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Mao Nanipaynal
Mao Nanipaynal
C++ stands as a programming language crafted by Bjarne Stroustrup in the early 1980s, emerging
from the foundations of C. Stroustrup envisioned a language that combined the efficiency of low-level
programming with high-level abstraction, offering developers both power and flexibility. This
versatile language has since become a cornerstone in software development, contributing to the
creation of robust systems, game engines, and applications. Its developer, Bjarne Stroustrup, has
played a pivotal role in shaping the landscape of modern programming. As C++ continues to evolve, it
serves as a bridge connecting developers to a vibrant society of coding enthusiasts, fostering
collaboration and innovation. The language's impact resonates in fields ranging from embedded
systems to artificial intelligence, cementing its relevance and ensuring its ongoing integration into the
fabric of technological advancement.
THE C++ SNAKE GAME EMBODIES THE ESSENCE OF CLASSIC GAMING
SIMPLICITY MERGED WITH FUNDAMENTAL PROGRAMMING CONCEPTS, SET
WITHIN CONFINED SPACE, THE PLAYER MANEUVERS A SNAKE, INITIALLY A SINGLE
PIXEL, NAVIGATING TO CONSUME DESIGNATED FOOD PELLETS WHILE AVOIDING
COLLISIONS WITH ITSELF OR ENCLOSING WALLS. EACH FOOD PELLET DEVOURED
ELONGATES THE SNAKE, INTENSIFYING THE CHALLENGE OF MANEUVERING
WITHIN THE LIMITED SPACE. THE GAME’S CORE REVOLVES AROUND THE
PERPETUAL CYCLE OF MOVEMENT, GROWTH, AND STRATEGIC PLANNING,
DEMANDING CAREFUL FORESIGHT TO PREVENT THE SNAKE FROM SELF-
DESTRUCTION. DEVELOPED THROUGH THE UTILIZATION OF BASIC C++
PROGRAMMING CONSTRUCTS, THE GAME LEVERAGES PRINCIPLES SUCH AS
LOOPS, CONDITIONAL STATEMENTS, USER INPUT HANDLING, MAKING IT AN IDEAL
PROJECT FOR BEGINNERS TO COMPREHEND FUNDAMENTAL PROGRAMMING LOGIC
WHILE CRAFTING AN ENGAGING AND ADDICTIVE GAMING EXPERIENCE.
VISUAL STUDIO CODE
VISUAL STUDIO CODE, COMMONLY REFERRED TO AS VS CODE, SERVES AS AN EXCEPTIONAL ENVIRONMENT FOR
CREATING A SNAKE GAME USING C++. ITS INTUITIVE INTERFACE, COUPLED WITH VARIOUS EXTENTIONS AND ROBUST
FUNCTIONALITIES, FACILITATES THE DEVELOPMENT PROCESS. UTILIZING VS CODE’S FEATURES, DEVELOPERS CAN
ORGANIZE THEIR C++ PROJECT STRUCTURE EFFICIENTLY,DIVIDING THE CODE INTO MANAGEABLE FILES AND
DIRECTORIES, THE EDITOR’S INTEGRATED TERMINAL ENABLES SEAMLESS COMPILATION AND EXECUTION OF THE
GAME, ALLOWING FOR QUICK TESTING AND DEBUGGING. VS CODE’S DEBUGGING CAPABILITIES, INCLUDING
BREAKPOINTS , VARIABLE INSPECTION , AND STEP-THROUGH DEBUGGING, AID IN IDENTIFYING AND RESOLVING
ERRORS IN THE GAME LOGIC. MOREOVER, THE EXTENSIBILITY OF VSCODE OFFERS NUMEROUS ADD-ONS TAILORED TO
C++ DEVELOPMENT ,STREAMING TASKS SUCH AS CODE FORMATTING,SYNTAX HIGHLIGHTING, AND VERSION CONTROL
INTEGRATION. ULTIMATELY, WITH ITS VERSATILITY AND USER-FRIENDLY INTERFACE, VISUAL STUDIO CODE
SIGNIFICANTLY ENHANCES THE CREATION AND REFINEMENT OF A SNAKE GAME IN C++, MAKING THE DEVELOPMENT
VERSATILE AND USER FRIENDLY C LIBRARY PRIMARILY USED FOR GAME DEVELOPMENT AND
GRAPHICAL APPLICATION. WHEN BUILDING A SNAKE GAME WITH RAYLIB, DEVELOPERS OF THE LEVERAGE
ITS ROBUST FEATURES LIKE EASY WINDOW CREATION, DRAWING FUNCTION AND INPUT HANDLING. TO
CREATE THE GAME YOU LIKELY STRAT BY SETTING UP THE GABE WINDOW DEFINING THE GAME LOGIC
FOR THE SNAKE’S MOVEMENT, COLLISION DETECTION WITH FOOD AND BOUNDARIES, UTILIZING RAYLIBS
DRAWING FUNCTION TO RENDER THE SNAKE, FOOD AND BACKGROUND, AND HANDLING USER INPUT TO
CONTROL THE SNAKE’S DIRECTIONS. RAYLIB’S SIMPLICITY AND EFFICIENCY MAKE IT A POPULAR CHOICE
FOR IMPLEMENTING CLASSIC GAME LIKE SNAKES, ALLOWING DEVELOPERS TO FOCUS MORE ON GAME
AROUND THE SCREEN TO EAT FOOD WHILE AVOIDING COLLISIONS WITH THE SNAKES OWN BODY OR
THE GAME BOUNDARIES. AS THE SNAKE CONSUMES FOOD, IT GROWSLONGERS, MAKING NAVIGATION
MORE DIFFUCULT . THE PRIMARY GOAL IS TO ACHIEVE THE HIGHEST POSSIBLE SCORE BY EATING AS
MUCH FOODS AS POSSIBLE WITHOUT RUNNING INTO ANY OBSTACLES. WIT EACH SUCCESSFUL
CONSUMPTION, THE PLAYERS SCORE INCREASES, INTENSIFYING THE GAMEPLAY AS THE SNAKE
CECOMES LONGER AND THE SPACE TO MANEUVER DIMINSHES. THE GAMES TYPICALLY ENDS WHEN
THE SNAKE COLLIDES WITH ITSELF OR THE SCREEN’S EDGES AND THE OBJECTIVE IS TO ACHIEVE THE
SURVIVAL
• GUIDE THE SNAKE TO EAT FOOD AND SURVIVE AS LONG AS POSSIBLE WITHOUT COLLIDING WITH
SCORING
• ACCUMULATES POINTS BY CONSUMING FOOD ITEMS, WITH EACH ITEM INCREASING THE
FOOD
• INTRODUCE FOOD THAT EITHER HELP THE SNAKE (LONGER LENGTH) OR HINDER ITS
CREATING SOUND EFFECTS FOR A RETRO SNAKE GAME CAN ADD A NOSTALGIC AND
IMMERSIVE TOUCH TO THE GAMING EXPERIENCE. HERE ARE SOME CLASSIC SOUND EFFECTS YOU
MIGHT CONSIDER INCORPORATING INTO YOUR GAME.
EAT FOOD:
• A SATISFYING "DING" OR "CHOMP" SOUND WHEN THE SNAKE EATS A FOOD ITEM.
GAME OVER:
• A DISTINCT, RETRO-STYLE "GAME OVER" SOUND EFFECT WHEN THE SNAKE COLLIDES WITH
ITSELF OR THE BOUNDARIES.
MOVEMENT:
• GENTLE "WHOOSH" OR "SWISH" SOUNDS AS THE SNAKE MOVES IN DIFFERENT DIRECTIONS.
PAUSE/UNPAUSE:
• A SUBTLE SOUND EFFECT WHEN THE GAME IS PAUSED OR RESUMED.
• THIS CAN BE A SOFT BEEP OR A TICKING NOISE.
RETROSPECTIVE SOUNDS:
• CONSIDER USING 8-BIT OR 16-BIT STYLE SOUND EFFECTS TO EVOKE A SENSE OF NOSTALGIA.
• LO-FI, PIXELATED SOUNDS CAN ENHANCE THE RETRO FEEL OF YOUR GAME.
UI OVERVIEW
UI DESCRIPTION
PAGE 1
• THIS INTERFACE SHOWING
THE BUTTON PRESS: IF
YOUR GAME HAS MENUS OR
REQUIRES USER INPUT, USE
A CLICK OR BEEP SOUND
FOR BUTTON PRESSES THIS
ADDS A RESPONSIVE AND
INTERACTIVE FEEL TO THE
GAME.
UI DESCRIPTION
PAGE 2
• THIS INTERFACE SHOWING THE
CHALLENGING TO CONTROL THE
SNAKE AND ACHIEVE THE
HIGHEST POSSIBLE SCORE BY
EATING AS MUCH FOODS AS
POSSIBLE WITHOUT RUNNING
INTO ANY OBSTACLES. PRESS
THE ARROWS UP, DOWN, LEFT,
AND RIGHT KEYS TO MOVE THE
SNAKE TOWARDS THE APPLE
(FOOD) TO GAIN A SCORE/POINT.
UI
DESCRIPTION
PAGE 3
• THIS INTERFACE
SHOWING THE
PAUSE/UNPAUSE OF
THE SUBTLE SOUND
EFFECT WHEN THE
GAME IS PAUSED OR
RESUMED AND THIS
CAN BE A SOFT BEEP
OR A TICKING NOISE.
UI DESCRIPTION
PAGE 4
• THIS INTERFACE SHOWING
THE GAME OVER: A DISTINCT,
RETRO-STYLE "GAME OVER"
SOUND EFFECT WHEN THE
SNAKE COLLIDES WITH
ITSELF OR THE BOUNDARIES
AND CONSIDER A LOW-
PITCHED, MELANCHOLIC
TONE OR A DIGITAL "BUZZ"
TO SIGNIFY FAILURE.
UI DESCRIPTION
PAGE 5
• THIS INTERFACE SHOWN
THE CREDITS OF THE
PEOPLE: - BRYLLE SUERTO -
SHEPARD Y. ALFEREZ -
ROGEL ANDREI D.
ABOLUCION - ARNILA JANE
R. CAJELO - DAN CEDRIC M.
CABLAYAN -RONILOU M.
VARQUEZ -JOMY CHELL C.
CAPOY -ALJAY U. CODILLA
UI DESCRIPTION
PAGE 6
• THIS INTERFACE SHOWING
THE TUTORIAL MODE AND
PRESS THE ARROWS UP,
DOWN, LEFT, AND RIGHT
KEYS TO MOVE THE
SNAKE TOWARDS THE
APPLE (FOOD) TO GAIN A
SCORE/POINT