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Family Folio T3
Family Folio T3
Family Folio T3
2
Respond to the following question: How can the design of a product, service or an
environment help a family member in your household?
CONTEXT TASK
Use designing with empathy as an approach to
The context of this project is human-
understand and experience the needs and
centred design (HCD). Fundamental wants of a member of your household.
to HCD is the principle that a
designer considers human needs and This will require you to:
wants as a higher priority than other ▫ Identify stakeholder/s who must be a family
influences throughout the design member in your household
process. The success of designs will ▫ Apply the HCD process to respond to their
depend on effectively considering the needs and wants using design with empathy
attitudes, expectations, motivations techniques
and experiences of your family. ▫ Interacting with your identified
stakeholder/s throughout the process will be
important.
i
PRODUCT SERVICE ENVIRONMENT
Respond to the a designed solution; a less
in Technologies, a designed a designed solution; a place
following solution; a tangible end tangible outcome (compared or space; may be
question: result of a human, to products) of processes to constructed or digital;
construction, mechanical, meet a need or want; services related to architecture,
may involve development or
How can the manufacturing or digital
maintenance of a system, e.g.
interior design, landscape
design of a process; created by
cloud computing (software as
architecture, digital media
practical application of design
product, service knowledge and skills;
a service), communication,
transportation and water
or an management; services can be
environment communicated by charts,
help a family diagrams, models, posters and
member in your procedures
household?
4
Explore Develop
needs, wants, Problem DESIG Idea Concepts
DESIGN
PROPOSA
opportunities definition N L
BRIEF
Use drawing and
D D prototyping skills
IV DESIGN IV
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Double Diamond
Explore
DESIG
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Family Folio
BRIEF
Develop PROPOSA
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User
feedback User
feedback
Breakdown task – Observations & Project Existing ideas
Frameworks interviews Ideas research Concept sketches Final Proposal (prep)
User User
feedback Existing feedback
Breakdown
task – Observations Project ideas Concept CHECKPOI Final Proposal
Frameworks & interviews Ideas research sketches NT (prep)
EKK
A
D D D F
User information
Frameworks/User Empathy Maps /User P,M,I framework Design Brief &
/Interviews &
information Information /Project ideas Criteria
Observations
6 7 8 9 10
11 12 13 14 15
Prototype
Final Proposal Board Final Evaluation Spare Spare
/Development
First Steps:
• Download the task sheet from Minerva
Who are the potential stakeholders? Who lives in your house hold? What are their demographics?
What do your household members do within the house? What are their interests?
What are the basic needs of your household? What are the luxury wants of your household?
AGE
Age groups maybe identified in very pacific terms for example 18
to 25-year-
olds or more broadly such as young adults or baby boomers
Socioeconomic status
This refers to the financial and social position of the user, usually
identified by
employment status, salary level or educational background
Interests
This covers a vast range of categories and subcategories, includi
ng music, sport
and fashion. Target users might be in an association of professionals
or an
organisation for people who share common interest
Household Teacher Example
Household activities/routines
▫ Child & teenagers
▪ Studying, sport/music practice, playing games & spending time
with friends
▫ Adults
▪ Resting, house errands, working from home, hosting friends,
transporting kids
Basic needs:
▫ Food, water, shelter, clothing, sleep, security
Luxury wants:
▫ Hot and cold running water, electricity, internet, flushing toilets
Tips & Tricks – user interviews
Four Pleasure Framework
The four – pleasure framework was first proposed by Dr Lionel Tiger in the
early 1990s. He based his research on the interactions between users and
product. It is a theory that divides the feelings of pleasures that are derived from
design into four categories. The framework was designed to organise thoughts
about users, rather than rather than creating inflexible categorisations, and aimed
to help designers tap into sociological theory
Socio-pleasure Physio-pleasure
Is derived from social Is derived from the feel of
interaction a design during use
Psycho-pleasure Ideo-pleasure
Is derived from the Is derived from designs
cognitive demands of that are aesthetically
using a product or service pleasing by appealing to
and the emotional the consumers values
reactions engendered
through the experience of
using it
Example of student using it to better understand how her family
feels about their house
Socio-pleasure - Is derived from social interaction.
•Products and services can facilitate social interaction in a number of ways.
•Examples include:
•Email, internet and mobile phones that facilitate communication between people.
•Products may promote social interaction by being conversation starters, for example, jewelry, artwork or furniture.
•Clothing can communicate social identity and indicate that a person belongs to a particular social group.
Psycho-pleasure - Is derived from the cognitive demands of using a product or service and the emotional reactions engendered through the experience of using it.
•The outcome may also be more emotionally satisfying and less stressful.
•Examples include:
•it might be expected that a word processor that facilitated quick and easy accomplishment of tasks would provide a higher level of psycho-pleasure than one with which the
user was likely to make many errors. The former word processor should enable the user to complete the task more easily than he or she would with the latter.
Ideo-pleasure - Is derived from products that are aesthetically pleasing by appealing to the consumer’s values.
•Values could be philosophical or religious or may relate to some particular issue such as the environment or a political movement.
•These values can be embodied in products.
•Examples include:
•A product made from biodegradable materials might be seen as embodying the value of environmental responsibility.
Socio
Where do you like to host friends/family at home?
Ideo
e?
Are any values you hold on display within your hom
Psycho
Do you find anything difficult to
use or understand in the home?
you have.
questions
▫ Lastly, write a summary about the user/s you are moving
General observations
Favourite spaces/products/routines
Issues/dislikes/struggles
Desires/changes/improvements
ts
Household spaces/environmen
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Empathy Mapping
Label your 4 quadrants: say, feel, think and do
Review your notes, pictures, audio, and video from your research/fieldwork and fill out each of the four quadrants
while defining and synthesising
What did the user SAY? Write down significant quotes and key words that the user said.
What did the user DO? Describe which actions and behaviours you noticed or insert pictures or drawing.
What did the user THINK? Dig deeper. What do you think that your user might be thinking?
How did the user FEEL? What emotions might your user be feeling? Take subtle cues like body language
and their choice of words and tone of voice into account.
household (or 4-5) e.g. name, relationship, occupation, age, needs & wants
etc.
• Household summary e.g. how many people in the house, how do they use
• Summary of the task you have been set (straight from task sheet)
framework)
Interesting
Plus Minus
Project Idea development
25
Write a design brief identifying the
Design Brief & Criteria project your client has chosen, needs
and wants to consider, and set the scene
of the project
DC’s need to be relevant, essential and
mapped to principle of good design
Innovative Understandable
A concise description of the features of a problem that clarifies the need, want or
Aesthetic Less is Better opportunity to be resolved; indicates the ways forward to solving the problem; provides a
basis from which students can apply some or all of the stages of the design process.
Sustainable Thorough Provide explicit information to enable the evaluation of the appropriateness of design ideas
and concepts; are identified by investigating stakeholders’ needs and wants together with the
principles of good design
Long-lasting Unobtrusive
Design Criteria
PRINCIPLE OF GOOD DESIGN Discriminating; showing intellectual perception; showing good judgment; making
thoughtful and astute choices; selected for value or relevance
Discerning
Design Brief & Criteria
You are to write your official design brief and design
criteria specific to your client and problem you are
trying to solve for them Criteria:
4-6 statements explaining specifically
what the final product MUST do
Brief:
• 3-5 sentences explaining the design problem
Functions, size, shape, inclusions,
• General situation (why there’s a problem)
materials, colours, textures, features
• Specific problem
etc.
• What you will be designing
• Who it’s for
Design Brief
A concise description of the features of a problem that clarifies the
need, want or opportunity to be resolved; indicates the ways forward Example
to solving the problem; provides a basis from which students can
apply some or all of the stages of the design process. Good lighting when studying or reading is
Design Brief
essential, because it can affect you in many
ways. If there’s not enough light, your eyes
Brief: will try to sharpen the image and you will
• 3-5 sentences explaining the design problem end up with eye strain and fatigue. Bronte
• General situation (why there’s a problem) needs a personal lighting device that is
• Specific problem practical and aesthetically pleasing to be
• What you will be designing used in her bedroom while she is studying
• Who it’s for architecture at university.
Identify which
Design Criteria
Innovative Understandable
Long-lasting Unobtrusive
• Functions, size, shape, inclusions, materials, • Illuminate an A3 sheet on the study desk
• Match a modern industrial aesthetic style
colours, textures, features etc.
• Use sustainable and enduring materials
PRINCIPLES OF GOOD DESIGN
derived from Dieter Rams
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Double Diamond
Existing Product
Research
When researching existing products, it is important to focus on
those that may contribute in some way, to a new or improved
design. Existing or similar products, may have functions and
features you find of interest or partly solve the design problem
you are working on
Existing Product Research
▫ Find a WIDE RANGE of images and know that there is no limit on the
amount of images
▪ You can print out these pages and write your annotations by hand
and scan back in
▫ Annotations can focus on strengths, limitations, opportunities, materials,
links to client interviews, links to DC etc.
Storage
S P
U
C SCAMPER
S
U C M
T E
L R
T
A
refers to a
series of
B O A O O I E
thought
sparkers or
A
S C A MP E R
S M D D M V
M
provocations
which help you N
to innovate on T B A I O I E
an existing
I I P F T N R
P
product, service
or situation by H
looking through T N T Y E A S
different lenses R
U E T E
E E U
S
E
R E
WHAT IS SCAMPER?
Don’t settle for yo
ur first idea
▫ REVERSE - turn it around, upside down, flip it, rotate it Push your ideas furth
er!
Quick Sketch You have 90 seconds per topic to sketch an idea
Classroom
Pet Enclosure Childs bed
storage
Travelling
Something for
Laundry with precious
house keys
jewellery
Development
task
Using your Quick Sketch ideas you are to:
• Improve 2 different ideas using the
divergent thinking strategy
S.C.A.M.P.E.R (sketch improved ideas)
• Ensure you write an annotation
explaining which letter you have used
and WHY you think this has improved
your idea
• You have 5 minutes per idea, your
teacher will be timing
Ideation Sketches
8+ ideas with annotations
lt ip le views o r single
2D o r 3 D , mu
Sign-post each idea with numbers and how you SCAMPER the
idea
Clear communication throughout
your folio is imperative.
Show the viewer what you have
done and WHY.
nking strategy
Combining = convergent thi
Annotations
▫ After ideation comes concepts, therefore, importance of S, L & I annotations is imperative
OPTION 1 OPTION 2
• 8+ ideation sketches (rough, lacking detail) • 5-6 ideation sketches (rough, lacking detail)
• Client feedback
What to include:
• Explicit summary of where your idea came from
& how idea will be/has been improved
• Multiple views of each concept
• Annotations
• Evaluation against DC
• User feedback
Visual Guides 2 x concept idea
s
General annotations
REFINEMENTS – what would you do to improve
idea if you continue with it?
a
Multiple views of concept ide
Render, line weight, backg
rounds etc.
DC evaluation
DC1 –
DC2 –
DC3 –
Quick Reflection
Ask yourself:
• Have I explained my decision-making through annotation (that refer to stakeholders and design features)?
• Have I experimented with elements and principles of design, either individually or in combination with one another?
• Have I referred to the brief and criteria to ensure that the designs are solving the design problem?
48
1 or 2
pid digital
FEEDBACK
prototyping to develop
idea - eliminate the we
aknesses.
You should consider SC
AMPER processes, utilis
e your existing product
mood boards and ideati
on (thumbnails) to inspir
e you and to combine
attributes to improve yo
ur concepts.
er
vided from your stakehold
Analyse the feedback pro
the DC’s?
• Is there a weakness/es in Does another existing idea or ideation sketch do a better job at the
n
u with comments or writte
• Did the client provided yo clients feedback? Can you combined ideas and steal attributes of
feedback?
o concepts personally?
another idea to improve your own?
• Have you evaluated the tw
3-phase annotations