Small-sided games (SSG) are an effective coaching tool that can be used to improve skills in a fun and engaging way for players. SSG should focus on maximizing in-game transfers by mimicking competitive situations and incorporating constraints that challenge players mentally and technically. Examples provided include passing puzzles to complete as a team, timed competitions, limiting use of hands or communication to encourage problem solving under pressure. Coaches are encouraged to reflect with players on how activities relate to real game scenarios and develop specific skills through creative constraints and competitive situations.
Small-sided games (SSG) are an effective coaching tool that can be used to improve skills in a fun and engaging way for players. SSG should focus on maximizing in-game transfers by mimicking competitive situations and incorporating constraints that challenge players mentally and technically. Examples provided include passing puzzles to complete as a team, timed competitions, limiting use of hands or communication to encourage problem solving under pressure. Coaches are encouraged to reflect with players on how activities relate to real game scenarios and develop specific skills through creative constraints and competitive situations.
Small-sided games (SSG) are an effective coaching tool that can be used to improve skills in a fun and engaging way for players. SSG should focus on maximizing in-game transfers by mimicking competitive situations and incorporating constraints that challenge players mentally and technically. Examples provided include passing puzzles to complete as a team, timed competitions, limiting use of hands or communication to encourage problem solving under pressure. Coaches are encouraged to reflect with players on how activities relate to real game scenarios and develop specific skills through creative constraints and competitive situations.
games to use in your program ALEX SARAMA Why SSG-S? 1. DEFINITION OF SKILL 2. BLOCK VS RANDOM. MAXIMISE IN- GAME TRANSFER. 3. enjoyment.
4. Improves your coaching!
How to load
1. COMPLETE THE PUZZLE AS
A TEAM. 2. NEW PUZZLE. COMPETITION - FASTEST TEAM GETS A POINT. 3. USE LEFT HAND ONLY, NO TALKING. 4. ONLY ONE PERSON CAN PUT IT TOGETHER AND SPEAK. Players -you have to be master distractors! REFLECTIVE LEARNING WHAT IS PURPOSE OF WHAT WE JUST DID? Power of analogies