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PHYSCIENCE P3 - Properties of Waves, Including Light and Sound
PHYSCIENCE P3 - Properties of Waves, Including Light and Sound
PHYSCIENCE P3 - Properties of Waves, Including Light and Sound
● Wavefronts are a useful way of picturing waves from above: each wavefront is used
to represent a single wave
P3.1.4: State the meaning of speed, frequency, wavelength and amplitude
● wavelength of a wave
○ distance from a point on one wave to the
same point on the next wave.
○ Usually this is measured from the top of
one wave to the top of the next wave
○ Wavelength is usually measured in metres
(a distance)
● amplitude of a wave
○ Height
○ measured from the middle of the wave to
its top (or from the middle to its bottom)
P3.1.4 continued
● frequency of a wave
○ number of waves passing a point (or being created or received)
every second
○ it is helpful to think of it as being the waves per second
○ The units of frequency are hertz (Hz)
● Speed of a wave
○ the speed is the distance traveled by a given point on the wave
(such as a crest) in a given interval of time.
○ In equation form, If the crest of an ocean wave moves a distance of
20 meters in 10 seconds, then the speed of the ocean wave is 2.0
m/s.
○ the speed of a wave (v) is related to the frequency (f) and
wavelength (λ)
P3.1.5: Distinguish between transverse and longitudinal waves and give suitable examples
Transverse Waves
● the points along the wave vibrate at 90 degrees to the direction in which the wave is
moving (the direction of energy transfer)
● E.g. light waves
P3.1.5: continued
Longitudinal wave
● the points along the wave vibrate in the same direction that the wave is moving in
● E.g. sound
P3.1.6: Describe how waves can undergo:– reflection at a plane surface– refraction due to a change of speed
– reflection at a plane surface
– refraction due
Reflection
● When waves hit an object, such as a barrier, they can be reflected:
● When they hit a flat surface, the angle of incidence = angle of reflection
P3.1.6: continued
Refraction
● When waves enter a different medium, their speed can change
● This effect is called refraction, and it can have two other effects:
○ The wavelength of the waves can increase or decrease
○ The waves can change direction
● If the waves slow down
○ the waves will bunch together, causing the wavelength to decrease.
○ The waves will also start to travel closer to the normal
● If the waves speed up
○ they will spread out, causing the wavelength to increase.
○ The waves will also turn slightly away from the normal
P3.1.7:
● Properties of waves can be studied using a ripple tank like the ones in the following
videos.
● Ripples (tiny waves) are sent across the surface of water. Obstacles are put in their
path to see what effect are produced
P3.1.7: continued
Reflection
A vertical surface is put in the path of the waves. The waves are reflected from the surface
at the same angle as they strike it.
Side View
Top View
P3.1.7: Refraction
P3.1.7: Continued
Explaining refraction- The waves keep oscillating (up and down)
at the same frequency (rate), so when they slow, the wave fronts
close up on each other other.
From the diagram, you can see that is the wave fronts
close up on each other, their direction of travel must
change, unless they are travelling at right-angles to
the boundary.
P3.1.8: Recall and use the equation v = f λ
● The speed of a wave (v) is related to the frequency (f) and wavelength (λ) by the
equation:
P3.1.8: continued
Sound waves with a frequency of 2.1 kHz travel through a substance at a speed of
650 m/s. Calculate the wavelength of the waves
= 650 /2100
=0.31 m
P3.1.9: Understand that refraction is caused by a change in speed as a wave moves from one medium to another
● When waves pass through a narrow gap, the waves spread out
● This effect is called diffraction
P3.1.10: continued
Sound, light and radio signals all undergo reflection, refractions and diffraction. This suggest
that they travel as waves. For example:
1. Describe the formation of an optical image by a plane mirror and give its
characteristics
2. Recall and use the law angle of incidence i = angle of reflection r
recognising these angles are measured to the normal
3. Give the meaning of critical angle
4. Describe internal and total internal reflection
5. Perform simple constructions, measurements and calculations for reflection
by plane mirrors
6. Recall that the image in a plane mirror is virtual
7. Describe and explain the action of optical fibres particularly in medicine
and communications technology
Real vs Virtual
Real image
● is formed when rays converge,
● is formed on a screen (or some other detector, like your eyes) when all of the rays
from a single point on an object strike a single point on a screen.
virtual image
● occurs where rays only appear to diverge
P3.2.1.1: Describe the formation of an optical image by a plane mirror and give its characteristics
How do we see objects in the mirror? It is due to reflection (of light). Light rays will strike
the mirror and reflect off it into our eyes. The optical image formed will be:
● the same size as the object.
● Upright
● virtual
● The image will be behind the plane of the mirror and the object will be in front;
○ the distance between the image and mirror will be equal to the distance between the object and mirror.
P3.2.1.2: Recall and use the law angle of incidence i = angle of reflection r recognising these angles are measured to the
normal
● The critical angle is the angle of incidence which produces an angle of refraction of
900 (refracted ray is along the boundary of the surface).
● When the angle of incidence is greater than the critical angle, total internal reflection
occurs (all light is reflected at the boundary).
● This effect only occurs at a boundary from a high refractive index material to a low
refractive index material.
P3.2.1.4: Describe internal and total internal reflection
● When light is moving from a denser medium towards a less dense one, most of the
light is refracted, but a small amount of it can be internally reflected
● However, if the angle of the light is great enough then instead of being refracted,
ALL of the light is reflected
● This is called Total Internal reflection and happens when the angle of the incident ray
is greater than the critical angle for that material
● Two conditions are necessary for total internal reflection to occur:
○ The light must be going from a more dense medium towards a less dense one
○ The angle of incidence must be greater than the critical angle
P3.2.1.5: Perform simple constructions, measurements and calculations for
reflection by plane mirrors
Method 1:
1. From the object, O, draw a ray which strikes the mirror at an angle of incidence of 35° (or value of
your own choosing close to this).
2. Construct a normal (a line at right-angles to the mirror’s surface) at the point where the ray strikes the
mirror.
3. Draw the reflected ray from this point, so that the angle of reflection is equal to the angle of
incidence.
4. Repeat steps 1 to 3 for a second ray with an angle of incidence of 55° (or value of your own choosing
close to this).
5. Extend the two reflected ray backwards until they intersect (meet).
6. The point of intersection, I, is the image position
P3.2.1.5: continued
Method 2:
This method uses the fact that the position of the image behind the mirror matches that of
the object in front.
1. From the object, O, draw a line which passes through the mirror’s surface at right
angles. Extend this line well beyond the mirror.
2. Measure the distance from the object to the mirror.
3. At an equal distance behind the mirror, mark a point on the extended line. This point,
I, is the image position.
P3.2.1.6: Recall that the image in a plane mirror is virtual
Real image
● is formed when rays converge,
● is formed on a screen (or some other detector, like your eyes) when all of the rays
from a single point on an object strike a single point on a screen.
virtual image
● occurs where rays only appear to diverge
P3.2.1.7: Describe and explain the action of optical fibres particularly in medicine and communications technology
Total internal reflection is also used to reflect light along optical fibres, allowing the high-
speed transmission of data on the internet
continued
Additionally, optical fibres can be used in medicine in order to see within the human body
P3.2.2 Refraction of light
1. Place the glass block on a sheet of paper, and carefully draw around
the block using a pencil
2. Take a ray box and carefully aim the box so that a single ray of light
passes through the block
3. Using a pencil, mark some points along the path of the ray:
a. Before it reaches the block;
b. Where it hits the block;
c. Where it leaves the block;
d. After it has left the block
4. Now remove the block from the paper and, using a ruler and pencil,
draw straight lines connecting points: a and b; b and c; c and d. The
resulting line will show the path of the ray
5. Replace the block within its outline and repeat the above process for
a ray striking the block at a different angle
P3.2.2.2: Recall and use the definition of refractive index n in terms of speed
● The speed of light is determined by the medium (material) through which the light is
travelling. Light travels faster in a vacuum than it does in any other medium.
● Light changes speed as it passes from one medium to another. This is called
refraction.
● The frequency of light does not change as it refracts.
● The refractive index of a material is a measure of the change in the speed of light as
it passes from a vacuum (or air as an approximation) into the material
P3.2.2.3: Use the terminology for the angle of incidence i and angle of refraction r and describe the passage of light through
parallel-sided transparent material
● When light enters a glass block, it slows down, causing it to change direction
● When it leaves the block it speeds up again, changing direction once more
P3.2.2.3: continued
● When light travels from a less dense material to a more dense material (e.g. from
air to glass), the light ray bends towards the normal.
○ That is, the angle of incidence > angle of refraction.
● When light travels from a more dense material to a less dense material (e.g. from
glass to water), the light ray bends away from the normal.
○ That is, the angle of refraction > angle of incidence.
P3.2.2.4: Recall and use the equation for refractive index
Snell's Law
● When light enters a denser medium (such as glass) it
slows down and bends towards the normal
● Snell’s law gives the relationship between the angle of
incidence i, and the angle of refraction r:
● A lens is a transparent object that causes the light that passes through it
to refract.
● A converging lens that is curved on both sides (there are two types of
converging lens- concave and convex.)
● It causes the light rays that are travelling parallel to its principal axis to
refract and cross the principal axis at a fixed point called the focal point.
● Discussed earlier
● Real image
○ formed by the convergence of rays of light
○ can be projected onto a screen
● Virtual
○ light ‘appears’ to have converged when traced backwards but don’t actually meet
P3.2.3.5: Draw and use ray diagrams for the formation of a virtual image by a single converging lens
1. A parallel line to the lens then pass through the focal point on the other side
2. pass a ray line through the centre of the convex lens.
3. Pass a ray through the focal point until it gets to the lens, then it goes parallel
Where the lines converge is where the top of the image will appear
Depending on where the object is in relation to the focal point, you might only be able to
draw lines 1 and 2
P3.2.3.5: Draw and use ray diagrams for the formation of a virtual image by a single converging lens
Beyond 2F
Between 2F and F
● A magnifying glass is a convex lens used to make an object appear much larger than
it actually is.
● This works when the object is placed at a distance less than the focal length from
the lens. The image is:
○ upright (the right way up)
○ magnified (larger than the object)
○ virtual (cannot be produced on a screen)
● Only the person using the magnifying glass can see the image.
● The image cannot be projected onto a screen because it is a virtual image.
Converging lens worksheet
worksheet
P3.2.4 Electromagnetic spectrum
1. Describe the main features of the electromagnetic spectrum in order of frequency, from
radio waves to gamma radiation (γ)
2. State that all electromagnetic waves travel with the same high speed in a vacuum
3. State that the speed of electromagnetic waves in a vacuum is 3.0 × 10 8 m / s and is
approximately the same in air
4. Describe typical properties and uses of radiations in all the different regions of the
electromagnetic spectrum including:
a. radio and television communications (radio waves)
b. satellite television and telephones (microwaves)
c. electrical appliances, remote controllers for televisions and intruder alarms (infra-
red)
d. medicine and security (X-rays)
3.2.4.1: Describe the main features of the electromagnetic spectrum in order of frequency, from radio waves to gamma
radiation (γ)
● Visible light, however, is just one small part of a much bigger spectrum: the
electromagnetic spectrum
● The different parts of the spectrum have different names (and some different
properties)
● These parts go from the longest wavelength (and lowest frequency) to the shortest
wavelength (and highest frequency)
3.2.4.2: State that all electromagnetic waves travel with the same high speed in a vacuum
Summary:
3.2.4.4: continued
Radio waves and microwaves
● These two parts of the spectrum share a lot of similarities and uses. Their main uses concern wireless communication – in fact
many things that people often assume use radio waves actually use microwaves (e.g. WiFi, radar, mobile phones, satellite
communications…)
● At very high intensity, microwaves can also be used to heat things: This is what happens in a microwave oven
Infrared
● Infrared is emitted by warm objects and can be detected using special cameras (thermal imaging cameras). These can be used
in industry, in research and also in medicine
● Many security cameras are capable of seeing slightly into the infrared part of the spectrum and this can be used to allow them
to see in the dark: Infrared lights are used to illuminate an area without being seen, which is then detected using the camera
● Remote controls also have small infrared LEDs that can send invisible signals to an infrared receiver on a device such as a TV
● Infrared travels down fibre optic cables more efficiently than visible light, and so most fibre optic communication systems use
infrared
3.2.4.4: continued
Ultraviolet
● Ultraviolet is responsible for giving you a suntan, which is your body’s way of protecting itself against the ultraviolet
● When certain substances are exposed to ultraviolet, they absorb it and re-emit it as visible light (making them glow). This
process is known as fluorescence
● Fluorescence can be used to secretly mark things using special ink – in fact most bank notes have invisible fluorescent
markings on them
● Fluorescent light bulbs also use this principle to emit visible light
X-rays
● The most obvious use of x-rays is in medicine. X-rays are able to pass through most body tissues, but are absorbed by the
denser parts of the body, such as bones. When exposed to x-rays, bones create a shadow which can be seen using a special x-
ray detector or using photographic film
Gamma rays
● Gamma rays are very dangerous and can be used to kill cells and living tissue
● If the gamma rays are carefully aimed at cancerous tissue they can be very effective at killing it
● Gamma rays can also be used to sterilise things by killing off the bacteria
P3.3 Sound
1. Describe how vibrating objects produce sound waves, and how sound waves can cause
objects to vibrate, including the eardrum
2. Describe the longitudinal nature of sound waves
3. Describe the transmission of sound waves in air in terms of compressions and
rarefactions
4. State that the approximate range of audible frequencies for a healthy human ear is 20
Hz to 20 000 Hz
5. Show an understanding that a medium is needed to transmit sound waves
P3.3.1: Describe how vibrating objects produce sound waves, and how sound waves can cause objects to vibrate, including
the eardrum
● The source of a sound vibrates, bumping into nearby air molecules which in turn
bump into their neighbours, and so forth.
● This results in a wave of vibrations travelling through the air to the eardrum, which in
turn also vibrates.
● What the sound wave will sound like when it reaches the ear depends on a number of
things such as the medium it travels through and the strength of the initial vibration.
P3.3.2: Describe the longitudinal nature of sound waves
● Sound needs a material medium for their propagation like solid, liquid or gas to
travel because the molecules of solid, liquid and gases carry sound waves from one
point to another.
● Sound cannot progress through the vacuum because the vacuum has no molecules
which can vibrate and carry the sound waves