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Boix Marina Topic2
Boix Marina Topic2
Boix Marina Topic2
GAMIFICATION
Gamification refers to the “introduction of design elements and gameful experiences in the design of
learning processes”.
(Dichev & Dicheva, 2017; p. 2)
Mechanics
basic processes that drive the action forward
resource
challenge chance cooperation feedback rewards turns transactions win states
acquisition
PBL Components
most popular ones the specific instantiations of mechanics and dynamics
content
avatars levels social graph teams virtual goods boss fights
unlocking
MDA Framework
by Hunicke, Leblanc and Zubek (2004)
To be defined when designing activity loops and games:
Types of Gamification
according to Kapp (2012)
Structure-Enhanced Content-Enhanced
Learning activities are gamified without Learning content is altered to mimic video
modifying the content. Playful elements, games. Elements are embedded and
usually PBL are separated form the T-L developed in the T-L processes.
process.
PBL is not enough to keep motivation and engagement up in a constant and sustained way
beyond a specific gamified proposal (Chou, 2015; Kapp, 2012; Marczewski, 2013) since it
just targets learners’ extrinsic motivation.
SOCIAL RELATEDNESS
AUTONOMY VALUE COMPETENCE
Common Elements in
Activity Loop Design adding MDA elements
Gamification
Player Description
Deployment