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Introduction to

Information
and
Communicatio
n
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Teachnologies Photo by Soroush Karimi on Unsplash


Uses of Information and Communication
Technologies
 Education
Business
Government
Medecine
Banking and Finance
Transformation
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WE
TH
E
B
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Tim Berners-
Lee
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Brief History of World
Wide Web
1966- Work on ARPANET began (Advanced Research
Projects Angency Network)

1974- The term “internet” is born


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Brief History of World
Wide Web
1980- “ENQUIRE” wa created by Tim at Cern
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Brief History of World
Wide Web
1988- Tim wrote his proposal about the combination of
hypertext and internet

1990- First Web Browser and web editor called


WorldWideWeb was created.
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Brief History of World
Wide Web
1991- The first web page was released- info.cern.ch

1994- W3C (World Wide Web Consortium) was founded


by Tim at the Massachusetts Institue of Technology
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3 Important Terms in Tim’s
Proposal
 Hypertext Markup Language (HTML)
 Uniform Resource Locator (URL)
 Hypertext Transfor Protocol (HTTP)
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HTML
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URL
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HTTP
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Web Page
 Web page is what is visible on the user’s web browser.

 It is normally defined as a hypertext documents that


build up a site.
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3 Language to learn in designing a web
page
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Web 1.0 Web 2.0 Web 3.0
Evolutio Static Dyna Semant
n of
Web Web mic ic Web
Page Pages Web Pages
Pages
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Web 1.0 Static Web Pages
 Users cannot manipulate the content of the page

 There is no interactivity
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Web 2.0 Dynamic Web Page
 This allows the user to interact with the page

 There is a dynamic content


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Web 3.0 Semantic Web Pagee
 It is the same with Dynamic Web Pages but used to cater
individual users

 It allows data to be shared and reused accross


application, enterprise and community boundaries.
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Features
and
Trends
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Features of Web 2.0
 Folksonomy

This allows users to categorize information


using freely chosen keywords.
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Twitter
Tiktok
#Empowermenttechnologi
es
@jowel modales
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Twitter
Tiktok
#Empowermenttechnologi
es
@jowel modales
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Features of Web 2.0
 Rich User Experience

Dynamic and responsive content to user’s


input.
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Features of Web 2.0
 User Participation

The owner of the website is not the one who


provides the input.
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Features of Web 2.0
 Long Tail

Services that are offered on demand rather than


on a one time purchase
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Features of Web 2.0
 Software as a Service (SaaS)

Users subscribe to a software only when


needed rather than purchasing them
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Features of Web 2.0
 Mass Participation

Diverse and unified information sharing


through universal web access. Web content is based
on people from various cultures
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Problems in Web 3.0
 Compatibility. HTML filles and current web browsers could
not support Web 3.0
 Security. The user’s security is also in question since tha
machine is saving his or her preferences.
 Vastness. The World Wide Web already contains billions of
web pages
 Vagueness. Certain words are imprecise. The words “old” and
“small” would depend on the user.
 Logic. Since machines use logic, there are certain limitations
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for computer to be able to predict what user is referring to at a


given time
Trends in ICT

1. Convergence
It is the synergy of technological advancement to work on a
similar goal or task. Simple means usding several
technologies to accomplish a task conveniently.
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Trends in ICT

2. Social Media
It is a website or application that enables web users to create,
discuss, modify and exchange user-generated content.
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Types of Social Media
 Social Network
 Bookmarking Sites
 Social News
 Media Sharing
 Microblogging
 Blogs and Forums
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Trends in ICT

3. Mobile Technologies
These devices are capable to do tasks that were originally
found in personal computers.
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Trends in ICT

3. Mobile Technologies
These devices are capable to do tasks that were originally
found in personal computers.
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Different Mobile Operating
System
 iOS
 Android
 Symbian
 WebOS
 Blackberry OS
 Windows Phone OS
 Windows Mobile
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Trends in ICT

4. Assistive Media
It is a non profit service designed to help people who have
visual and reading impairments.
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NETIQUETTE
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NETIQUETTE
 Network + Etiquette
 Network- group of computers that are connected
together.
 Etiquette- refers to our behaviour.

NETIQUETTE- It refers to a set of rules for


acceptable and tolerabale online behavior.
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Where to Establish Netiquette
Rules
 Online community
 Groups
 Organizations
 Institutions
 Forums
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"Think before you
click"
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Examples of Netiquette Rules
Stay on topic, dont post irrelevant
comments, thoughts or pictures
Give credit where is is due.
Not all trends are good, think before
“bandwagonning”
Avoid visiting untrusted websites
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Everything is open to multipl


Ten Commandments of Computer
Ethics
1. Thou shall not use a computer to harm
other people.
2. Though shall not interfere with other
people’s computer
3. Though shall not snoop around in
other people’s files
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4. Thogh shall not use a computer to


Ten Commandments of Computer
Ethics
5. Thou shall not use computer to bear false
witness
6. Thou shall not copy or use proprietary
software for which you have not paid.
7. Thou shall not use other people’s computer
resources.
8. Though shall not appropriate other people’s
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intellectual output
Ten Commandments of Computer
Ethics
9. Though shall think about the social
consequences of the program you write and
or the system you design.
10. Though shall use a computer to ensure
consideration and respect for your fellow
humans.
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Where to Establish Netiquette
Rules
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Where to Establish Netiquette
Rules
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HELL
O!
INTRODUCE
YOURSELF.
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ADD
YOUR
MAIN
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HERE.
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HELL
O!
INTRODUCE
YOURSELF.
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consectetuer adipiscing elit.
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ADD
IMAG
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help your
audience connect
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with your ideas on
a more emotional
HERE
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TITL
E.WE ARE
HERE.
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ADD
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HERE.
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YOU!
THANK
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EDITA
BLE
ICONS.

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