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Chapter 2

Application Layer

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Application Layer 2-1


Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
2.2 Web and HTTP with UDP and TCP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-2


Chapter 2: application layer
our goals:  learn about protocols by
 conceptual, examining popular
implementation aspects application-level
of network application protocols
protocols  HTTP
 transport-layer  FTP
service models  SMTP / POP3 / IMAP
 client-server  DNS
paradigm  creating network
 peer-to-peer applications
paradigm  socket API

Application Layer 2-3


Some network apps
 e-mail  voice over IP (e.g., Skype)
 web  real-time video
 text messaging conferencing
 remote login  social networking
 P2P file sharing  search
 multi-user network games  …
 streaming stored video  …
(YouTube, Hulu, Netflix)

Application Layer 2-4


Creating a network app application
transport
network
data link

write programs that: physical

 run on (different) end systems


 communicate over network
 e.g., web server software
communicates with browser
software

no need to write software for application

network-core devices transport


network
application
data link
 network-core devices do not physical transport
network
run user applications data link
physical

 applications on end systems


allows for rapid app
development, propagation

Application Layer 2-5


Application architectures
possible structure of applications:
 client-server
 peer-to-peer (P2P)

Application Layer 2-6


Client-server architecture
server:
 always-on host
 permanent IP address
 data centers for scaling

clients:
 communicate with server
client/server  may be intermittently
connected
 may have dynamic IP
addresses
 do not communicate directly
with each other
Application Layer 2-7
P2P architecture
 no always-on server peer-peer
 arbitrary end systems
directly communicate
 peers request service from
other peers, provide service
in return to other peers
 self scalability – new
peers bring new service
capacity, as well as new
service demands
 peers are intermittently
connected and change IP
addresses
 complex management

Application Layer 2-8


Processes communicating
process: program running clients, servers
within a host client process: process that
 within same host, two initiates communication
processes communicate server process: process
using inter-process that waits to be contacted
communication (defined by
OS)
 processes in different hosts
communicate by  aside: applications with P2P
exchanging messages architectures have client
processes & server
processes

Application Layer 2-9


Sockets
 process sends/receives messages to/from its socket
 socket analogous to door
 sending process shoves message out door
 sending process relies on transport infrastructure on other
side of door to deliver message to socket at receiving
process

application application
socket controlled by
process process app developer

transport transport
network network controlled
link
by OS
link Internet
physical physical

Application Layer 2-10


Addressing processes
 to receive messages, process  identifier includes both IP
must have identifier address and port numbers
 host device has unique 32- associated with process on
bit IP address host.
 Q: does IP address of host  example port numbers:
on which process runs  HTTP server: 80
suffice for identifying the  mail server: 25
process?  to send HTTP message to
 A: no, many processes gaia.cs.umass.edu web
can be running on same server:
host  IP address: 128.119.245.12
 port number: 80
 more shortly…

Application Layer 2-11


App-layer protocol defines
 types of messages open protocols:
exchanged,  defined in RFCs
 e.g., request, response  allows for interoperability
 message syntax:  e.g., HTTP, SMTP
 what fields in messages proprietary protocols:
& how fields are  e.g., Skype
delineated
 message semantics
 meaning of information
in fields
 rules for when and how
processes send & respond
to messages

Application Layer 2-12


What transport service does an app need?
data integrity throughput
 some apps (e.g., file transfer,  some apps (e.g.,
web transactions) require multimedia) require
100% reliable data transfer minimum amount of
 other apps (e.g., audio) can throughput to be “ effective
tolerate some loss ”
 other apps (“ elastic apps” )

timing make use of whatever


throughput they get
 some apps (e.g., Internet
telephony, interactive security
games) require low delay
 encryption, data integrity,
to be “ effective”

Application Layer 2-13


Transport service requirements: common apps

application data loss throughput time sensitive

file transfer no loss elastic no


e-mail no loss elastic no
Web documents no loss elastic no
real-time audio/video loss-tolerant audio: 5kbps-1Mbps yes, 100’s msec
video:10kbps-5Mbps
stored audio/video loss-tolerant same as above yes, few secs
interactive games loss-tolerant few kbps up yes, 100’s msec
text messaging no loss elastic yes and no

Application Layer 2-14


Internet transport protocols services

TCP service: UDP service:


 reliable transport between  unreliable data transfer
sending and receiving between sending and
process receiving process
 flow control: sender won’t  does not provide:
overwhelm receiver
reliability, flow control,
 congestion control: throttle congestion control,
sender when network
overloaded timing, throughput
 does not provide: timing, guarantee, security,
minimum throughput orconnection setup,
guarantee, security
 connection-oriented: setup Q: why bother? Why is
required between client and there a UDP?
server processes
Application Layer 2-15
Internet apps: application, transport protocols

application underlying
application layer protocol transport protocol

e-mail SMTP [RFC 2821] TCP


remote terminal access Telnet [RFC 854] TCP
Web HTTP [RFC 2616] TCP
file transfer FTP [RFC 959] TCP
streaming multimedia HTTP (e.g., YouTube), TCP or UDP
RTP [RFC 1889]
Internet telephony SIP, RTP, proprietary
(e.g., Skype) TCP or UDP

Application Layer 2-16


Securing TCP

TCP & UDP SSL is at app layer


 no encryption  Apps use SSL
 cleartext passwds sent libraries, which “ talk”
into socket traverse to TCP
Internet in cleartext SSL socket API
SSL  cleartext passwds sent
 provides encrypted into socket traverse
TCP connection Internet encrypted
 data integrity  See Chapter 7

 end-point
authentication
Application Layer 2-17
Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
 app architectures with UDP and TCP
 app requirements
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-18


Web and HTTP
First, a review…
 web page consists of objects
 object can be HTML file, JPEG image, Java
applet, audio file,…
 web page consists of base HTML-file which
includes several referenced objects
 each object is addressable by a URL, e.g.,
www.someschool.edu/someDept/pic.gif

host name path name

Application Layer 2-19


HTTP overview
HTTP: hypertext transfer
protocol HT
 Web’s application layer TP
req
ues
protocol PC running HT t
Firefox browser TPr
 client/server model esp
ons
 client: browser that e
requests, receives, t
(using HTTP protocol) u es
req server
and “ displays” Web T P n se
HT s po running
objects TP
re Apache Web
T
 server: Web server H server
sends (using HTTP
protocol) objects in iphone running
response to requests Safari browser

Application Layer 2-20


HTTP overview (continued)
uses TCP: HTTP is “stateless”
 client initiates TCP  server maintains no
connection (creates socket) information about
to server, port 80 past client requests
 server accepts TCP
connection from client aside
protocols that maintain
 HTTP messages “ state” are complex!
(application-layer protocol  past history (state) must be
messages) exchanged maintained
between browser (HTTP  if server/client crashes, their
client) and Web server views of “ state” may be
(HTTP server) inconsistent, must be
 TCP connection closed reconciled

Application Layer 2-21


HTTP connections
non-persistent HTTP persistent HTTP
 at most one object sent  multiple objects can
over TCP connection be sent over single
 connection then TCP connection
closed between client, server
 downloading multiple
objects required
multiple connections

Application Layer 2-22


Non-persistent HTTP
suppose user enters URL: (contains text,
www.someSchool.edu/someDepartment/home.index references to 10
jpeg images)
1a. HTTP client initiates TCP
connection to HTTP server
(process) at 1b. HTTP server at host
www.someSchool.edu on port 80 www.someSchool.edu waiting
for TCP connection at port 80.
“ accepts” connection, notifying
2. HTTP client sends HTTP request message client
(containing URL) into TCP connection
socket. Message indicates that client wants
object someDepartment/home.index 3. HTTP server receives request
message, forms response
message containing requested
object, and sends message into
its socket
time
Application Layer 2-23
Non-persistent HTTP (cont.)
4. HTTP server closes TCP
connection.
5. HTTP client receives response
message containing html file,
displays html. Parsing html file,
finds 10 referenced jpeg objects

time
6. Steps 1-5 repeated for each of 10
jpeg objects

Application Layer 2-24


Non-persistent HTTP: response time
RTT (definition): time for a
small packet to travel from
client to server and back
HTTP response time: initiate TCP
 one RTT to initiate TCP connection
connection RTT
 one RTT for HTTP request request
file
and first few bytes of HTTP time to
response to return RTT transmit
file
 file transmission time
file
 non-persistent HTTP received
response time =
2RTT+ file transmission time time
time

Application Layer 2-25


Persistent HTTP

non-persistent HTTP persistent HTTP:


issues:  server leaves connection
 requires 2 RTTs per object open after sending
 OS overhead for each TCP response
connection  subsequent HTTP
 browsers often open messages between same
parallel TCP connections to client/server sent over
fetch referenced objects open connection
 client sends requests as
soon as it encounters a
referenced object
 as little as one RTT for all
the referenced objects

Application Layer 2-26


User-server state: cookies
example:
many Web sites use cookies  Susan always access
four components: Internet from PC
1) cookie header line of  visits specific e-commerce
HTTP response site for first time
message  when initial HTTP requests
2) cookie header line in arrives at site, site creates:
next HTTP request  unique ID
message  entry in backend
3) cookie file kept on database for ID
user’s host, managed
by user’s browser
4) back-end database at
Web site
Application Layer 2-27
Cookies: keeping “ state” (cont.)
client server

ebay 8734
usual http request msg Amazon server
cookie file creates ID
usual http response
1678 for user create backend
ebay 8734
set-cookie: 1678 entry database
amazon 1678
usual http request msg
cookie: 1678 cookie- access
specific
usual http response msg action

one week later:


access
ebay 8734 usual http request msg
amazon 1678 cookie: 1678 cookie-
specific
usual http response msg action
Application Layer 2-28
Cookies (continued)
aside
what cookies can be used cookies and privacy:
for:  cookies permit sites to
 authorization learn a lot about you
 shopping carts  you may supply name and
 recommendations
e-mail to sites
 user session state (Web e-
mail)

how to keep “state”:


 protocol endpoints: maintain state at
sender/receiver over multiple transactions
 cookies: http messages carry state

Application Layer 2-29


Web caches (proxy server)
goal: satisfy client request without involving origin server
 user sets browser: Web
accesses via cache
 browser sends all HTTP proxy
HT
requests to cache TP
req server u est
HT ues P req
 object in cache: cache client TP
res
t H TT po n se
origin
pon res
returns object se HT
T P server
t
 else cache requests ues
req e
object from origin TT P o ns
p
H res
server, then returns HT TP
object to client
client origin
server

Application Layer 2-30


More about Web caching
 cache acts as both why Web caching?
client and server  reduce response time for
 server for original client request
requesting client
 client to origin server  reduce traffic on an
 typically cache is institution’s access link
installed by ISP  Internet dense with
(university, company, caches: enables “ poor”
residential ISP) content providers to
effectively deliver
content (so too does P2P
file sharing)

Application Layer 2-31


Caching example:
assumptions:
 avg object size: 100K bits origin
 avg request rate from browsers to servers
origin servers:15/sec public
 avg data rate to browsers: 1.50 Mbps Internet
 RTT from institutional router to any
origin server: 2 sec
 access link rate: 1.54 Mbps 1.54 Mbps
access link
consequences:
 LAN utilization: 15% problem! institutional
network
 access link utilization = 99% 1 Gbps LAN
 total delay = Internet delay + access
delay + LAN delay
= 2 sec + minutes + usecs

Application Layer 2-32


Caching example: fatter access link
assumptions:
 avg object size: 100K bits origin
 avg request rate from browsers to servers
origin servers:15/sec public
 avg data rate to browsers: 1.50 Mbps Internet
 RTT from institutional router to any
origin server: 2 sec
 access link rate: 1.54 Mbps
154 1.54 Mbps
154 Mbps
access link
consequences: Mbps
 LAN utilization: 15% institutional
network
 9.9%
access link utilization = 99% 1 Gbps LAN
 total delay = Internet delay + access
delay + LAN delay
= 2 sec + minutes + usecs
msecs
Cost: increased access link speed (not cheap!)
Application Layer 2-33
Caching example: install local cache
assumptions:
 avg object size: 100K bits origin
 avg request rate from browsers to servers
origin servers:15/sec public
 avg data rate to browsers: 1.50 Mbps Internet
 RTT from institutional router to any
origin server: 2 sec
 access link rate: 1.54 Mbps 1.54 Mbps
access link
consequences:
 LAN utilization: 15% institutional
network
 access link utilization?= 100% 1 Gbps LAN
 total delay ?= Internet delay + access
delay + LAN delay local web
How to compute link cache
= 2 sec + minutes + usecs
utilization, delay?
Cost: web cache (cheap!)
Application Layer 2-34
Caching example: install local cache
Calculating access link
utilization, delay with cache:
 suppose
origin
cache hit rate is 0.4 servers
 40% requests satisfied at cache, 60% public
requests satisfied at origin Internet

 access link utilization:


 60% of requests use access link
 data rate to browsers over access link = 1.54 Mbps
0.6*1.50 Mbps = .9 Mbps access link
 utilization = 0.9/1.54 = .58 institutional
 total delay network
 = 0.6 * (delay from origin servers) +0.4 * (delay when 1 Gbps LAN
satisfied at cache)
 = 0.6 (2.01) + 0.4 (~msecs) local web
 = ~ 1.2 secs
 less than with 154 Mbps link (and cheaper too!)
cache

Application Layer 2-35


Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
 app architectures with UDP and TCP
 app requirements
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-36


FTP: the file transfer protocol
file transfer
FTP FTP FTP
user client server
interface
user
at host remote file
local file system
system

 transfer file to/from remote host


 client/server model
 client: side that initiates transfer (either to/from remote)
 server: remote host
 ftp: RFC 959
 ftp server: port 21
Application Layer 2-37
FTP: separate control, data connections
TCP control connection,
 FTP client contacts FTP server server port 21
at port 21, using TCP
 client authorized over control TCP data connection,
connection FTP server port 20 FTP
client server
 client browses remote
directory, sends commands
over control connection  server opens another TCP
data connection to transfer
 when server receives file another file
transfer command, server
opens 2nd TCP data connection  control connection: “out of
(for file) to client band”
 after transferring one file,  FTP server maintains “ state
server closes data connection ” : current directory, earlier
authentication

Application Layer 2-38


Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
 app architectures with UDP and TCP
 app requirements
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-39


Electronic mail outgoing
message queue
user mailbox
Three major components: user
agent
 user agents
 mail servers mail user
server agent
 simple mail transfer
protocol: SMTP SMTP mail user
server agent
User Agent SMTP
 a.k.a. “ mail reader” SMTP user
agent
 composing, editing, reading mail
mail messages server
user
 e.g., Outlook, Thunderbird, agent
iPhone mail client user
 outgoing, incoming agent
messages stored on server
Application Layer 2-40
Electronic mail: mail servers
mail servers: user
agent
 mailbox contains incoming
messages for user mail user
server agent
 message queue of outgoing
(to be sent) mail messages SMTP mail user
 SMTP protocol between server agent
mail servers to send email SMTP
messages user
 client: sending mail SMTP agent
mail
server server
user
 “ server” : receiving mail agent
server
user
agent

Application Layer 2-41


Electronic Mail: SMTP [RFC 2821]
 uses TCP to reliably transfer email message from
client to server, port 25
 direct transfer: sending server to receiving server
 three phases of transfer
 handshaking (greeting)
 transfer of messages
 closure

Application Layer 2-42


Scenario: Alice sends message to Bob
1) Alice uses UA to compose 4) SMTP client sends Alice’s
message “ to” message over the TCP
bob@someschool.edu connection
2) Alice’s UA sends message to 5) Bob’s mail server places the
her mail server; message message in Bob’s mailbox
placed in message queue 6) Bob invokes his user agent to
3) client side of SMTP opens read message
TCP connection with Bob’s
mail server

1 user mail user


mail agent
agent server server
2 3 6
4
5
Alice’s mail server Bob’s mail server
Application Layer 2-43
Mail access protocols
user
mail user
SMTP SMTP access
agent agent
protocol
(e.g., POP,
IMAP)

sender’s mail receiver’s mail


server server

 SMTP: delivery/storage to receiver’s server


 mail access protocol: retrieval from server
 POP: Post Office Protocol [RFC 1939]: authorization,
download
 IMAP: Internet Mail Access Protocol [RFC 1730]: more
features, including manipulation of stored msgs on server
 HTTP: gmail, Hotmail, Yahoo! Mail, etc.

Application Layer 2-44


POP3 and IMAP
more about POP3 IMAP
 previous example uses  keeps all messages in one
POP3 “ download and place: at server
delete” mode  allows user to organize
 Bob cannot re-read e- messages in folders
mail if he changes  keeps user state across
client sessions:
 POP3 “ download-and-  names of folders and
keep” : copies of messages mappings between
on different clients message IDs and folder
 POP3 is stateless across name
sessions

Application Layer 2-45


Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
 app architectures with UDP and TCP
 app requirements
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-46


DNS: domain name system
people: many identifiers: Domain Name System:
 SSN, name, passport #  distributed database
Internet hosts, routers: implemented in hierarchy of
 IP address (32 bit) - many name servers
used for addressing  application-layer protocol:
datagrams hosts, name servers
 “ name” , e.g., communicate to resolve
www.yahoo.com - names (address/name
used by humans translation)
 note: core Internet function,
Q: how to map between IP
implemented as application-
address and name, and
layer protocol
vice versa ?
 complexity at network’s
“ edge”
Application Layer 2-47
DNS: services, structure
DNS services why not centralize DNS?
 hostname to IP address  single point of failure
translation  traffic volume
 host aliasing  distant centralized database
 canonical, alias names  maintenance
 mail server aliasing
 load distribution A: doesn’t scale!
 replicated Web
servers: many IP
addresses correspond
to one name

Application Layer 2-48


DNS: a distributed, hierarchical database
Root DNS Servers

… …

com DNS servers org DNS servers edu DNS servers

pbs.org poly.edu umass.edu


yahoo.com amazon.com
DNS servers DNS serversDNS servers
DNS servers DNS servers

client wants IP for www.amazon.com; 1st approx:


 client queries root server to find com DNS server
 client queries .com DNS server to get amazon.com DNS server
 client queries amazon.com DNS server to get IP address for
www.amazon.com

Application Layer 2-49


DNS: root name servers
 contacted by local name server that can not resolve name
 root name server:
 contacts authoritative name server if name mapping not known
 gets mapping
 returns mapping to local name server

c. Cogent, Herndon, VA (5 other sites)


d. U Maryland College Park, MD k. RIPE London (17 other sites)
h. ARL Aberdeen, MD
j. Verisign, Dulles VA (69 other sites ) i. Netnod, Stockholm (37 other sites)

m. WIDE Tokyo
e. NASA Mt View, CA (5 other sites)
f. Internet Software C.
Palo Alto, CA (and 48 other sites)

a. Verisign, Los Angeles CA 13 root name


(5 other sites)
b. USC-ISI Marina del Rey, CA
“servers” worldwide
l. ICANN Los Angeles, CA
(41 other sites)
g. US DoD Columbus,
OH (5 other sites)

Application Layer 2-50


TLD, authoritative servers
top-level domain (TLD) servers:
 responsible for com, org, net, edu, aero, jobs, museums,
and all top-level country domains, e.g.: uk, fr, ca, jp
 Network Solutions maintains servers for .com TLD
 Educause for .edu TLD
authoritative DNS servers:
 organization’s own DNS server(s), providing authoritative
hostname to IP mappings for organization’s named hosts
 can be maintained by organization or service provider

Application Layer 2-51


Local DNS name server
 does not strictly belong to hierarchy
 each ISP (residential ISP, company, university)
has one
 also called “ default name server”
 when host makes DNS query, query is sent to its
local DNS server
 has local cache of recent name-to-address translation
pairs (but may be out of date!)
 acts as proxy, forwards query into hierarchy

Application Layer 2-52


DNS name root DNS server
resolution example
2
 host at cis.poly.edu 3
TLD DNS server
wants IP address for 4
gaia.cs.umass.edu
5

local DNS server


iterated query: dns.poly.edu
 contacted server replies 7 6
1 8
with name of server to
contact
authoritative DNS server
 “ I don’t know this dns.cs.umass.edu
name, but ask this requesting host
cis.poly.edu
server”
gaia.cs.umass.edu

Application Layer 2-53


DNS name root DNS server
resolution example
2 3
recursive query: 7
6
 puts burden of name TLD DNS
resolution on contacted server
name server
local DNS server
 heavy load at upper dns.poly.edu 5 4
levels of hierarchy?
1 8

authoritative DNS server


dns.cs.umass.edu
requesting host
cis.poly.edu

gaia.cs.umass.edu

Application Layer 2-54


Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
 app architectures with UDP and TCP
 app requirements
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-55


Pure P2P architecture
 no always-on server
 arbitrary end systems
directly communicate
 peers are intermittently
connected and change IP
addresses

examples:
 file distribution
(BitTorrent)
 Streaming (KanKan)
 VoIP (Skype)

Application Layer 2-56


Chapter 2: outline
2.1 principles of network 2.6 P2P applications
applications 2.7 socket programming
 app architectures with UDP and TCP
 app requirements
2.2 Web and HTTP
2.3 FTP
2.4 electronic mail
 SMTP, POP3, IMAP
2.5 DNS

Application Layer 2-57


Socket Programming
Goal: Learn how to build client/server application that communicate
using sockets

Socket API
Introduced in BSD4.1 UNIX, 1981
Explicitly created, used, released by
socket
applications
A host-local, application-
 Client/server paradigm
 Two types of transport service via socket
created, OS-controlled
API: interface (a “door”) into which
 Reliable, byte stream-oriented (TCP) application process can both
 Unreliable datagram (UDP) send and receive messages
to/from another application
process
API: Application Programming Interface
BSD: Berkeley Standard Distribution (Unix)

Applica
tion
Socket-programming using TCP

Socket: A door between application process and end-end-transport


protocol (UDP or TCP)
TCP service: Reliable transfer of bytes from one process to another

controlled by
controlled by application
application process process
developer
developer socket
socket controlled by
controlled by
TCP TCP
operating operating
with internet with system
system
buffers, buffers,
variable variable
host or
host or s
s
server server

Applica
tion
Socket programming with TCP
 Client must contact server  When contacted by client, server
 Server process must first TCP creates new socket for server
be running process to communicate with client
 Server must have created  Allows server to talk with
socket (door) that multiple clients
welcomes client’s contact  Source port numbers used to
 Client contacts server by: distinguish clients
 Creating client-local TCP
socket
 Specifying IP address, port
number of server process
 When client creates socket:
client TCP establishes Application viewpoint
connection to server TCP
TCP provides reliable, in-order
transfer of bytes (“pipe”) between
client and server

Applica
tion
Socket programming with TCP
keyboar monito

Example Client-Server App: d r

1) Client reads line from standard input input


strea
(inFromUser stream), sends to
server via socket (outToServer Process m

Client
stream) process

2) Server reads line from socket

3) Server converts line to uppercase, output input


sends back to client strea
m
strea
m

4) Client reads, prints client


clientSocket

modified line from socket TCP TC


P
socke
(inFromServer stream) socket t
to from
network network

Applica
tion
Client/server socket interaction: TCP
Server (running on Client
hostid)
create socket,
port=x, for incoming
request:
welcomeSocket =
ServerSocket()

wait for incoming


TCP create socket,
connection request connection connect to hostid, port=x
clientSocket =
connectionSocket = setup Socket()
welcomeSocket.accept()

send request using


read request from clientSocket
connectionSocket

write reply to
connectionSocket
read reply from
clientSocket
close
connectionSocket close
clientSocket

Applica
tion
Example: Java server (TCP)
import java.io.*;
import java.net.*;

class TCPServer {

public static void main(String argv[]) throws Exception


{
String clientSentence; String capitalizedSentence;
Creat
welcominge ServerSocket welcomeSocket = new ServerSocket(6789);
socket
at port 6789 while(true) {

Wait, on Socket connectionSocket = welcomeSocket.accept();


welcoming
BufferedReader inFromClient = new BufferedReader (new
socketCreate
for InputStreamReader(connectionSocket.getInputStream()));
contact
input stream,
by client
attached
to socket

Applica
tion
Example: Java server (TCP), cont

Create
output stream, DataOutputStream outToClient =
attached new DataOutputStream(connectionSocket.getOutputStream());
to socket
Read in
line from clientSentence =
socket inFromClient.readLine();
capitalizedSentence = clientSentence.toUpperCase()
Write out + '\n';
outToClient.writeBytes(capitalizedSente
line
} nce);
to socket }
} End of while loop, loop
back and wait for
another client
connection

Applica
tion
Example: Java client (TCP)
import java.io.*; import java.net.*; class TCPClient
{

public static void main(String argv[]) throws


Exception
{
String sentence;
String modifiedSentence;
Create
BufferedReader inFromUser =
input stream
new BufferedReader(new
Create InputStreamReader(System.in));
client socket, Socket clientSocket = new Socket(“localhost",
connect to 6789);
DataOutputStream outToServer =
server new
Create DataOutputStream(clientSocket.getOutputStream());
output stream
attached to
socket
Applica
tion
Example: Java client (TCP), cont.

Cre BufferedReader inFromServer = new


ate input stream BufferedReader(new
attached to InputStreamReader(clientSocket.getInputStream
socket ()));
sentence =
Send line to inFromUser.readLine();
server outToServer.writeBytes(sentence +
'\n');
Read line from modifiedSentence =
server inFromServer.readLine();
System.out.println("FROM SERVER: " + modifiedSentence);

clientSocket.close();

}
}

Applica
tion
Chapter 2: Application layer
 2.7 Socket programming
 2.1 Principles of network with TCP
applications  2.8 Socket programming
 2.2 Web and HTTP with UDP
 2.3 FTP
 2.4 Electronic Mail
 SMTP, POP3, IMAP
 2.5 DNS

Applica
tion
Socket programming with UDP

UDP: no “connection” between


client and server
 No handshaking
 Sender explicitly attaches IP
address and port of destination application viewpoint
to each packet
 Server must extract IP address, UDP provides unreliable
port of sender from received transfer of groups of bytes
packet (“datagrams”) between client
UDP: Transmitted data may be and server
received out of order, or lost

Applica
tion
Client/server socket interaction: UDP
Server (running on Client
hostid)
create socket, create socket,
port=x, for incoming clientSocket =
request: DatagramSocket()
serverSocket =
DatagramSocket()

Create, address (hostid, port=x,


send datagram request
using clientSocket
read request from
serverSocket

write reply to
serverSocket
specifying client read reply from
host address, clientSocket
port number
close
clientSocket

Applica
tion
Example: Java server (UDP)
import java.io.*; import java.net.*;

class UDPServer {
public static void main(String args[]) throws Exception
{
Cre
ate datagram DatagramSocket serverSocket = new DatagramSocket(9876);
socket at port
9876 byte[] receiveData = new byte[1024];
byte[] sendData = new byte[1024];

while(true)
{
Create space
DatagramPacket receivePacket =
for received new DatagramPacket(receiveData, receiveData.length);
datagram serverSocket.receive(receivePacket);
Receive
datagram

Applica
tion
Example: Java server (UDP),
cont
String sentence = new String(receivePacket.getData());
Get IP addr port
#, of sender InetAddress IPAddress = receivePacket.getAddress();

int port = receivePacket.getPort ();

String capitalizedSentence = sentence.toUpperCase

sendData = capitalizedSentence.getBytes();
Create
DatagramPacket sendPacket =
datagram to new DatagramPacket(sendData, sendData.length, IPAddress, port);
send to client
Write
serverSocket.send(sendPacket);
out }
datagra }
m to }
socket End of while loop,
loop back and wait
for another
datagram
Applica
tion
Example: Java client (UDP)
keyboard monitor

input
stream

Client
Input:
process
receives
Output: sends
packet (UDP
packet (UDP received
sent “byte UDP UDP “byte
packet packe

stream”) t stream”)
clientSocket
client
UDPsocke UDP
socket
t from network
to network

Applica
tion
Example: Java client (UDP)
import java.io.*; import java.net.*;

class UDPClient {
public static void main(String args[]) throws Exception
{

Crea
BufferedReader inFromUser =
te input new BufferedReader(new InputStreamReader(System.in));
stream
DatagramSocket clientSocket = new DatagramSocket();
Crea
te clientTransl InetAddress IPAddress = InetAddress.getByName(“localhost");
atesocket
hostname to byte[] sendData = new byte[1024];
IP address using byte[] receiveData = new byte[1024];
DNS
String sentence = inFromUser.readLine();
sendData = sentence.getBytes();

Applica
tion
Example: Java client (UDP),
cont.
Create datagram
with DatagramPacket sendPacket =
data-to-send, new DatagramPacket(sendData, sendData.length, IPAddress, 9876);

length, IP addr,
Send clientSocket.send(sendPacket);
port datagram
DatagramPacket receivePacket =
to server new DatagramPacket(receiveData, receiveData.length);
Read
clientSocket.receive(receivePacket);
datagram
from String modifiedSentence =
server new String(receivePacket.getData());

System.out.println("FROM SERVER:" + modifiedSentence);


clientSocket.close();
}
}

Applica
tion

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