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Blood Rites Brief
Blood Rites Brief
Eileen finds herself in the priests' vestry and is shocked to find her former priest hanging from a ceiling fan.
There Is a note on his desk explain the ritual.
She finds a case file of herself and photos to indicate being stalked like she was never free of them, knowing
now she had false hope.
Eileen then exits the door and comes into the graveyard
which has heavy fog. *Triggers cat event* She sees a cat
on the graveyard (the spirit of her mother). The cat goes
towards a tree indicating it needs to be followed. Eileen
makes her way through the graveyard. While exploring
the graveyard she comes across a mysterious key (for
the maze).
When the gate opens towards the maze a screech can be heard (the monster). As approaching the entrance, a dark figure
walks Infront of Eileen down a path in the maze – player can choose whether they want to follow or not.
Next section of the game is just exploring the maze coming across finders.
Upon reaching the centre of the maze, Eileen finds a pentagon encircled by candles. In the centre, a burning crucifix. One-
by-one candles light up going from nearest to furthest, revealing cult members waiting with crucifixes held out in-front of
them. After a few seconds all the cult members will flip their cross upside summoning the beast. The cult members back
up into the corn, disappearing. Eileen must run from the beast or choose to fight, trying to avoid being the sacrifice
needed to fulfil the beast's true power.
Eileen chooses to fight and uses the lantern as a weapon. Holding it up to the beast, it burns and crumbles, going back to
the place it came from.
Resident Evil 7 screenshot. (inspiration)
Art Style
When concepting for blood rites we all agreed that to fit the theme and time-period of the game that an
American gothic style would be best suited. The American gothic style will help to build the atmosphere of
horror and the paranormal. With the cult village being set in the late 1800s the style of buildings will be wood
paneled and very dated décor to symbolize the time that has past with no change. Paired with lots of old aged
tools and maybe some very detailed machinery that fits the period. With the style being inspired from games
such as Outlast 2, Amnesia and some of the Resident Evil games, the style will be dark and gloomy as to fit the
horror theme.
Here are some concepts:
Resident Evil 4 screenshot. (inspiration)
Gameplay
The mechanics will involve basic exploration of the supernatural
area our player will find themselves in. With multiple pickups to
further the story, they will navigate through the level
understanding what monstrosities have occurred at this hidden
hellhole.