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SLS Scrum 160921
SLS Scrum 160921
September 2016
© Streamline Studios 2016, All Rights Reserved. Trade names, trademarks, registered trademarks and copyrights are the property of their respective owners.
AGENDA
What we will cover today
• Introduction
• Roles in Scrum
• Events in Scrum
• Artifacts of Scrum
• Q&A
© Streamline Studios 2016, All Rights Reserved. Trade names, trademarks, registered trademarks and copyrights are the property of their respective owners.
“Why do we do Sprints?”
© Streamline Studios 2016, All Rights Reserved. Trade names, trademarks, registered trademarks and copyrights are the property of their respective owners.
I often hear agile being called "another development
methodology". It's not. Agile is a mindset about quickly
finding what is truly fun about a game while respecting and
leveraging human talent in the process.
- Clinton Keith
© Streamline Studios 2016, All Rights Reserved. Trade names, trademarks, registered trademarks and copyrights are the property of their respective owners.
INTRODUCTION
Let’s go over the basics first
• What is Scrum?
• Principles
© Streamline Studios 2016, All Rights Reserved. Trade names, trademarks, registered trademarks and copyrights are the property of their respective owners.
INTRODUCTION
Scrum Principles
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INTRODUCTION
30-second summary
• The team completes its work in Sprints, that last from 2 to 4 weeks
• In Sprint Planning, the team chooses a chunk of the Product Backlog and
decides how to implement it
• The team meets each day to communicate, assess and plan its progress
• The Scrum Master enforces Scrum rules and helps the team focus on its work
• Each Sprint ends with a Sprint Review and a Sprint Retrospective Meeting
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INTRODUCTION
Advantages of Scrum
• Prioritized Delivery: Features with highest VALUE are always at the top of priority
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ROLES
Overview
IN SCRUM
• The roles and responsibilities of the traditional project manager are divided
among the three core roles
• The Scrum team (dev team) is responsible for completing the product
deliverable for the Product Owner
• The Scrum Master is a guardian and a facilitator who ensures that the
team members are provided with the best environment to successfully
complete the product development.
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ROLES
Product Owner
IN SCRUM
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ROLES
Scrum Master
IN SCRUM
• Does not get work done (i.e. no touching tasks), but only facilitates the team
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ROLES
The Scrum Team
IN SCRUM
• Typically 6 to 10 members
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EVENTS
Overview
IN SCRUM
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EVENTS IN
Sprint Planning Meeting
SCRUM
• Product Owner explains top User Stories, expectations, business impact, etc
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EVENTS IN SCRUM
Daily Scrum (not necessarily a stand-up!)
• Daily meeting of team members and Scrum Master (Product Owner is optional)
• Time-boxed to 15 minutes
• External stakeholders can attend, but no one apart from the Scrum Team,
Scrum Master and the Product Owner may speak
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EVENTS IN
Sprint Review Meeting
SCRUM
• Attended by:
• Scrum Team
• Scrum Master
• Product Owner
• Stakeholders
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EVENTS IN SCRUM
Sprint Retrospective Meeting
• Opportunity for to take a step back and examine the previous Sprint
• Attended by the Scrum Master and the team members (Product Owner is optional)
• Stakeholders are not allowed.
• Team discusses what went well during the past Sprint, and what did not
• Raise any issues they faced during the past Sprint and discuss how they can
address those issues
You can use this page as a checklist for each Retrospective meeting! ;)
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ARTIFACTS IN
Materials created and maintained
SCRUM
• Product Backlog
• Sprint Backlog
• “The Increment”
• Others
• Sprint burn-down chart
• Impediment log
• SCRUM board
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ARTIFACTS
The Product Backlog
IN SCRUM
• Includes:
• Features
• Bugs
• Technical developments
• Infrastructure
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ARTIFACTS IN SCRUM
The Product Backlog - Backlog Grooming
• Approx 10% of each Sprint should be used for refining the backlog
• Product Owner refines by him/herself
• Product Owner refines with dev team (through Q&A)
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ARTIFACTS
The Sprint Backlog
IN SCRUM
• Consists of the tasks that the team selects for the current Sprint (from the Product
Backlog)
• Goal of each Sprint is to complete all items in the Sprint Backlog according
to the defined criteria of “done”
• Each member (or pair) of the Scrum team picks items from the Sprint Backlog that
he or she wants to work on the next day
• New tasks may be discovered and some tasks may become unnecessary during a
Sprint. The Scrum team should modify the Sprint Backlog accordingly
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ARTIFACTS
“The Increment”
IN SCRUM
• “Results that are completed to a high degree of confidence and represent work of
good quality that is potentially shippable to end customers at the end of a sprint.
Being potentially shippable does not mean the results will actually be delivered to
customers. Shipping is a business decision; potentially shippable is a state of
confidence.”
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ARTIFACTS
Sprint Burn-down chart
IN SCRUM
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ARTIFACTS
Impediment Log
IN SCRUM
• Scrum Master updates the log after each Daily Scrum by adding new impediments
that came up during the meeting
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ARTIFACTS
Scrum Board
IN SCRUM
(example only)
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Q&A
Any questions?
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