Slide 1 Project Overview 1

You might also like

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 19

• Strategy-based

• Role-playing board game focusing on


game simulating project planning in
project team a competitive
dynamics environment
• Features: Role- • Features:
based gameplay, Competitive
scenario gameplay, variable
challenges, market conditions,
resource project lifecycle
management stages
• Learning • Learning
Outcomes: Team Outcomes:
dynamics, project Strategic planning,
phase insights, risk adaptability,
management skills understanding
market trends
Project Ideas

Conquer
Build &
Project
Quest
Sample Footer Text
Recommended Project: "Project Quest"
Sample Footer Text

Role-based learning with real-world scenarios

Recommended
Highlights teamwork in project management

Project
Adaptable &diverse audiences
complexity for

Selection
Selection Criteria Criteria
Educational Value: Effectiveness in teaching Project Management

Engagement: Enjoyability and replayability

Adaptability: Suitability for different skill levels

Feasibility: Development costs and timeframe considerations


Sample Footer Text
Objective: Identify and Academic Partners:
assess project impact on Key Stakeholders National Polytechnic,
Stakeholder
various groups Project Guru Pte Ltd
Analysis Overview
for 'Project Quest'
Development &
Professional Audience:
Primary Users: Students , Distribution: Game
Company Staff, Project
Secondary School Students Developers, Marketing
Management Enthusiasts
Teams

Support & Compliance: Importance: Vital for


Investors, Regulatory effective communication
Bodies and strategy development
Sample Footer Text

Stakeholder Analysis Matrix


Stakeholder Group Influence/Power Interest
National Polytechnic School High High
Project Guru Pte Ltd High High
Students (Full/Part-time) Low High
Secondary School Students Low Medium
Company Staff and Medium High
Professionals
Game Developers and High Medium
Designers
Educators and Academic Staff Medium High
Marketing and Sales Teams Medium High
Investors or Sponsors High Medium
Regulatory Bodies High Low
Sample Footer Text

Stakeholder • High Influence & Interest

Influence & • Academic Partners, Students, Educators

Interest • Strategy: Regular involvement, in-depth

updates
• Medium Influence & Interest
• High Influence, Low Interest
• Professionals, Developers, Marketing Teams • Regulatory Bodies
• Strategy: Specific decision involvement, • Strategy: Compliance reports, periodic
• High Influence, Medium Interest updates

• Investors/Sponsors • Low Influence, High Interest

• Strategy: Financial updates, progress reports • Students, Secondary School Audience


• Strategy: Feedback sessions, regular

communication
Sample Footer Text

Engagement • High Involvement


• Academic Partners, Educators: Detailed consultations, decision
Strategy participation
Summary • Informed Compliance
• Regulatory Bodies: Regular standards updates, minimal
engagement
• User Feedback
• Student Groups: Surveys, development updates
• Professional Input
• Company Staff, Game Teams: Involved in relevant decisions
• Investor Relations
• Sponsors: Financial and market success updates
Sample Footer Text

weighted score calculations


Weighted Scores Calculation
Project Quest (Weighted Build and Conquer (Weighted
Criteria Score) Score)
Learning Potential 4 * 20% = 0.8 3 * 20% = 0.6
Participation & 5 * 15% = 0.75 2 * 15% = 0.3
Amusement
Personalization 4 * 30% = 1.2 4 * 30% = 1.2
Investment in 5 * 10% = 0.5 5 * 10% = 0.5
Creation
Commercial Viability 4 * 25% = 1 4 * 25% = 1
Total Score 4.25 3.6
Sample Footer Text

Project Background - 'Project Quest' Board Game

• Collaboration: National Polytechnic School of Engineering & Project Guru Pte Ltd
• Aim: To make project management concepts engaging and interactive
• Innovation: Moving from traditional learning to a game-based approach
• Audience: Polytechnic students, secondary school students, professionals
• Purpose: Relatable, enjoyable learning experience in project management
Sample Footer Text

Project Objective

• Primary Objective:
• Design 'Project Quest' to teach project management effectively
• Educational Goals
• Comprehensive understanding of project management methodologies
• Insights into team dynamics and strategic decision-making
• Engagement & Accessibility
• Educational, enjoyable, and adaptable to various knowledge levels
Sample Footer Text

Project Scope • Inclusions


• Development in both physical and online formats
• Game rules, roles, real-world scenarios, and challenges
• Scalable difficulty levels for all player types
• Iterative design process: Prototyping, testing, refinement
• Exclusions
• Non-'Project Quest' educational tools or software
• Expansion beyond project management
• Large-scale physical game manufacturing
Sample Footer Text

Performance • Learning Effectiveness

Measures • Feedback surveys and assessments on project management knowledge


• Engagement Metrics
• Session duration, gameplay frequency, repeat play rates
• User Feedback
• Surveys, focus groups, online reviews for user experience quality
• Adaptability Success
• Testing across diverse user groups for skill level effectiveness
• Development Metrics
• Adherence to timelines, budget, and resource utilization
Sample Footer Text

Work-Breakdown structure
Work Items Task (Activity) Name Duration (Weeks) Predecessor
A - Conceptualization Finalize Game Concept and 1 week -
Design
B - Design Design Game Board & 1 weeks A
Components
C - Rule Creation Draft Rules & 3 week A
Instructions
D - Online Development Develop Online Version of the 2 weeks B, C
Game
E - Testing Test Game with Students 1 week D

F - Feedback Incorporate Feedback & 2 week D


Incorporation Revise
G - Production Mass Produce Physical Board 1 week E, F
Game
H - Launch & Launch & Distribute Games 2 week G
Distribution
Sample Footer Text

Responsibility Metrix
Task (Activity)
Name
Project Manager Game Designer Developers Testers
Finalize Game X X
Concept and Design

Design Game X X
Board & Components

Draft Rules & X X


Instructions

Develop Online Version of the X X


Game

Test Game with X X


Students

Incorporate X X X
Feedback & Revise

Mass Produce X
Physical Board Game

Launch & X
Distribute Games
Sample Footer Text

Project Schedule
ACTIVITIE S WEEKS PREDECESS ES EF LS LF
ORS
A 1 - 0 1 0 1
B 1 A 1 2 3 4
C 3 A 1 4 1 4
D
E 12 B,C
D 64 76 74 86
F 2 D 6 8 6 8
G 1 E,F 8 9 8 9
H 2 G 9 11 9 11
Sample Footer Text

AON Diagram
Sample Footer Text

Gantt Chart
Sample Footer Text

Critical Path of the Project

Activity Activity Time Immediate ES EF LS LF Critical


(weeks) Predecessor(s) path

A 1 - 0 1 0 1 Yes

B 1 A 1 2 3 4 No

C 3 A 1 4 1 4 yes

D 2 B,C 4 6 4 6 yes

E 1 D 6 7 7 8 No

F 2 D 6 8 6 8 yes

G 1 E,F 8 9 8 9 yes

H 2 G 9 11 9 11 yes
Sample Footer Text

Accelerating Project Timeline

• Fast-Tracking:
• Overlapping sequential tasks to execute concurrently
• Increases risk, requires continuous monitoring and timetable adjustments
• Crashing:
• Adding extra resources to speed up task completion
• Can increase costs, may affect efficiency
• Prioritize tasks on the critical path to effectively reduce project duration
Sample Footer Text

Potential adjustments for project acceleration

•Critical Path Review:


• Identify tasks for simultaneous execution or faster completion
• Maintain quality and scope during acceleration
•Reallocate Slack Time:
• Use slack from non-critical tasks to expedite critical path activities
•Resource Reallocation:
• Assign additional resources to critical path tasks
• Transfer resources from less critical tasks with slack to critical tasks

You might also like