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Virtual Communities
Virtual Communities
Virtual Communities
Content :
Slide: Part name:
3 1. Introduction
4 2. What is an Virtual Community ?
5 3. Main Features
5 4. Impacts of virtual communities
6 5.Types of virtual communities
7 6. Advantages and Disadvantages of Internet communities
8 7. The Development Of Online Communities
9 8. Problems
10 Conclusions
11 References
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Virtual Communities
1. Introduction
- geographic area
- social groups
- information, self-identity, values, attitudes, and notions of accepted behaviors
- interactions and contact face-to-face
- reality
- geographical dispersion
- interactions are not face-to-face
- computer-mediated social groups
- information, self-identity, values, attitudes, and notions of accepted behaviors
- not reality
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Virtual Communities
2.What is an Virtual Community ?
Virtual Community is a social network of individuals who interact through specific media channel, in order to pursue
common interests.
- anyone can post, or where just a restricted number of people can post.
- Web 2.0 technologies => Community 2.0.
- Software means: text chat rooms, voice, video or avatars use.
Virtual activities:
- chat,
- exchange property (virtual), ideas,
- planing,
- make friends, even fall in love.
- etc.
Examples: Geocities, The Well, Usenet newsgroups, Buddy Pic, Something Awful, Gaia, ETA, weblogs, bulletin boards.
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Virtual Communities
3. Main Features
- Content: articles, information, and news about a topic of interest to a group of people.
- Forums or newsgroups and email (communication possibilities).
- Social groups
- Online, computer environment
- Different types of virtual interaction
- Other posibilities
On civic participation
- members do something in real life at least once in a period to support a cause related to their online life
- involve in civic causes since they start to participate
- impact on political views
Online Learning
- sites dedicated to learning, or the way people can get an education online
- question of the credibility
- positive environment for learning
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Virtual Communities
5.Types of virtual communities
Classifications:
- concerning their structure,
- accordingly to rituals and stages of online community interaction,
- accordingly to particular patterns of behavior of particular users.
- other.
From sustainability perspective:
- dependent (interacting with people they already know).
- self-sustained (relationships are formed and maintained)
By definition:
- Internet message boards (forums where people discuss thoughts on different topics). Responses are not
instantaneous. Infinite number of users and they can be unknow.
- Online chat rooms (Instantaneus messaging text chat. Examples: Yahoo, MSN, AOL and so on.)
- Virtual worlds (living as an avatar in a online-based 3-D virtual world, similar to a computer game, but
whitout an objective, avatars can make almost all interactions people would have in the reality are possile).
- Social network services (website or software platform focused on creating and maintaining relationships.
example: Facebook, Twitter, and Myspace and so on. One can create a profile / account, and add friends or
follow them).
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Virtual Communities
6. Advantages and Disadvantages of Internet communities
Advantages:
Disadvantages
- no filter of information,
- it is difficult to choose reliable sources,
- existence of “predators” looking for victims who are vulnerable to online identity theft.
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Virtual Communities
7. The Development Of Online Communities
Factors to be considered:
- communication, education, culture, democracy, opportunity, equality within the economy,
information, sustainability.
- interests,
- social and basic needs, of the community,
- technologies,
- organization.
Building an virtual community:
- starting it,
- encouraging online interaction,
- moving to a self-sustaining interactive environment.
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Virtual Communities
8. Problems
- risk of perception, - uncertainty, - overlap of real and online life, - identity formation.
Privacy
- unclear distinction between private and public information.
- users activity is open to other participants.
Solution: privacy settings.
Hazing
Members of different elite online communities use hazing to emphasize their power, produce inequality, and
instill the newcomers loyalty, participating in intimidation, and so on.
Legal
- continuous adaptation, - copyright law, - other issues.
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Conclusions
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Virtual Communities
References
Hof, R. D., Browder, S., Elstrom, P. (1997, May 5). Internet Communities. Business Week.
Pears, Iain. 1998. An Instance of the Fingerpost. London: Jonathan Cape.
Anderson, Benedict. 1991. Imagined Communities: Reflections on the Origin and Spread of Nationalism. London: Verso.
Baym, N. K. (2000). Tune in, log on: Soaps, fandom and online community. Thousand Oaks: Sage Publications, Inc.
Figallo, C. (1998). Hosting Web communities: Building relationships, increasing customer loyalty, and maintaining a competitive
edge.New York: John Wiley & Sons, Inc.
Furlong, M. S. (1989). An electronic community for older adults: The SeniorNet Network. Journal of Communication, 39(3), 145-153.
Rheingold, H. (1993b). The virtual community: Homesteading on the electronic frontier. Reading, MA: Addison-Wesley Publishing
Company.
Ridings, C., Gefen, D., & Arinze, B. (2002). Some antecedents and effects of trust in virtual communities. Journal of Strategic
Information Systems, 11(3-4), 271-295.
Turner, J. C. (1978). Social comparison, similarity and ingroup favouritism. In H. Tajfel (Ed.), Differentiation between social groups (pp.
233-250). UK: Academic Press.
Wellman, B. (1997). An electronic Group is virtually a social network (g. f. D. library, Trans.). In S. Kiesler (Ed.), Culture of the
Internet . Mahawah, NJ: Lawrence Erlbaum Associates.
Catherine M. Ridings, Virtual Community Attraction: Why People Hang Out Online. Lehigh University David Gefen Drexel University.
November 2004.
What is a Cyberculture / Virtual Community? (March 2012) available from http://classweb.gmu.edu/nclc350/sp04/def-virt-comm.html.
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