains through the mapping and improving domain
placement of Lighthouses. topology.
Unity SDK 1.0 Unreal SDK 1.0 Environment Reconstruction 3rd Party Explorer
Closed beta (20 apps) of the Closed beta (20 apps) of the Polygonal depth mapping, Remotely explore Aukiverse
Auki SDK for Unity. Auki SDK for Unreal higher resolution topology. domains and spaces on web.
Jan 2022 Apr 2022 Jul 2022 Oct 2022 Jan 2023
MEET THE CYBERPUNKS
We have assembled an absolutely world-class team of veteran operators and
engineers that have helped build some of the most incredibly advanced and
scalable systems out there.
Every single person on the Auki Labs team is an expert in their field, with a
long list of accomplishments to their name, and now we are joining forces to
tackle one of the biggest and most audaciously difficult engineering tasks of
this century.
THE TEAM We earned our battle scars building scalable and real-time systems at
companies like Apple, Daimler, Google, Microsoft, KaiOS, Tantan and
Lalamove, and we’ve built everything from robotics operating systems and
neural interfaces to real-time social apps with over 20 million active users
and advanced predictive analytics for Fortune 100 companies.
We’re a distributed team, true metaverse natives, recruiting only the top
talent from all over the world - and we are unified by the belief in our
mission: Helping every person and device find their place in the world.
MEET THE CYBERPUNKS
Serial entrepreneur and recognized thought- A veteran of the highly competitive demo Forged in the furnace of international
leader in user engagement, Nils helped scene of the early 2000s, Ted is an expert in luxury commerce, Santeri is a disciplined
popularize memetics as a tool for DevOps and scalable systems. management professional with expertise in
understanding and driving behavior in the fashion, brand management and
digital era. He’s been an integral part of building merchandising.
everything from an OS for robotics to the
From Apple to the World Bank, he’s been real-time auto-scaling infrastructure the Santeri manages our international
enlisted by titans and startups alike to world’s 3rd largest dating app. operations, stakeholders and partnerships.
decode behavior and drive change.
Cyberpunk credentials: Cyberpunk credentials:
Cyberpunk credentials: Award-winning hacker that came to China Built a fully automated physical storage
Helped give a primate direct neural control on an Olympic athlete visa. startup, employing no staff.
of a computer game in 2009.
Holds a patent for using AI to detect human
Crafted successful propaganda campaign emotions.
for Weibo that helped propel them from
50m to 500m active users.
Dr. Steinberger Dariusz Tommy
Algorithms Unity SDK Unreal SDK
Internationally recognized expert in A veteran of the digital entertainment Experienced XR engineer with a background
cryptography and computational mathematics industry, Dariusz has made software and in biomedical computing. He leads the efforts
from Tsinghua University, John is working on games since the 90s. He leads the SDK of connecting the Unreal engine and
the magic that underpins our positioning creation efforts at Auki Labs. ecosystem to the Aukiverse.
consensus.
Cyberpunk credentials: Wrote games in
Cyberpunk credentials: Authored and Assembly, and made his first augmented Cyberpunk credentials : Made a multiplayer
programmed automated digital tools for reality game already in 2012. anatomy teaching app from scratch to show
learning calculus. CT scans in VR.
A leading computer vision researcher from Versatile fullstack engineer with expertise in Infrastructure and DevOps wizard that’s kept
the prestigious Jiaotong University in blockchain and DevOps. Matthieu is building the lights on, at scale, for massive companies
Shanghai, Zhongpai leads the computer the massively scalable services that will like Tantan and Lalamove. Oskar manages the
vision efforts at Auki Labs. handle shared positioning and interoperability uptime of the Aukiverse and its services.
in the AR metaverse.
Cyberpunk credentials: Uses psycho-visual Cyberpunk credentials: Founded and ran a
temporal manipulation to embed invisible QR Cyberpunk credentials: Hacked and successful eSports community for a decade.
codes in digital media. distributed games on a private server he built
himself when he was only 14.
Andy Agnes Curtis
Software Human Resources Cybersecurity
Passionate software engineer with expertise Experienced HR manager with expertise in Curtis is a senior infosec engineer with a
in virtual world creation, precise and shared international talent acquisition and degree in cybersecurity, formerly with
augmented reality, and the Unity game management, Agnes helps scale, cultivate and Optimizely and Microsoft, where he honed
engine, Andy is coding our in-house operate the remote workforce of Auki Labs. the skills to keep the Aukiverse protected and
applications. safe from attacks and exploitation.
Cyberpunk credentials: Helped assemble
Cyberpunk credentials: Wrote Rightful several world-class distributed engineering Cyberpunk credentials: From junior to
Ruler, the world’s first sports-grade AR teams. veteran at breakneck speed, Curtis emerged as
streaming tool for tabletop games. a leader on a team of 300.
With almost three decades of experience, Serial entrepreneur with two decades of Passionate computer graphics expert that has
intimately involved in each iteration of the experience in eCommerce, sourcing and been pushing the boundaries of AR since
web, Admir uses his deep understanding of production. John manages the production and 2006. José has done everything volumetric
computer science and networking to optimize distribution at scale of the physical products rendering for medical applications to
Aukiverse performance. that anchor the Aukiverse. Hollywood visual effects.
Cyberpunk credentials: A natural machine Cyberpunk credentials: Founded and built a Cyberpunk credentials: Building his 3rd
whisperer, Admir thrives at the deep level smart fermentation oven that allows for rendering engine from scratch. Made
where software meets hardware. distributed production of complex food. automated digital avatars before it was cool.
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The future of augmented reality is not
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