MIL 9 Current and Future Trends of Media and Information

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MIL PPT 20

Updated: June 11, 2017

Media and Information Literacy (MIL)


CURRENT AND FUTURE TRENDS IN MEDIA
AND INFORMATION

Mr. Arniel Ping


St. Stephen’s High School
Manila, Philippines
Learning Competencies
Learners will be able to…
define ubiquitous learning (SSHS);
discuss the characteristics of ubiquitous learning
(SSHS);
describe massive open on-line (MIL11/12CFT-IIIi-
26)
Identify current trends in media and information
(SSHS);
Learning Competencies
Learners will be able to…
evaluate current trends in media and information
and how it will affect/how they affect individuals and
the society as a whole (MIL11/12CFT-IIIi-26)
predict future media innovation (MIL11/12CFT-IIIi-
27)
Learning Competencies
Learners will be able to…
synthesize the overall knowledge about media and
information with skills for producing a prototype of
what the learners think is a future media innovation
(MIL11/12CFT-IIIi-28)
demonstrate their prototype in an exhibit (SSHS).
Topic Outline
I- Current and Future Trends of Media and Information
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
E. Performance Task: Project
1. Prototyping for Empathy
Media and Information in Education
What is ubiquitous learning?

…learning at any time, at any


Ubiquitous place
Learning https://clwb.org/2013/06/10/what-is-ubiqui
tous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
 Permanency: Learning
materials are always
available unless
purposely deleted.
 Accessibility:Access
from everywhere as
personally required

Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
 Immediacy: Wherever a
student is, he/she can
immediately access learning
materials.
 Interactivity:Online
collaboration with teachers
and/or peers
(chat/blogs/forums)
Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
 Situated instructional
Activities: Learning in
context (on-site).
 Adaptability: Getting
the right information at
the right place for the
right student.

Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
What is MOOC?

Source: http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-about-moocs/
Video Presentation

MOOCs and Beyond


(2013), EDUCAUSE SPRINT 2013,
YouTube Channel: educause, retrieved February 7,
2016 from
https://www.youtube.com/watch?v=XGMrzQ7YOfI
Formative Assessment
Understanding an Infographics

“To MOOC or Not to MOOC”


by topcollegesonline.org
Published: January 14, 2014
http
://elearninginfographics.com/to-mooc-or-not-to-mooc-inf
ographic
/
Formative Assessment
Understanding an Infographics

“MOOC: Today and Tomorrow”


by myelearning.com
Published: October 17, 2016
http
://elearninginfographics.com/mooc-today-and-tomorrow-
infographic
/
Formative Assessment:
Class Discussion
What is MOOC?
How was MOOC made possible today?
How is it different from taking a course from a college
or university?
How is it changing or influencing education at
present?
Formative Assessment
Identify this technology tool.

Google Glass
Formative Assessment
Identify this technology tool.

iPhone watch
Formative Assessment
Identify this technology tool.

Fitbit Charge 2
“fitness wristband”
Formative Assessment
Identify this technology tool.

HTC Vive
VR Headset
“virtual reality”
Formative Assessment
Identify this technology tool.

Microsoft HoloLens
“augmented reality”
Formative Assessment
Identify this technology tool.

3D Printer
Video Presentation: Wearable
Technology
Top 10 Best Wearable Tech Products - Gear UP
YouTube Channel: WatchMojo.com ,
Published Dec. 35, 2016
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=WMz5CMeXOLY
Video Presentation: 3D Environment

Augmented Reality, Holograms & 3D Scanning


YouTube Channel: Sky News
Published June 5, 2015
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=NHMyLoTG5-w
Video Presentation: 3D Environment

17 Incredible 3D Printed Objects


YouTube Channel: Talltanic,
Published Oct. 3, 2016
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=FSu19nz7NlE
Formative Assessment:
Recitation
Guide Question
1. Which of the discussed trends
in media and information do
you think will have the most
impact or influence to people
and to the society as a whole?
Why?
EMERGING TECHNOLOGIES AND
TRENDS
 Haptics Technology – is a feedback technology (using
computer applications) that takes advantage of the
user’s sense of touch by applying force, vibrations
and/or motions ot the user
Examples: game controllers, joysticks and
steering wheels and smartphones
EMERGING TECHNOLOGIES AND
TRENDS
 Contextual Awareness – by combining hard sensor
information such as where you are and the conditions
around you, combined with soft sensors such as your
calendar, your social network and past preferences –
future devices will constantly learn about who you are
and how you live, work and play. As your devices
learn about your life, they can begin to anticipate
your needs.
EMERGING TECHNOLOGIES AND
TRENDS
 Voiceand tone recognition – not only can voice and
tone recognition be used to confirm a person’s
identity but tone recognition can be used to detect a
person’s health or emotional state.
EMERGING TECHNOLOGIES AND
TRENDS
 Intelligentrouting to devices – while on the move,
staff will be able to provide the precise description
and location of a street-based issue using smartphones
and mobile devices that can take photos and have
GPS (global positioning system) support. Intelligent
routing will then alert the responsible team to action.
EMERGING TECHNOLOGIES AND
TRENDS
 Eye tracking technology – measures eye positions and
movements which are analyzed through computer
applications. Future laptops, smartphones and tablets
could contain thousands of tiny imaging sensors built
into the display screen.
EMERGING TECHNOLOGIES AND
TRENDS
 InternetGlasses – technology that can display images
directly onto our retinas while not blocking our sight
is being developed. This technology can be used in
eyeglasses and have uses ranging from e-gaming to
military defense. In the next 10-20 ears experts
predict that internet glasses will replace smartphones.
Performance Task : Project
Prototyping for Empathy
Performance Task: Project
Title: Prototyping for Empathy

the original model of something from


which later forms are developed
(http://dictionary.cambridge.org/us/dictionary/english/prototype)

Prototype
an original model on which something is
patterned
(https://www.merriam-webster.com/dictionary/prototype)
Paper Prototype
Paper Prototype
Paper Prototype
Performance Task: Project
Title: Prototyping for Empathy
Collaborative Learning
 Divide the class into 6 or 8 smaller groups.

Materials
partolina pencil
eraser pentel pen
ruler masking tape
scissors coloring materials.
art paper glue
Performance Task: Project
Title: Prototyping for Empathy
Procedure
1. Identify problems or issues that is
related to media and information in the
Philippines.
2. Among the identified problems, select
which you think needed an immediate
attention. Brainstorm what causes the
problem and what are the possible ways
to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
3. Pair the different groups. Each
group will interview the other
group to which they are paired
with regarding what issue they
want to address, what causes it,
and how do they want to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
4. Each group will design a
technology tool that will provide
the needed solution to the
discussed issue or problem
presented to them by the other
group.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
5. Create a prototype of the technology tool they
designed to address the problem presented to them
by the other group.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
6. Explain in the class the problem or
issue that was presented to them and
present the prototype they created
to solve it.
7. The partner group will provide a
feedback how the prototype can be
improved.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
7. The group who presented will
take note of the given feedback
to further improve their
prototype.
8. Each group will improve their
prototype based on the given
feedback.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
9. Have an Expo in your classroom where the prototypes
will be displayed with the following printed information:
problem or issue in media and information, name of the
prototype, and what it can do and how it can solve the
given problem. Invite visitors to your Expo. Assign a
member per group to explain the prototype.
The Design Thinking Process
References
 Media and Information Literacy Curriculum Guide by DepEd
 Media and Information Literacy by Boots Liquigan, Diwa
 http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differe
nces-between-classroom-blended-online-and-open-learning/
 https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
 https://education.illinois.edu/newlearning/ubiquitous-learning.html
 https://net.educause.edu/ir/library/pdf/eli7078.pdf
References
 http://
www.openuped.eu/images/docs/Definition_Massive_Open_
Online_Courses.pdf
 http://
www.codlearningtech.org/2015/11/23/5-questions-what-you
-need-to-know-about-moocs
 http://elearninginfographics.com
 http://dschool.stanford.edu/dgift/
 https://
dschool.stanford.edu/wp-content/themes/dschool/method-c
ards/prototype-for-empathy.pdf
Photo Credit
 Page5 http://
www.tonybates.ca/wp-content/uploads/Continuum-of-technology-b
ased-teaching-2.jpg
 Page 6 http://tiie.w3.uvm.edu/blog/ubiquitous-learning/
 Page 7 http://www.corporatetraining.ie/profiles/ulearn/
 Page 8 http://www.computertec.com.au/computer-services/
 Page9 https://
www.roberthalf.com/baltimore/blog/8-ways-to-better-online-collabo
ration-among-your-remote-team
Photo Credit
 Page9
https://blogs.articulate.com/rapid-elearning/give-effective-feedba
ck-online-training
/
 Page 10
http://www.codlearningtech.org/2015/11/23/5-questions-what-you
-need-to-know-about-moocs
/
 Page 15 https://www.pinterest.com/explore/vr-headset/
 Page 16 http
://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/
Photo Credit
 Page 18 https://www.microsoft.com/microsoft-hololens/en-us
 Page 19 http://uk.businessinsider.com/htc-vive-pre-order-date
 Page 20 http://
www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-
files-now-online.html
 Page 24 http://www.memegen.com/meme/zok7aq
 Page 27 http://www.rachelilansimpson.com/blog
Photo Credit
 Page 28 http://aaronbrako.com/prototyping
 Page 29 http://april3rd.com/hcid521/?p=63
 Page 31 https://
clipartfest.com/download/4ecb0567e88f186bcf80d82850b6c5
a58acd429f.html
 Page32 http://
www.indiaeducation.net/management/cat/group-discussion-ti
ps.aspx
Photo Credit
 Page 36
http://articles.bplans.com/10-tips-to-improve-business-efficie
ncy
/
 Page 38
http://circlesofinnovation.valenciacollege.edu/creativity-in-th
e-classroom/

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