Professional Documents
Culture Documents
2-Learning & Memory
2-Learning & Memory
2-Learning & Memory
Consumer Behavior
武汉工商学院 电子商务学院
阿里 · 瑞兹万
Learning
Learning is a relatively permanent change in behavior caused by experience. The
learner need not have experience directly; we can also learn when we observe
events that affect others. We learn even when we don’t try: We recognize many
brand names and hum many product jingles, for example even for products we
don’t personally use. We call this causal, unintentional acquisition of knowledge
incidental learning.
Behavioral Learning Theories
Behavioral learning theories assume that learning takes place as the result of
responses to external events. Psychologist who subscribe to this viewpoint do
not focus on internal thought processes. Instead, they approach the mind as a
“black box” and emphasize the observable aspects of behavior. The observable
aspects consist of things that go into the box and things that come of the box.
People also react to other, similar stimuli in much the same way they responded
to the original stimulus; we call this generalization a halo effect.
Stimulus Discrimination
Stimulus discrimination occurs when a UCS does not follow a stimulus similar
to a CS. When this happens, reactions weaken and will soon disappear. Part of
the learning process involves making a response to some stimuli but not to other,
similar stimuli.
When consumers pair nonsense syllables with such evaluative words as beauty
or success, the meaning transfer to the fake words. This change in the symbolic
significance of initially meaningless words shows that fairly simple associations
can condition even complex meaning, and the learning that results can last a long
time.
These associations are crucial to many marketing strategies that rely on the
creation ad perpetuation of brand equity, in which a brand has strong positive
association in a consumer’s memory and commands a lot of loyalty as a result.
Advertising wear-out
Consumers can become so used to hearing or seeing a marketing stimulus that
they no longer pay attention to it. Varying the way in which the marketer
presents the basic message can alleviate this problem of advertising wear-out.
As one worn-out group member posted “There have been worse commercials,
and there have been commercials that were played this often; but never before
has a commercial this bad been aired so much.
Marketing Application of Stimulus Generalization
The process of stimulus generalization often is central to branding and
packaging decisions that try to capitalize on consumers’ positive associations
with an existing brand or company name. We can clearly appreciate the value of
this kind of linkage when we look at universities with winning sports teams:
Loyalty fans snap up merchandise, from clothing to bathroom accessories,
emblazoned with the school’s name.
How does this strategy affect consumers’ perceptions of the original brand?
One study found that a negative experience with an imitator brand actually
increased consumers’ evaluation of the original brand, whereas a positive
experience with an imitator had the opposite effect of decreasing evaluations of
the original brand.
Marketing Application of Stimulus Generalization
Marketers of distinctive brands work hard to protect their designs and logos,
and each year companies file numerous lawsuits in so-called Lanham Act Cases
that hinge on the issue of consumer confusion:
How likely is that one company’s logo, product design, or package is so similar
to another that the typical shopper would mistake one for the other?
For example: Levi Strauss has sued almost 100 other apparel manufacturers that
it claim have borrowed its trademark pocket design of a pentagon surrounding a
drawing of a seagull in flight or its distinctive tab that it sews into its garments’
vertical seams.
Instrumental Conditioning
Instrumental conditioning (operant conditioning) occurs when we learn to
perform behaviors that produce positive outcomes and avoid those that yield
negative outcomes.
Punishment:
In contrast to situations where we
learn to do certain things in order to
avoid unpleasantness, punishment
occurs when unpleasant events follow
a response (such as when our friends
ridicule us if we wear a nasty-
smelling perfume). We learn the hard
way not to repeat these behaviors.
Instrumental Conditioning
Its important for marketers to determine the most effective reinforcement
schedule to use.
Fixed-Interval Reinforcement
After a specified time period has passed, the first response you make brings the
reward. Under such conditions, people tend to respond slowly right after they
get reinforced, but their responses get faster as the time for the next
reinforcement approaches.
For example: Consumer may crowd into a strong for the last day of its seasonal
sale and not reappear until the next one.
Instrumental Conditioning
Variable-Interval Reinforcement:
The time that must pass before you get
reinforced varies based on some average.
Because you don’t know exactly when to expect
the reinforcement, you have to respond at a
consistent rate.
Variable-ratio reinforcement:
You get reinforced after a certain number of responses, but you don’t know how
many responses are required. People in such situations tend to respond at very
high and steady rates, and this type of behavior is very difficult to extinguish.
Cognitive Learning Theory
Cognitive learning theory approaches stress the importance of internal mental
processes. This perspective view people as problem solvers who actively use
information from the world around them to master their environments.
Supporters of this view also stress the role of creativity and insight during the
learning process.
Observational Learning
Observational learning occurs when we watch the actions of others and note the
reinforcements they receive for their behaviors. In these situations, learning
occurs as a result of vicarious rather than direct experience.
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Memory
Memory is a process of acquiring information and storing it over time so that it
will be available when we need it.
Encoding:
In the encoding stage, information enters in a way the system will recognize.
Storage:
In the storage stage, we integrate this knowledge with what is already in
memory and “warehouse” it until it is needed.
Retrieval:
During retrieval, we access the desired information.
The Memory Process
Semantic Meaning:
Semantic meaning refers to symbolic associations such as the idea that rich
people drink champagne or that fashionable women have navel piercing.
Memory System
Sensory memory System:
Sensory memory stores the information we receive from our senses. This
storage is very temporary; it last couple of seconds at most.
For example, a man who walks past a donut shop gets a quick, enticing whiff of
something baking inside. Although this sensation lasts only a few seconds, it is
sufficient to allow him to consider whether he should investigate further. If he
retains this information for further processing, it passes through an intentional
gate and transfer to short-term memory.
Memory System
Short Term Memory:
Short-term memory also stores information for a limited period of time, and it
has limited capacity. Similar to a computer, this system is working memory; it
holds the information we are currently processing. Our memories can store
verbal input acoustically (in terms of how it sounds) or semantically (in terms of
what is means).
Long Term Memory:
Long-term memory is the system that allows us to retain information for a long
period of time. A cognitive process we call elaborative rehearsal allows
information to move from short-term memory into long term memory. This
involves thinking about the meaning of a stimulus and relating it to other
information already in memory. Marketers sometimes assist in the process when
they devise catchy slogans or jingles that consumers repeat on their own.
How our Memory Store Information
The relationship between short-term memory and long-term memory is a source
of some controversy. Depending on the nature of the processing task, different
levels of processing occur that activate some aspects of memory rather than
other. We call these approaches activation models of memory. The more
effort it takes to process information (so-called deep processing), the more
likely it is that information will transfer into LTM.
Spreading Activation
The process of spreading activation allows us to shift back and forth among levels
of meaning. The way we store a piece of information in memory depends on the
way type of meaning we initially assign to it. For example we could store the
memory trace for an Axe men’s fragrance ad in one of more of the following ways:
• Brand- specific_ Memory is stored in terms of claims the brand makes (it’s macho)
• Ad – Specific _ Memory is stored in terms of the medium or content of the ad itself
(a macho – looking guy uses the product).
• Brand Identification_ Memory is stored in terms of the brand name (e.g., “Axe”).
• Product Category_ Memory is stored in terms of how the product works or where
it should be used.
• Evaluative reactions_ Memory is stored as positive or negative emotions.
What Makes Us Forget?
In a process of decay, the structural changes that learning produces in the brain
simply go away. Forgetting also occurs as a result of interference; as we learn
additional information, it displaces the earlier information.
Retroactive Interference:
Consumers my forget stimulus-response associations if they subsequently learn
new responses to the same or similar stimuli; we call this process retroactive
interference.
Proactive Interference:
Prior learning can interfere with new learning, a process we term proactive
interference.
State-Dependent Retrieval
State-dependent retrieval illustrates that we are better able to access
information if our internal state is the same at the time of recall as when we
learned the information. So, we are more likely to recall an ad if our mood or
level of arousal at the time of exposure is similar to that in the purchase time.
Familiarity and Recall
As a general rule, when we are already familiar with an item we’re more likely
to recall messages about it. Indeed, this is one of the basic goals of marketers
who try to create and maintain awareness of their products. The more
experience a consumer has with a product, the better use he or she makes of
product information.
When consumer are highly familiar with a brand or an advertisement, they may
not pay much attention to a message for it, because they do not believe that any
additional effort will increase their knowledge. We call this process
automaticity.
Salience and Recall
The salience of a brand refers to its prominence or level of activation in
memory. Stimuli that stand out in contrast to their environments are more likely
to command attention, which, in turn increases the likelihood that we will recall
them. Almost any technique that increases the novelty of a stimulus also
improves recall. This explains why unusual advertising or distinctive packaging
tends to facilitate brand recall.
The intensity and type of emotions we experience at the time also affect the way
we recall the event later. We recall mixed emotions (positive and negative
emotions) differently than unipolar emotions (either wholly positive or wholly
negative)
Pictorial versus Verbal Cues
Two basic measures of impact are recognition and recall. In the typical
recognition test, researchers show ads to subjects one at a time and ask if they
have seen them before. In contrast, free recall tests ask consumers to
independently think of what they have seen without being prompted for this
information first; obviously, this task requires greater effort on their part.
Nostalgia
The Marketing Power of Nostalgia
Nostalgia describes the bittersweet emotion that arises when we view the past
with both sadness and longing. References to “the good old days” are
increasingly common, as advertisers call up memories of youth and hope that
these feelings will translate to what they’re selling today.
These distortions are not just a problem in court cases that rely on eye witness
testimony.
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